Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance
Road to VR
APRIL 4, 2019
an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus illustrates the differences here: In the video above you can see how ASW 1.0
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