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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. ” Magic Leap “The Bench” Prototype from 2014 – Photo: Road to VR. 6DOF hand controller (Totem) tracking. Gesture and hand tracking.

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New App Lets You Control Ableton Live Music Software In VR

VRScout

Whereas TheWaveVR uses its own simplistic mixing software to deliver a by-the-numbers DJ mixing experience, AliveInVR actually taps into the incredibly versatile Ableton Live music sequencing software, allowing users the ability to control the powerful software while in VR. Mixer mode – control track levels, send and return.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

Editor’s Note: Valve has started shipping the prototype Knuckles controllers to select VR developers in limited quantities. Now Valve has invited us and a new wave of developers to begin working with their latest prototype —the SteamVR Knuckles, a wearable VR controller that tracks not just your hand, but each finger too.

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The Apple Car Could Feature VR Technology And No Windows

VRScout

It was back in 2014 that Apple first began the development of its own automotive vehicle. As such this autonomous car would lack any and all driver controls, including a steering wheel and foot pedals. As such this autonomous car would lack any and all driver controls, including a steering wheel and foot pedals.

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Sixense Still Struggling With Manufacturing for Years-delayed VR Controller Kickstarter

Road to VR

Breaking six months of silence since their last update, Sixense , the company behind the much-belated positionally tracked controller system STEM, recently detailed “one last issue that needs to be addressed” before the company can start shipping to Kickstarter backers. ” image courtesy Sixense.

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One of VR’s Most Sucessful Studios is Building Two Brand New Games

Road to VR

Back in the Oculus Rift DK1 and DK2 days (circa 2014), the studio was already thinking about how to design games for VR motion controllers, despite no headsets on the market shipping with motion controllers until 2016. Cloudhead Games might be old-school as far as VR studios go, but it has always been forward-looking.

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Oculus To Meta: 10 Years Of Mark Zuckerberg's Quest For VR

Upload VR

On March 25, 2014 the world learned Mark Zuckerberg purchased Oculus VR for over $2 billion. Kids who weren't born when he made that decision can now wear , with parental controls, a $500 wireless all-in-one headset with markerless inside-out tracking, precise 6DoF controllers, hand tracking, and mixed reality.

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