Real-Time Motion Capture Brings David Bowie’s Ziggy Stardust Back To Life


Brought to life via a combination of motion capture technology and Unreal Engine, guests at both the party and the weekend event were able to view the digital model on a massive 8K Samsung monitor and interact with the character in real-time.

Kite & Lightning Showcasing iPhone Motion Capture At SIGGRAPH


VR development studio Kite & Lightning is taking its impressive iPhone-based motion capture pipeline to SIGGRAPH. Strassburger uses a helmet-mounted iPhone X combined with an Xsens suit for completely wireless full body and facial motion capture.

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Real-Time Motion Capture Demo Hints At Future VR Communication Features


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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

Advanced capture, rigging, and rendering techniques have resulted in an impressive new bar for the art of recreating the human likeness inside of a computer in real-time.

Epic Games buys UK facial mapping startup Cubic Motion

TechCrunch VR

Epic Games announced today that it’s buying Cubic Motion, a computer vision startup that’s been building out a platform for capturing more realistic facial animations with a complex camera rig and software platform.

Manus VR Introduces New Prime Series With Haptic Feedback


Finally, the Xsens Prime is a glove designed for integration into a Xsens motion capture suit, to complete the hand with finger data on their IMU suits. Controllers Hand Tracking Haptics Hardware Motion Capture gloves manus vr Manus VR Prime

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Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars


It’s currently available as a plug-in for Epic Games’ Unreal Engine. Tagged with: Cooperative Innovations , Kiabod , motion capture , Raiders of Erda Facebook Twitter Reddit More The post Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars appeared first on UploadVR. Experiences Gaming VR Industry News Cooperative Innovations Kiabod motion capture Raiders of Erda

Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting

Road to VR

The ‘interactors’ driving the content of the experience are able to use a set of keyboard commands in order to drive pre-rendered gestures and animations, or they can also do more sophisticated motion capture and virtual embodiment.

Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native.

‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas.

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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con


A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI. Nickelodeon let you talk to Michelangelo and Donatello.

Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware. Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible.

Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

With ARKit 3, the system now supports motion capture and occlusion of people. Even with minor camera movement the avatar’s feet don’t remain particularly still while the rest of the body is moving, and small leg motions aren’t well tracked. When waving, the avatar can be seen to tip forward in response to the motion even though the user doesn’t. Motion capture.

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Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience


The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences.

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Peter Jackson’s New Studio is All About AR Storytelling


The 1:30 minute demo apparently operates on a specialized version of ARKit that runs a plugin, which easily integrates the software into Unreal Engine 4. In addition, Jackson had actual actors act out the scenes and then use motion capture technology to record their performances.

Half-Life: Alyx full review: the first true AAA VR game

The Ghost Howls

So it is not advised to just shoot like crazy a la Unreal Tournament : you also need some strategy and think when to use the grenades or the explosive barrels that are scattered all around the levels. Yesterday, I finally finished Half-Life: Alyx.

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United Airlines Shows Off New Business Class in VR


Since Polaris doesn’t quite exist yet, Thinkingbox built the experience from scratch, creating virtual environments from CAD renderings and motion-captured CGI characters. The entire experience was built using Unreal’s 3D game engine.

DragonFly: Glassbox Releases New VR Technology for 3D Video


This method is similar to the motion capture technology that has been used to create realistic computer generated video for years. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. Live Client is a tool for facial motion capture.

Jaguar Lets You Feel Wimbledon With Andy Murray VR Experience


The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation.

Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Arcade and park owners can also opt to include embedded hand/finger trackers like Leap Motion, which sits flush inside the unit behind a window that’s transparent to IR. IR motion capture for VR, image courtesy OptiTrack.

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‘Fortnite’s’ Massively Attended Virtual Concert is a Potent Glimpse of VR’s Future

Road to VR

And it was all surprisingly lifelike for something rendered in the Unreal Engine, led by a motion captured performance of Marshmello behind the turntable.

Séance: The Unquiet preview released on Steam and Oculus Store

The Rift Arcade

A short five-minute video was released today both in the Oculus Store and on Steam, and it uses a combination of Unreal Engine graphics and motion capture to bring a Séance experience to life. Jumpscares, creepiness and more await in this effective horror experience.

Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

At the same time I was living in Greenwich Village and I had some talented friends working in the advertising sector, making things like stop-motion animation for advertising… and these friends told me that a new studio was being built in Massachusetts by Douglas Trumbull.

‘Bound’ VR Review: A Wondrous World of Dancing Beauty


Here, though, through motion capture, the protagonist is a dancer who moves with grace, who not only does the running and jumping with beautiful agility, but also has a dancing button to move through tangles of vines, overgrowth of plants, and other obstacles.

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2018 In Review: The Year Standalones Took VR And AR Everywhere


For only $5 per person, up to four visitors to the restaurant chain can take a trip to Jurassic World together in a motion simulator wearing HTC Vive VR headsets. Kite and Lightning’s co-founder Cory Strassburger took performance capture a step further with an Xsens motion capture suit and the iPhone’s face-sensing camera mounted on a helmet. He worked out a full-body motion capture system for a fraction of the cost of traditional pipelines.

The VRScout Report – The Week in VR Review


To announce this European premiere, Björk held a press conference and beamed herself in (from Iceland) via a psychedelic motion-captured avatar churning with colors (because why not?).

All the most important AR and VR news from the GDC 2018

The Ghost Howls

The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Unreal, together with ILMxLAB and Nvidia have produced a fantastic Star Wars demo to showcase how a scene rendered in real-time through ray-tracing is cool.

‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

With no motion controls or positional tracking—and VR locomotion hardly worked out at the time—this was primarily a visual demo. ‘Showdown’, one of Epic’s VR tech demos build on Unreal Engine. Bullet Train captured the imagination.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017


Patent-pending technology using more than 100 cameras and motion capture devices track each player in real-time as they move. Vandonkelaar did say their platform will support Unreal Engine 4 and other technology beyond Unity.