Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants

Road to VR

At Unreal Engine Build: Detroit 2019, Magic Leap today announced that the company will be giving away 500 Magic Leap One Creator Edition AR headsets as part of the recently unveiled Epic MegaGrants. Epic MegaGrants is Epic Games’ $100 million initiative designed to support developers of media, entertainment, and games, as well as enterprise professionals, students, educators, and tool developers working with Unreal Engine.

GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries


Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping. Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in.

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Unreal Engine Creators can Visualise Their 3D Creations Using Looking Glass Factory’s Holographic Display’s

Peter Graham

Today, Looking Glass Factory has announced that its displays will now support those working in Unreal Engine (UE4), Epic Games’ popular videogame development software. The new feature can be used for a range of industries not just videogames, such as automotive, architecture, mapping/GIS and medical imaging. The Unreal Engine plugin feature list is as follows: Real-time 3D view of content in Unreal’s Game View.

Epic Games to Award $100 Million to Devs with New ‘MegaGrants’

Road to VR

Epic have been running developer-focused funding initiatives for many years now, with the original ‘Unreal Dev Grants’ fund announced back in 2015. In many ways, those grants have reflected Epic and Unreal Engine’s early and consistently prominent support of VR since the early days of VR’s latest resurgence. Education: Students and educators can earn funding for Unreal Engine research, curriculum, student projects and university programs.

2018 Highlights: Award-winning VR gloves, global customers, and a growing team


Dozens of leading companies around the world in the automotive, aerospace, industrial, and government sectors are already seeing incredible results with the HaptX Gloves Development Kit for design and training applications.”. The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”. “We’ve A new generation of HaptX Gloves.

SkyReal’s VR CAD visualization makes companies save up to 40% of product development time

The Ghost Howls

Using SkyReal, the company is able to take the CAD design of the product and transform it on the fly in a multiplayer solution inside Unreal Engine. In parallel, we continue prospecting to penetrate new verticals such as naval, defence or automotive industries. I had the pleasure of having a quick chat with Hugo Falgarone, the founder and CEO of SkyReal , a startup offering CAD models visualization in VR.

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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games. And of course, what's coming up with Unreal Engine 5? We use Unreal Engine 4 to teach to autonomous car about the real world.

The 2019 VR Awards Winners Recognized for Outstanding VR Tech


Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. Most of the competition came from automotive companies, who often use VR technology to showcase and market vehicles and options. Every year that’s the case but an automotive VR experience has yet to win the category. See Also: The Rise of Virtual Reality in Automotive Retail.

Tim Sweeney Believes VR and ‘Digital Humans’ Will Make Elon Musk’s ‘Hyperloop’ Irrelevant


Musk’s current projects are typically world-changing upstarts for industries that were previously thought to be untouchable by private enterprise such as space travel ( Space X) and automotive manufacturing ( Tesla Motors ). To demonstrate, Sweeney showed off a clip of Hellblade , an upcoming game built on Unreal Engine 4 with incredible visual fidelity. Welcome to part three in our “epic things Tim Sweeney says” series.

Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

And the biggest supporters or beneficiaries were actually the top enterprises in this local area, from manufacturing to automotive, from aviation to defense industry. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. And the biggest supporters or beneficiaries were actually the top enterprises in this local area, from manufacturing to automotive, from aviation to defense indu

Combining the Best of AR and VR with Varjo's XR-1, featuring Niko Eiden

XR for Business Podcast

There's been so much research done on that, Unreal Engine and Unity are really pushing towards that. And let's say in an automotive company, they can use it for the accelerated design process that we discussed. And it's coming from a company who you would position into a fairly traditional automotive sector and not into the latest stuff of computer graphics. So we have an SDK that plugs in into Unity, Unreal, all the game development engines are fairly straightforward.

Living in a Post-Scarcity World of Technology, with You Are Here Labs' John Buzzell

XR for Business Podcast

So we work across industries really quite a few, including automotive, commercial real estate, construction, consumer packaged goods, energy and oil, food and beverage, heating and cooling, manufacturing tools, transit, a whole bunch of different industries. You need somebody who understands Unreal or Unity. We live in a three-dimensional world, and according to today's guest -- You Are Here Labs president John Buzzell -- our computers are finally starting to catch up with that.