Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2
Road to VR
NOVEMBER 30, 2017
In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look at the limits of human visual perception and show several of the methods we’re exploring to drive performance closer to them in VR systems of the future.