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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Meta is keeping its update pace of the Oculus Quest software very high. Learn more.

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Meet The Forge: A Metaverse XR Studio System by Prox & Reverie

ARPost

This revolutionary system enables creators to harness the power of immersive technologies and unlock the vast possibilities of virtual production. Established in 2019, Prox & Reverie has continually sought to enhance the design experience by incorporating the latest technologies into innovative studio systems.

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PrecisionOS Brings VR Medical Training To Struggling Areas

VRScout

The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care. VR training lets surgeons in low-resource countries go through the motions before performing on patients.

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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. Now they’re pivoting the technology to suit more training-based use cases, and CEO Brandon Naids is on the show to explain how. He's the CEO and co-founder of Talon Simulations. Today's guest is Brandon Naids.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. Now they’re pivoting the technology to suit more training-based use cases, and CEO Brandon Naids is on the show to explain how. He's the CEO and co-founder of Talon Simulations. Today's guest is Brandon Naids.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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