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Why Wi-Fi 7 Won't Significantly Reduce Wireless VR Latency

Upload VR

Another announcement you may have seen was the official release of Wi-Fi 7, along with claims that it promised "near-zero latency for wireless VR". However, this is a misunderstanding of the actual cause of latency in popular wireless VR. What Causes Latency In Popular Wireless VR? But Could Wi-Fi 7 Handle Raw Frames?

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Hands-On: Zero Latency Sees Big Improvements With New Wireless System

Upload VR

Just a few weeks ago Zero Latency announced some upgrades which include ditching the heavy backpacks and opting for a new system that wirelessly streams content to headsets from on-site PCs. The tracking was also noticeably improved and seemed less glitchy than my previous Zero Latency sessions a few years ago. .

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Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller

Road to VR

Much like Samsung Gear VR, Mi VR features a built-in dedicated motion sensor for low latency head-tracking and only works with a select number of the company’s phones. The post Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller appeared first on Road to VR.

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Insights into DDR5 Sub-timings and Latencies

Anand Tech

Today we posted a news article about SK hynix’s new DDR5 memory modules for customers – 64 GB registered modules running at DDR5-4800, aimed at the preview systems that the big hyperscalers start playing with 12-18 months before anyone else gets access to them.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

For whatever reason you may be reading this article, I wish you a lot of happiness. A must-read article. In his article, he says that it is better than other headsets, but it still shows issues, like uneven white color across the display. Glad to have you here again. describes how they ported Puzzling Places to the Vision Pro.

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Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success

Road to VR

As a legendary programmer and one-time spearhead of Meta’s mobile VR hardware, it’s just the sort of thing Carmack typically thinks about when it comes to virtual reality headsets. Looking to learn all about PSVR 2 before it launches this month?

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency. Other Companies.

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