November, 2017

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HTC Officially Announces Vive Focus, Its Standalone VR Headset

VRScout

It’s time to cut the cord. Today at Vive Developer Conference in Beijing, HTC announced its long-awaited standalone headset, called Vive Focus. Since we first started hearing about the prospect of a Vive standalone a few months ago, the VR community has been eagerly awaiting its public release. Now it’s here. And it’s 6DoF. Vive Focus takes us from room-scale to “world-scale” tracking.

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Giant $1.5 Billion VR Theme Park to Open in China, Promising 35 VR Attractions

Road to VR

A giant robot looms over the outskirts of Guiyang, the capital of Guizhou province in China. The new VR park, named simply ‘ Oriental Science Fiction Valley ‘, is nearly complete, featuring a bevy of VR attractions and rides that hopes to capitalize on China’s steadily growing VR industry. As reported by Reuters , the massive VR park spans 330 acres (134 hectares) and houses within its various sci-fi-inspired buildings 35 different VR attractions—including everything from shoo

China 279
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HTC VIVE launches VIVE Arts, a new multi-million dollar global VR art program

Cats and VR

HTC VIVE today announced VIVE Arts, a new multi-million dollar global VR program set to change the way the world creates and engages with the arts. Vive recognizes VR's potential to share and engage with the world's most valuable treasures in a new and exciting way, and the company's latest investment will support the content, creators and institutions that embrace this new medium.

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China’s Billion Dollar VR Theme Park Is Nothing Short Of Colossal

VRScout

If the enormous selection of various VR experiences and attractions don’t get you, the $15 million Transformers statue will. If there was any doubt that the VR boom in China was all hype, then it’s probably starting to fade now. It’s been common knowledge for awhile now that the Oriental Times Media Corporation has been working tirelessly on a massive VR theme park for Chinese patrons.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Airbus Launches HoloLens App to Train Future Airline Crews

VRScout

Jet engineering is going holographic. Passenger jet maker Airbus has created a Microsoft HoloLens app to train engineers and cabin crews. The app lets you train from anywhere while wearing the standalone headset “via a holographic coach or an interactive, shared 3D virtual system,” according to a press release. The app is part of Airbus’s greater plan to use mixed reality for training, an Airbus spokesperson told VRScout. “The result of the prototype is very positive and

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Google’s ‘Son Of Jaguar’ 360° Short Film Now Available On YouTube

VRScout

The ‘Book of Life’ director’s VR debut makes its way to YouTube. So now everyone can cry in VR. When we first heard about Jorge Gutierrez’s Google Spotlight Stories project, Son of Jaguar , I don’t think any of us were expecting the colorful journey we were about to experience. The nine minute 360° short film is a rollercoaster of emotions, letting you follow an aging Mexican wrestler past his prime as he struggles to support his loving family after losing one of his legs from a previous

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These Givenchy VR Concept Glasses Pack The Best of Sci-Fi Luxury

VRScout

Because dystopian desert fashion is so 2015. It’s no mystery that VR and AR hardware are not generally regarded as the pinnacle of high fashion. A few weeks ago, Branko Lukic’s studio went so far as to offer a few different takes on more beautiful and ergonomic headsets than we currently find on the market. But Korean design studio PDF Haus has just released mockups of Givenchy VR/AR glasses (as they say, get you one that can do both) that stand to give immersive tech a bit of a fa

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Toyota Debuts Humanoid Robot Controlled By HTC Vive

VRScout

Wearable controls and a “Master Maneuvering System” lets you pilot the T-HR3 remotely. It seems like you can’t swing a stick nowadays without hitting a VR-controlled robot. Jokes aside, we’ve seen a surprising amount of VR-based robotics over the past couple of months. Whether it be training robots to complete mundane tasks, defuse bombs , or direct production machines , there seems to be no end in what’s possible when you combine VR and robots.

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Oculus Go Dev Kits Begin Shipping

VRScout

A first look at Oculus’ standalone VR headset. One of the biggest announcements that came out of Oculus Connect in October was the unveiling of a $199 standalone VR headset. Dubbed Oculus Go , the upcoming headset is basically an all-in-one mobile computer. The days of sliding in your mobile device or plugging into a PC may behind us. And with a price tag of $199, Oculus Go not only cuts the cord, but makes VR more accessible to the masses.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Exclusive: Lytro Reveals Immerge 2.0 Light-field Camera with Improved Quality, Faster Captures

Road to VR

Lytro’s Immerge light-field camera is meant for professional high-end VR productions. It may be a beast of a rig, but it’s capable of capturing some of the best looking volumetric video that I’ve had my eyes on yet. The company has revealed a major update to the camera, the Immerge 2.0, which, through a few smart tweaks, makes for much more efficient production and higher quality output.

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Report: Apple Acquired VR Headset Startup Vrvana for $30 Million

Road to VR

Citing sources close to the deal, TechCrunch reports that VR headset maker Vrvana has been acquired by Apple for $30 million. Vrvana is a little known VR headset maker that’s been on the scene since 2014. The company was building the ‘Totem’ headset, which had gone to Kickstarter that year but came up short of its goal despite a positive start.

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Use a Bowling Ball to Create a VR Tsunami at this UK Art Exhibit

VRScout

‘A Colossal Wave’ uses Newton’s theory of action and reaction to create a colossal wave. When it comes to pushing the boundaries of VR, there are very few developers more prolific than Marshmallow Laser Feast. Whether it be a visceral 360° experience that puts you in the shoes, or paws, of a forest-dwelling wild animal, or a 4D VR experience that utilizes physical structures and haptic feedback suits to let users see and feel the flow of water within a tree , the London design house has become s

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Designers Prototype New Approaches to VR Headset Ergonomics and Input

Road to VR

Two common types of head-mounts for VR headsets dominate the market today: the side & top strap approach, and the halo approach (which rests mostly on the forehead). Despite their abundance, there’s still a long way to go toward improving comfort, ease-of-use, and social acceptability as VR grows. Designers from industrial design firm Nonobject prototyped a range of new designs which could be viable as VR technology becomes smaller and lighter.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Pressure Mounts for Xbox’s Missing VR Strategy as PSVR Rakes in an Estimated Half Billion From Hardware Alone

Road to VR

VR may still be young, and adoption still low compared to the world of traditional gaming, but it can’t be ignored that mounting sales of the Playstation VR headset—effectively a very expensive accessory for the PS4—is adding up to considerable revenue. In an era where Sony appears to have a significant lead in console sales already, and with PSVR sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy.

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MythBuster’s Jamie Hyneman Launches IndieGogo to Build VR Shoes that Act Like Mini Treadmills

Road to VR

Jamie Hyneman of MythBuster’s fame may be retired from the show, but he’s still tinkering in the lab, this time with a new project in mind that aims to address one of the most pernicious problems to date, VR locomotion. With a few prototypes in hand, Hyneman has launched an IndieGogo campaign to fund a more consumer-ready version of his ‘shoes with tiny treadmills’ Dubbed ‘Vortrex’, the VR shoes were first conceived when Hyneman strapped cordless drills to a p

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HTC Announces Multi-million Dollar Vive Art Initiative, Bringing VR to Museums Worldwide

Road to VR

HTC announced a new multi-million dollar VR initiative aiming to support content, creators and institutions that embrace VR not only as an artistic medium itself, but as a way to better immerse users in all forms of art. The company aptly calls the program VIVE Arts. HTC says in a blogpost announcing the program, that Vive Arts was created to help cultural institutions fund and develop VR installations that furthers education of the arts across the globe.

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Amazon’s New ‘Sumerian’ Tool Aims to Make Developing Web-based VR Apps Easier

Road to VR

Amazon today announced a new developer tool at its annual AWS re:Invent that aims to make creating web-based applications for VR/AR and traditional monitors even easier. Called Sumerian, the tool is capable of publishing 3D content to any browser that supports WebGL or WebVR graphics rendering, including Daydream, HTC Vive, Oculus Rift, and iOS mobile devices.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Vinyl Reality’ Lets You DJ in VR with Realistic Equipment, Now in Early Access

Road to VR

Created by Berlin-based indie studio Entropi Games , Vinyl Reality recreates a traditional DJ setup in virtual reality that gives you everything you need to start learning how to spin. Like VR headsets, DJ equipment varies in price and quality, but if you blew your fun-money budget on VR headsets this Black Friday and aren’t ready to invest more in a new hobby, Vinyl Reality gives you a taste of what DJing your personal music collection with two turntables and a 2-channel mixer is reall

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Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard

Road to VR

Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now. By the virtue of its Windows operating system, the basis of which nearly every PC VR headset uses to function, Microsoft joining the OpenXR initiative represents a win for the others invol

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New Guinness World Record Set With 36 Continuous Hours in Virtual Reality

Road to VR

A 36 hour VR session by Australian Jack McNee, of the YouTube Channel LPVR , has been confirmed by the Guinness World Records organization as the new record to beat for the “longest videogame marathon on a virtual reality game system.” The marathon—which had McNee living for a day and a half in VR using an HTC Vive headset with the VR paint app Tilt Brush and his creativity to entertain him—took place back in April, and has now been confirmed on the Guinness World Records website.

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Google Launches Social Awareness VR Initiative ‘Daydream Impact’

VRScout

Google Daydream will provide organizations with VR training and equipment rentals. When it comes to social change, awareness is the first step on a long journey to impact the causes and problems that we care about. Although there are a number of tools and strategies that can help drive awareness, there are few more effective than VR to help shine a light on important issues.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Report: HTC to Unveil Standalone VR Headset at Vive Developer Conference in November

Road to VR

HTC could be showing off its standalone VR headset at the company’s November 14th Vive Developer Conference (VDC) in Beijing. As reported by YiVian , the conference has recently published promotional material featuring a veiled image of the company’s upcoming headset. To wit, HTC says it will have ‘some important announcements’ to make.

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HTC Announces ‘Vive Focus’ Standalone VR Headset

Road to VR

Today during the Vive Developers Conference in Beijing, HTC revealed the Vive Focus, a standalone VR headset with inside-out positional tracking. The headset is positioned for the Chinese market. Update (11/14/17): HTC has confirmed to Road to VR that the company is cancelling plans to bring a Daydream-based version of the Vive Focus headset to Western markets, including the US and Europe.

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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

Road to VR

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven, precise mass properties, aiming to simulate the same feeling in the hand as the larger objects on which they are based.

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Here Come The Holograms

VRScout

It won’t be long before 3D holograms are part of everyday life. In virtual reality, the more realistic the digital world, the greater the demand for fidelity. The greater demand for fidelity, the greater the demand for bandwidth. Nothing is more demanding than cinematic realism. We expect photo real worlds to have absolutely perfect fidelity. This is why realism in VR always involves a sterile space station or a desert planet.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly