May, 2023

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Dynaimic Apps: How to create a mixed reality experience whose logic is generated at runtime by AI

The Ghost Howls

Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. And it will have a happy open-source ending , so make sure to read this article until the very end!

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How USA Hockey Is Using VR Tech To Train Its Players

VRScout

VR sports training appears to be on the rise as major organizations begin to see the benefits. Sense Arena, a VR training platform popular among professional sports teams, is now the official VR training tool of USA Hockey. In an official announcement made last month, the company revealed that it has signed a multi-year deal with the national ice hockey organization to train players as well as create new training drills.

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Immerse Yourself in Sandbox VR’s New Multi-Story VR Game “Dragonfire”

ARPost

Sandbox VR , known for its location-based VR games, announced today the launch of its newest VR experience. Seekers of the Shard: Dragonfire is the company’s first VR game that features multiple storylines, created by the company’s AAA in-house gaming studio. VR game “Dragonfire”: A New Immersive Experience Each Time After a successful partnership with Netflix that will see its hit series Squid Game developed into an immersive VR experience later this year, Sandbox VR continues to explore new wa

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AR and AI Invade Google I/O

AR Insider

What were the AR and AI highlights at Google I/O, and how do they signal the continued convergence of these technologies? This is the focus of this week's XR Talks, including out three biggest moments from the show. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Invites XR Media Outlets to WWDC Keynote for the First Time

Road to VR

Apple has sent invitations to its upcoming WWDC keynote to select media outlets, including Road to VR. Apple has historically not invited XR media to its events, let alone commented in any way on its XR R&D that has been reportedly happening behind the scenes at the company for years. Road to VR is among the XR media outlets who have received an invitation to Apple’s WWDC keynote for the first time.

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More Trending

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Nreal rebrands as XREAL and expands its ecosystem

The Ghost Howls

Some rumors were already going around in the previous days, but now it is official: Chinese AR company Nreal has rebranded as XREAL. Together with this announcement, it has also announced some new solutions and especially the widening of its target platforms beyond just Android : PC and even SteamDeck will soon be compatible with Nre… ehm XREAL products.

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SenseGlove’s New VR Gloves Feature ‘Palm Feedback’

VRScout

Feel virtual objects in the palm of your hands with the company’s latest force-feedback gloves. SenseGlove, a leading provider of haptic feedback technology, this week unveiled the latest addition to its lineup of force-feedback gloves, Nova 2. The second generation of SenseGlove Nova, Nova 2 promises even more realistic interactions with virtual objects by allowing you to “feel” their size and stiffness in more detail thanks to the use of Active Contact Feedback.

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XRHealth Merges With Amelia Virtual Care

ARPost

XRHealth is an enterprising company that combines telehealth with VR gaming for remote physical and occupational therapy solutions. Amelia Virtual Care also pioneers VR telehealth, but prioritizes a different kind of therapy by focusing on mental wellness. The two companies recently announced a merger. The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies.

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4 Ways Mobile AR is Making Waves Today

AR Insider

Mobile AR isn't the technology's endgame nor its fully-mature self. But it scales today on the backs of more than 3 billion global smartphones. What are the top ways it's materializing today? This post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Apple’s Upcoming Headset “so good”, According to Oculus Founder

Road to VR

Palmer Luckey, the founder of Oculus who left the company in 2017, appears to have insider knowledge of upcoming Apple XR headset, which is expected to be unveiled at its Worldwide Developers Conference (WWDC) next month. To Luckey, Apple’s hotly awaited entrance into the space is apparently “so good.” The Apple headset is so good. — Palmer Luckey (@PalmerLuckey) May 14, 2023 Luckey hasn’t quantified his experience beyond this, or even said that his impressions inde

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Metaverse Faces Widespread Adoption, Says 47% of UK Consumers

XR Today - Virtual Reality

Last week, new research highlighted how 47 percent of UK consumers believe that Metaverse platforms will be widely adopted in the next ten years. In the KPMG UK study, UK consumers appeared to have split opinions regarding Metaverse services. Questioned individuals had split confidence towards Metaverse growth and usage forecasts. KPMG UK found that, of its questioned individuals, 37 percent were optimistic towards the future of the Metaverse, 31 percent had negative forecasts, and 32 percent di

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Ultraleap launches Leap Motion Controller 2

The Ghost Howls

Before AWE even started, Ultraleap has already announced an amazing piece of news: the launch of the Leap Motion Controller 2. I’m sure this is going to make many makers happy. Leap Motion Controller Leap Motion Controller (Image by SkywalkerPL, from Wikipedia) The Leap Motion Controller has been the first product launched by Leap Motion , the company that later would have been called Ultraleap after the acquisition by Ultrahaptics.

