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XpertVR Offers Free Webinars on Using VR in Education

ARPost

There are many businesses that use it for product design, architectural design, and big data visualization. There are also increasing applications of VR in education and training. In this context, a startup based in Ontario, Canada, XpertVR, has announced a series of free webinars on the topic of how to use VR in education.

Education 430
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Project Based Learning Strategies with AR/VR

EON Reality

How can educators adopt a project based learning strategies in AR/VR on the AVR Platform? In this video, Jamie Justice , Director for Education and Global Innovation uses 10 short examples of VR Innovation Academy capstone projects for architecture. Related: 2020: The Year of AR and VR for Education and Training.

Strategy 109
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University of East London and EON Reality Launch EON-XR Center

EON Reality

“Part of our 2028 strategy is to provide a 4.0 education experience for learners, giving graduates the skills, tools and competencies needed for the future workplace. EON Reality is the world leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education. About EON Reality.

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Magic Leap Announces First Round of Independent Creator Program Grant Recipients

Road to VR

Without further ado, here’s a few of the first round of grant recipients: Education. Architecture & Construction. Funkatronic Labs produced the popular VR real-time strategy game Cosmic Trip (2017) as well as the undeniably cute (and difficult) VR game Starbear: Taxi (2018). Productivity. Funktronic Labs. BadVR, Inc.

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Intel Appoints Pat Gelsinger as New CEO, From Feb 15th

Anand Tech

Bob Swan will still head the Intel financial call on January 21st, where the company is set to announce how it will approach its future process node strategy, namely 7nm, in light of recent delays. Intel then helped me continue my education at Santa Clara University and Stanford University.

Strategy 116
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How Mixed Reality Will Bring Us Industry 4.0

Tech Trends VR

Microsoft in particular has secured an enviable position in the Mixed Reality enterprise space, mainly due to a consistent strategy that recognized this wasn’t a consumer-ready product yet, but instead focused on building partnerships and solid case studies for building industry 4.0 efficiencies.

Industry 282
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‘Marketing Building Products in Times of Social Distancing’ Webinar Recap

Trenzi VR

A spirited and ultra-informative conversation on business and marketing strategies took place amongst business leaders of the AEC industry on May 15, 2020, as they ideated together on marketing strategies for building products in post-pandemic times in a free-flowing webinar.