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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR Between Realities podcast

Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

The event, hosted by AIXR, aims to recognize outstanding achievements in VR technology. Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. The VR Awards recognize innovations in VR technology through twelve categories. The Oculus Rift S was also nominated for the award.

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How To Become A VR Designer: Careers in the Metaverse 

XR Today - Virtual Reality

Around the world, technologies in the extended reality landscape have gained increasing attention from virtually every industry. Increasingly, companies will search for designers versed in metaverse and virtual reality technologies to help them construct their own immersive worlds.

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Which XR Firms Are Leading the Charge for Interoperability? 

XR Today - Mixed Reality tag

Automotive companies use VR environments to build new vehicles while embedding AR technology into their navigation systems. Back in 2018, as part of the IBC Masterclass on VR technology, Rob Koenen shared his vision of the future of virtual reality. The concept of interoperability is important to XR innovation isn’t new.

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Tim Sweeney Believes VR and ‘Digital Humans’ Will Make Elon Musk’s ‘Hyperloop’ Irrelevant

UploadVR Between Realities podcast

In part one the outspoken founder of Epic Games warned us how dangerous collectivization could be for virtual reality; in part two he gave us our best look yet at how much Oculus is spending to fund VR content and now, in part three, Sweeney is setting his sights on the Internet’s champion himself: Elon Musk.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. VR immerses itself into pop culture. Fortunately, we had an answer.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

In sectors like automotive design, the graphical quality of the application must be the closest possible to reality. In all these examples, you see again why NVIDIA has this approach with the four pillars: these technologies are so intertwined one with the others that you can’t develop one without considering the others.

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