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WayRay AR Tech Turns The Tesla Into A Game Console

VRScout

The future is looking bright for car-based immersive entertainment. WayRay, a deep-tech company specializing in holographic augmented reality (AR) displays for vehicles, is bringing its technology to Tesla cars for the first time, according to an official release. The company recently announced that it has successfully fused its Deep Reality Display technology with the Tesla Model 3, allowing drivers, as well as passengers, access to a variety of virtual content while in the car, from GPS naviga

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The Expansion of Immersive Therapeutics in Healthcare

ARPost

With better accessibility and affordability, immersive therapeutics is now transforming how patients receive optimal care. Particularly in mental health and physical therapy, it has been instrumental in optimizing treatment outcomes, and helping patients overcome anxiety, discomfort, and other challenges to their recovery. For several years now, we’ve seen virtual reality at work in healthcare.

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Niantic Finds More Ways to Monetize

AR Insider

Niantic's Peridot contains a hidden gem in one of its baked-in revenue streams. As the launch partner for Amazon Anywhere, does this demonstrate a revenue stream for AR apps to have custom merch stores? This post appeared first on AR Insider.

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Quest 3 Features Confirmed in First Hands-on

Road to VR

It seems Meta is looking to stoke some hype for its next Quest headset just days before Apple is slated to unveil its own , as Bloomberg’s Mark Gurman released Quest 3’s first hands-on, confirming a number of features from previous leaks in the process. Gurman detailed a number of features in his hands-on with the upcoming mixed reality headset, saying that Quest 3 feels lighter and thinner than the Quest 2, featuring a stronger strap with fabric sides.

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Metaverse to Contribute 2.8% to Global GDP in 10 Years, says Meta

XR Today - Virtual Reality

This Tuesday, a report from leading immersive firm Meta Platforms, produced by Deloitte, analysed the economic forecast of Metaverse services across the US, Canada, the Middle East, North Africa, Sub-Saharan Africa, Turkey, and Asia. The report predicted that Metaverse solutions, active across various markets such as retail and manufacturing, could generate up to $402 billion and $760 billion in annual US GDP by 2035.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

It’s time for another roundup of amazing XR news. Are you ready? Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here belo

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Mechanical Backpack Makes Jumping In VR More Fun

VRScout

“Jump up and down and move it all around.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience. Lopes and his team created a mechanical backpack called JumpMod that can help enhance the sensation of falling and jumping in the virtual world by moving your weight up and down thr

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A Week of VR Meditation With Mindway

ARPost

Mindfulness can exist in the virtual world. Mindway is a VR app that promotes mindfulness – both in virtual worlds of unearthly peace and through lessons that you can carry with you when you put the headset down. I gave the app a test run by incorporating it into my own stressful work week. A Modular Subscription-Based App A good first place to start an app review is talking about the specs, like the size of the app and how much it costs.

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Reality Bytes: Google, TikTok & Reddit

AR Insider

This week on Reality Bytes. we dive into Google’s newly announced “Duet AI,” discover artists with TikTok’s “NewMusic,” and raise our hand in an AMA with the US Secret Service. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Elon Musk’s Brain-chip Startup Approved by FDA for Testing on Humans

Road to VR

Neuralink, Elon Musk’s brain-machine interface (BMI) company, has announced that it has received approval from the US Food and Drug Administration (FDA) to conduct its first tests on humans. The company is developing minimally invasive brain chips which it hopes to use to restore vision and mobility for people with disabilities. Neuralink says it doesn’t have immediate plans to recruit participants, however the FDA approval marks a significant step forward after a previous bid was re

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Spatial on Unity Creator Tools, Company Vision, and the Metaverse for Consumers

XR Today - Virtual Reality

Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. Spatial also assists in the We3 revolution. The platform promotes immersive user-generated content, enabling an ecosystem of platform creators using Spatial to build and share online experiences and worlds.

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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

Last week, Google delivered its most important event of the year, the Google I/O. During its keynote, the CEO Sundar Pichai announced many new products of the company. Of course, AI has been the star of the show , with the public release of Google Bard and the announcement of a new language model, but there have been also interesting pieces of news about XR.

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Converse’s Chuck Taylor Sneaker Gets A VR Experience

VRScout

Calling all sneakerheads. The legendary footwear company Converse has released an original VR experience in honor of the iconic Converse Chuck Taylor All Star basketball shoe. Available now at the Eugene and Marilyn Glick Indiana History Center in Indiana, the museum-like experience takes you back in time to the 1950s where you’ll learn more about the history behind the Chuck All Stars and pass basketballs at Chuck Taylor’s virtual basketball clinic.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly