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Zero Latency Unveils New “Warhammer 40,000: Space Marine” Immersive VR Experience

ARPost

Location-based VR experiences company Zero Latency and fantasy miniatures manufacturer Games Workshop are teaming up for a brand-new immersive VR adventure. The 30-minute free-roam VR experience will run on Zero Latency’s latest platform. Zero Latency is the team behind some of the most sophisticated free-roam VR experiences.

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Warhammer 40K Free-Roam VR Game Announced

VRScout

Available at Zero Latency arcades in 2023, the game will serve as a companion experience to the highly-anticipated Space Marine II game which was announced last year during The Game Awards. Warhammer: 40,000: Space Marine 2 is going to be one of the biggest Warhammer video games ever, and it is hugely anticipated by fans globally.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus illustrates the differences here: In the video above you can see how ASW 1.0

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

Finally, the update brings the following bug fixes and general improvements: • Improved motion extrapolation quality of Synchronous Spacewarp (SSW) for all headsets • Now sending headset battery level and charging state to SteamVR • Reduced video compression artifacts with 10-bit codecs • Improved desktop streaming latency on macOS • Added Wide motion (..)

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Henry for Oculus Go review: a step forward for VR videos playback

The Ghost Howls

Henry for Oculus Rift is a little masterpiece of graphical optimizations : this short movie has an amazing quality and is all rendered in real time by Unreal Engine. In fact, the version that Oculus has released for the Go is just a video that the app plays automatically. — John Carmack (@ID_AA_Carmack) May 25, 2018.

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