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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. There’s even zero-loss on-body recording at 120 FPS.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

As extended reality experiences continue to gain popularity in virtually every industry, solutions are constantly emerging to help developers and companies design their own immersive experiences. They can help record and edit motion captured for games, entertainment experiences, and other software solutions.

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Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience

VRScout

The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences. The process involved extensive reference photography, motion capture, immersive sound design, and a notable cast of actors and talent.

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Vicon Launches Valkyrie XR Mocap Camera

XR Today - Mixed Reality tag

Motion capture (mocap) specialist Vicon launched its Valkyrie camera solution boasting the world’s highest-quality specifications, the company announced on Tuesday.

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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con

VRScout

Instead of just dropping into a pre-recorded VR experience, users got to conduct a live interview with Mikey or Donnie while in virtual reality. A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Sensic, a long-time player in virtual reality and co-founder of OSVR , finally released their VR headset destined to make its way to public venues such as theme parks and arcades. IR motion capture for VR, image courtesy OptiTrack. Supported by all major game engines including Unity, Unreal and more.

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Jaguar Lets You Feel Wimbledon With Andy Murray VR Experience

VRScout

Narrated by Murray himself, #FeelWimbledon was created by UK virtual reality studio, Hammerhead VR. The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation.