Cinematic VR production – Constructive Critique paper.

RealVision VR

A document on observations based on Youtube snippets of upcoming Cinematic VR movies under production by JauntVR. Disclaimer: This document is for educational purposes only and is based off observations from a less than ideal evaluation platform (screen grabs from a youtube video). Any insights gleaned should be taken as seed ideas only, to extrapolate and learn from. Credit to JauntVR for their pioneering work underway, in the field of Cinematic VR production.

Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. ” Magic Leap “The Bench” Prototype from 2014 – Photo: Road to VR.

Bookshelf: Sex, Drugs and Tessellation


Hot off the press is Ben Delaney’s authoritative new book, Sex, Drugs, and Tessellation which collects 6 years of wisdom from Ben’s CyberEdge Journal , the go-to virtual reality publication from 1991 through 1996.

Virtual Reality (1991) – “Many Believe It Will Revolutionize The Way We Live”


ABC Primetime covers the VR scene in Sept. Although this news report conflates computer animation footage with Virtual Reality, it also features interviews with Jon Waldern, Fred Brooks, Howard Rheingold, Mike McGreevey, and C L Dodgson (virtually, of course.)

W-Industries Unscripted


W-Industries (Virtuality) always seemed to have a PR person riding herd on any video material that was released about the company or products. Everything the public saw was tightly scripted and edited.

The Realism Of 3D Movies


Speechless!! The post The Realism Of 3D Movies appeared first on V-Rtifacts. And All That Hype Cybersex In the Movies Stereoscopic 3D 3D Speechless


Why Sell Out? Oculus -> Facebook


A lot of people are fuming over today’s announcement that Facebook would be buying Palmer Luckey’s Oculus. Palmer and company produced two mainstream marketed development kit head mounted displays which became darlings of the grassroots VR/Gamer community.

Game Industry Job Postings Are Decreasing, But VR Jobs Are Up 400% Since 2014


The number of jobs posted for game developers has declined 65 percent since 2014, according to an analysis by the job search site Indeed. Searches for game designer jobs has remained relatively constant since 2014.

Oculus Chief Scientist VR Industry Predictions: From 2014 to.


Oculus Chief Scientist VR Industry Predictions: From 2014 to Now It may only be two years old, but Oculus’ Connect developer conference has already established some cherished traditions.

A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. The following year at CES 2014, Oculus had to share the immersive technology limelight with a slew of new startups who had appeared in the wake of Oculus’ success.

Layar Founders Hope to Buy Back Company in Blippar Asset Sale

Next Reality AR

But now, with Blippar's story nearly at an end, a surprise twist has entered the company's story — the founders of Layar, which was sold to Blippar in 2014, are one of the bidders for Blippar's assets.


You’re Taking Me for ARide

Tech Trends VR

Jarvish was founded in 2014 by a group of motorcycle enthusiasts Click To Tweet. The company was founded in 2014 by a group of motorcycle enthusiasts and members of the former Advance Technology Division (ATD) team at Foxconn.

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Virtual Reality is officially a fad. I am out

The Ghost Howls

I work in virtual reality since 2014, when I have fallen in love with this technology after having tried an Oculus DK2.

Facebook’s future may lie in Virtual Reality


Ever wondered what Facebook has in store after its acquisition of Oculus Rift in 2014? Last week during the Oculus Connect 3 Conference, Mark Zuckerberg introduced the future of Facebook messaging.

Sony Working on Minority Report Style VR Glove


Given this patent application was back in 2014, perhaps Sony is keeping this under wraps? Many people would love to be Tom Cruise. Many others would like to experience technology in some of his movies such as the AR/VR device in the Minority Report.

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Criterion Games’ “best Oculus game you’ve ever played” Has Been Cancelled


At the 2014 iteration of the industry’s biggest event studio General Manager Matt Webster revealed an early look at an incredibly ambitious multi-vehicle racing game at publisher EA’s press conference.

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Facebook Expands to Enable 360 Photos in News Feeds


billion in 2014. Earlier last week, Oculus announced a handful of new changes to Gear VR , its mobile headset for Samsung phones, along with one big new Facebook feature created with virtual reality (VR) in mind: the arrival of 360-degree photo capability in Facebook’s News Feed.

Facebook’s Prototype VR Face Tracking Got Even Better


One of Facebook’s primary reasons for acquiring Oculus in 2014 was a belief in the power of social VR. Earlier this year, Facebook showed off its research towards photorealistic avatars and high quality VR face tracking to drive them.

Facebook’s Prototype VR Face Tracking Got Even Better


One of Facebook’s primary reasons for acquiring Oculus in 2014 was a belief in the power of social VR. Earlier this year, Facebook showed off its research towards photorealistic avatars and high quality VR face tracking to drive them.

Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

Production stages of Dexmo gloves: Idea was conceived in 2014, the working prototype was realized in 2016, the product was ready in late 2017 and the shipping is ready now in 2019.

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Oculus’ Jason Rubin Now Overseeing AR/VR Content & Partnerships at Facebook

Road to VR

Jason Rubin joined Oculus in 2014 and has been a key figure in guiding the company’s content investments and strategy. Rubin brought significant games industry experience to Oculus when he joined in 2014.

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All you need to know on Azure Kinect

The Ghost Howls

You all know that I am a big fan of the Kinect.

Epic Games Store to Exclusively Sell Tetris Effect for PC, VR Support Will be Available

Peter Graham

Enhance Games’ was founder by legendary videogame designer Tetsuya Mizuguchi in 2014, whose renown for combining music and gameplay. The PlayStation VR has had its fair few virtual reality (VR) exclusives, with one of the biggest in 2018 being Enhance Games’ Tetris Effect.

Facebook Files Patent For VR Finger Tracking AI Armband


Leap Motion shipped a finger tracking kit for the Oculus DK2 all the way back in 2014, but the tracking quality left a lot to be desired. Facebook filed a patent application for an armband which performs finger tracking by reading electrical signals inside the user’s wrist.

Virtual Reality in Schools: One important Consideration.

RealVision VR

But, possibly being the first 4 year old to step into Virtual reality back in 2014, I had to make sure I was doing everything possible within my understanding, to cause no unintentional harm to those young, developing eyeballs.

Cyberith announces 2nd gen Virtualizer, still thinks about its backers

The Ghost Howls

After a very successful Kickstarter campaign in 2014, the project entered in a confused phase after the funding and then ended up with the device being just a B2B product (exactly as all the other treadmills, like for instance the Virtuix Omni). The Cyberith Virtualizer.

Magic Leap demo is exactly what the AR startup didn’t need


This company suggested that they had tech nearly ready for a broad scale release back in 2014, but now, hear near the end of 2017, they still don’t really have a product that can be purchased.

FORM’s Premium Goggles Introduce AR To The Swimming Pool


Since the introduction of devices such as the Fitbit back in 2009 and the Apple Watch in 2014, the smart wearables market has gone from fantasy to reality, offering consumers a brand new, more convenient method for connecting with their digital lives.

Disney, Sega Backed Location-Based VR Company Raises $7.8 Million


Tyffon specializes in location-based VR experiences it calls ‘Immersive VR Theme Parks’ It was born out of a 2014 Disney Accelerator program. LA-based VR company Tyffon may be ready to take on the likes of The Void with its latest round of investment. The company just raised $7.8

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Technolust Dev Teases New Cyberpunk VR Game, Kickstarter Coming Soon


It was a cyberpunk VR game born out of a 2014 Kickstarter campaign. IRIS VR is best known for its 2016 Oculus launch title, Technolust. Five years on, the studio is returning to Kickstarter for Technolust’s spiritual successor. The team’s Blair Renaud this month shared the latest screenshots of Low-Fi. The game isn’t a direct sequel ( though it used to be ) but does explore the same tone, themes and setting.

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Superhot VR Has Sold Over 800,000 Units, Made More Revenue Than The Original


It evolved out of a 2014 Kickstarter campaign for the non-VR game that raised $250,798. Here’s a fun little fact; smash hit VR shooter, Superhot VR , has made more revenue than the original game it was based on.

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Where is VR/AR and Education Now?


In March 2014 Facebook bought Oculus and the current wave of interest in VR and AR was reborn. Of the 25+ venture-backed VR/AR education companies that launched since 2014, over ten cater to K-12 teachers, providing interactive tools, learning software, augmented books, and lesson plans aligned to Common Core standards. Companies including zSpace, Nearpod and Upskill were all founded before 2014, but began receiving much larger venture funding in recent years.

How To Train Your Dragon VR Swoops Into iFly Skydiving Centers


Back in 2014 DreamWorks created a New York Comic Con attraction to promote How To Train Your Dragon 2. Ready to fly like a dragon? A new How To Train Your Dragon VR experience is swooping into iFly centers in the US. iFly offers indoor skydiving using massive fans.

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My Taiwanese XR Chronicles part 3: Vive Pro Eye hands on, meeting with iStaging, Lyra VR and Women in XR!

The Ghost Howls

It is based in Taipei since 2014 and its purpose is letting people create high-quality content in a fast and effective way.

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Oculus Will Not Have A Booth At E3 2017


This marks the first time since 2014 that Oculus will not be hosting a booth at one of the year’s biggest international trade shows. Oculus has hosted a booth at E3 since 2014, with the size of its structure roughly doubling every year since. Floor plan showing the growth of Oculus’ booth since 2014.