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Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

To truly innovate in the automotive space, companies need to be able to experiment with new materials, ideas, and technologies on a massive scale. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software.

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Unreal Engine Creators can Visualise Their 3D Creations Using Looking Glass Factory’s Holographic Display’s

Peter Graham

Today, Looking Glass Factory has announced that its displays will now support those working in Unreal Engine (UE4), Epic Games’ popular videogame development software. The new feature can be used for a range of industries not just videogames, such as automotive, architecture, mapping/GIS and medical imaging. ″, 15.6″,

Unreal 98
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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR Between Realities podcast

Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping.

Unreal 100
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Reality Scan Vs NVIDIA NeRF – Photogrammetry for Developers

XR Today - Virtual Reality

Both firms provide the technology to speed up extended reality (XR) production pipelines. Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Additionally, NVIDIA says that NeRF applies to automotive, robotics, manufacturing, architecture, and entertainment industries.

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Catching Up With Varjo Partnerships and Experiences Around the World

ARPost

Varjo partners with FNOB and Sweden’s Malmö Opera for Turandot This is the eighth FNOB production using XR preproduction, but this is the first time that they – or anybody – have used the technology at every step from proof-of-concept to final production, according to the release.

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Varjo’s XR-3 And VR-3 Headsets Blend The Line Between VR & AR

VRScout

This includes everything from hand and eye tracking technology, optimized visual fidelity via foveated rendering, an ultra-wide 115-degree field-of-view, and “human-eye resolution” just to name a few. In terms of tracking, the XR-3 features both eye as well as hand-tracking powered by integrated Ultraleap technology.

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NVIDIA to Debut Digital Twin Tech

XR Today - Virtual Reality

During this week’s Conference on Computer Vision and Pattern Recognition, the firm is introducing the new technology and its accompanying research paper. This year’s conference uses keynotes, workshops, and short courses to introduce emerging computer vision and immersive XR technology. Using 3D MoMa.