Isabelle Riva: How The Unity Game Engine Will Democratize Film


Unity Technologies has been known among developers as the maker of a “game engine” since the tool debuted in 2005. That’s because experiences created with Unity are more often than not films, interactive movies, advertisements, or augmented reality and virtual reality content. Disney Television Animation said last week it is making the Baymax Dreams series, a trio of short films in the Big Hero 6 world, as an animated series using the Unity engine.

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Unity Is Creating VR Ads For A New Film In The Saw Horror Franchise


Various industries are regularly embracing VR’s potential to expand their business and film has been heavily active in a variety of ways. Today, we’ve learned that Lionsgate is embracing that concept by partnering with Unity to promote a new entry in the Saw horror franchise. Arriving in theaters on October 27th this year, Jigsaw is the 8th film in the Saw franchise which was born back in 2004. Advertising Experiences Unity Engine Lionsgate Studios saw

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Unity Promises Initial OpenXR Platform Support By The End Of 2020

Upload VR

Unity confirmed that its eponymous 3D engine will start supporting some OpenXR platforms by the end of 2020, with a focus on “providing the best developer experience on Unity supported platforms.”. The next stage will be early in 2021, when Unity will offer preliminary OpenXR 1.0

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New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta

Road to VR

Natalie Grant, Senior Product Marketing Manager of VR/AR/Film at Unity , showcased an interactive 360 video today produced by VFX studio Mirada, built using Unity 2017 Beta (see the video heading this article). Unity says that compelling interactive content using standard 360 video should be possible using these simple techniques, and it is already available to try in the Unity 2017 beta.

Analysis: Immersive tech in film festivals (2020)

Virtual Perceptions

It is not lost on anyone that the best year for immersive film festivals came at the same time as the global pandemic. A stellar year for film festivals that included strands in immersive. VR Chat, Raindance Immersive , and Venice Film Festival.

GDC 2017: Google Daydream Support Coming To Unity On March 31st


At GDC 2017, Unity held a keynote discussing their impact on the gaming industry, future updates to the engine, and much more. The Unity engine and titular company have been very accommodating when it comes to VR development, having added a feature that even allows developers to work within VR and provided the framework that makes it easier to develop for VR in general. The original Green Ranger himself, Jason David Frank, and the Black Ranger in the new film, Ludi Lin.

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Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing


Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies. Best Film / Interactive Story. Events asia unity Vision VR/AR Summit

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Why The 360 Film Industry is in the Midst of a Reboot – Part 1

Road to VR

The 360 film industry is still young and it’s maturing rapidly. With his name on more than 22 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they’re going, and why. There was a time in Hollywood when high-end film cameras were all proprietary and the cost of film stock per movie could be in the hundreds of thousands of dollars. a five minute film could cost $40,000 to $100,000 just to stitch).

How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

“Camera”, that can be used by the app to silently film the user), while all the other ones are considered “normal” (e.g. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest. Thanks, Unity).

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How ‘The Lion King’ Was Filmed Using Virtual Reality

Road to VR

Although The Lion King (2019) might have garnered a tepid reception from film critics, there’s no debating that Jon Favreau’s photorealistic remake of the 1994 original film roars in the visual department. The Moving Picture Company (MPC) helped build the tools for virtual production, and used Unity to emulate live-action film production in VR. The post How ‘The Lion King’ Was Filmed Using Virtual Reality appeared first on Road to VR.

Facebook Ends Samsung Gear VR Software Updates, 360 Video Downloads & Films


Further, users will no longer be able to access films or download the Oculus Video app. No Updates, No Films, No New 360 Video Users. If you already have those apps installed on your phone you can continue to use them, but rented and purchased films will no longer be available. Existing users with purchased films should receive Oculus Store credit “equivalent to the cost you paid for any titles you bought,” according to Facebook.

Terrence Malick’s Second VR Film Debuts This Week


Knight of Cups and Badlands director Terrence Malick is soon set to debut his second VR film. Perhaps most excitingly for film fans, though, the piece features music from Jonny Greenwood, the lead guitarist of Radiohead and composer of soundtracks for films like There Will Be Blood and You Were Never Really Here who was recently nominated for an Oscar for his work on Phantom Thread. Films are being hosted in collaboration with the Rotterdam Film Festival.

On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. He is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality. SEE ALSO Unity Raises $181 Million Series C in Anticipation of VR/AR Growth. The post On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi appeared first on Road to VR.

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VRCameraman Turns Your HTC Vive Into A Virtual Film Camera


UK-based Abyssal Arts and GSProductions want to capitalize on that with the release of VRCamerman , a Unity extension that allows creators to use the Vive to shoot footage and trailers as if they were really camera men inside their software. It allows developers to create multiple shots within a scene with intuitive controls, and then hit record to film gameplay or cutscenes in a cinematic fashion. This is the latest in a number of experiments we’ve seen with VR filming.

Venice VR Expanded: Visiting a virtual film festival

Virtual Perceptions

My immersive colleagues always rated Venice Film Festival as a lot of fun. But critically, Venice Film Festival has been supporting the immersive arts for several years. Here are my thoughts from dipping my toes into the canals of films and experiences.

Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities


When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We We hold dear the thought that the world is a better place with more creators in it,” said Unity CMO Clive Downie. ““So Google Tango with Unity. ” Parisi brought Unity Sr.

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Unity is taking a shot at creating the standard for VR advertising starting with SAW!

Cats and VR

Game Engine powerhouse Unity Technologies is taking a shot at figuring out VR advertising. This week Unity Technologies revelaed key components of its plan which detailed a customizable VR native ad format for brands to create their own integrated experiences. The first expected Virtual Room partnership is with Lionsgate for a new interactive VR ad promoting Saw 8: Jigsaw, the newest film in the Saw horror series

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John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration


This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. . The data can then be exported into all typical formats used to create visual effects such as FBX and BVH, and can be streamed directly into Unity, Unreal, and Autodesk, where you can then add custom visual details.

What Will Advertisements Look Like in VR?


This past week, Unity Technologies unveiled key components of its advertising strategy , notably including the “Virtual Room,” a customizable mini app for brands to create their own integrated experiences. The new Virtual Room is being launched in partnership with Lionsgate for a new interactive VR ad promoting Jigsaw , the newest film in the Saw horror series. News Jigsaw Jigsaw VR Unity VR Advertising

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Animated VR Story Gloomy Eyes Adds Colin Farrell As Narrator


The visually striking project is premiering in the New Frontier section of the Sundance Film Festival from directors Jorge Tereso and Fernando Maldonado, produced by Atlas V and 3dar with a collection of co-producers and supporters including Ryot, HTC Vive, CNC, ARTE, Unity, and Rhone Alpes Cinema. A still from Gloomy Eyes by Jorge Tereso and Fernando Maldonado, an official selection of the New Frontier Programs at the 2019 Sundance Film Festival.

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The Dilemma of Positional tracking in Cinematic VR films.

RealVision VR

The scene above is from the upcoming VR film “Dirrogate:DeepVR” A pseudo-script excerpt might read somewhat like this: Ext. ” She stands up, but (we) Dan, does not… And there’s not much the Director can do about it, thus ruining his/her envisioned scene in this Narrative VR film. Those details are what contribute to a sense of “presence” that both film-maker and audience alike, crave.

OTOY Is Building One of VR’s Most Important Technologies


We talked Unity, open standards, the metaverse, and more, but the general thread pointed to OTOY as one of THE pivotal companies in the VR space. The Big Unity Announcement. At Unity 3D’s conference in L.A. last week, OTOY announced their technology would be natively integrated into the Unity engine. At launch, this means you’ll be able create and edit photorealistic scenes directly in Unity, then export a 360 video in the streamable ORBX format.

Colin Farrell Narrates VR Series ‘Gloomy Eyes’, Debuting at Sundance 2019

Road to VR

Colin Farrell ( The Lobster, In Bruges ) is lending his voice to a new three-part VR animated series called Gloomy Eyes , the first installment of which is making its premier at Sundance Film Festival 2019, Variety reports. Gloomy Eyes was produced by 3dar and France’s Atlas V, and co-produced by Ryot, ARTE France and HTC Vive, with the support of the CNC, Unity and Rhône Alpes. This year’s Sundance Film Festival takes place January 24th – February 3rd.

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Why the Closure of Oculus Story Studio is Good News for VR Filmmakers

Road to VR

Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. Oculus announced the internal Story Studio at the start of 2015, saying that its mission would be to explore VR film and inspire the world to see VR as a medium for narrative and storytelling. SEE ALSO 'Alien', 'Blade Runner' Director Ridley Scott Launches VR Film Division.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator


Originally started in 2015 as a traveling VR film festival spanning 10 cities in North America, Kaleidoscope has really come into its own this year. Arnaud Colinart is a Producer at AGAT Films & Cie / EX NIHILO. Eliza McNitt is a writer and director of films and Virtual Reality experiences. Milica Zec is a New York City-based film and virtual reality director, editor, and screenwriter. News Art Artists Film Festival Kaleidoscope Oculus

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UNITE Los Angeles 2016 Brings Cool Gaming News


Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. From Unity to Facebook we could hear a lot about new tools and features to provide enhanced graphics, performance, and production processes across console, mobile, VR and AR development, including Timeline, a new video player, and Octane Render.

Explore the Story of Evolution in VR with a Friend


Co-creator Aaron Koblin states that this was Within’s first project made with Unity, so the whole thing is real time rendered, enabling the viewer to interact with the virtual environment. News Chris Milk Film Sundance WithinOr maybe even a stranger. “Life of Us. The story of our lives. Together.” ” Imagine going into a world where you meet a stranger in the form of protozoa and experience the story of evolution together.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Blocker is an application that lets film creators augment film scenes by recording the world around them and place placing virtual objects to the scene. The developer kit works on Unity, Unreal, and Scenekit engines. News Apple ARKit Google ARCore IKEA Place Pokemon Go Tango Unity UnrealApple has lagged behind in the virtual and augmented reality race so far.

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Tribeca 2017: Lytro Wants To Capture The World With Volumetric Cameras In Latest Within Video, Hallelujah


You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. But the tracking volume is still limited compared to other VR experiences made using graphic engines like Unity or Unreal. But even further out, Rosenthal sees VR evolving beyond film. ” Tagged with: Lytro , Tribeca Film Festival , Within Facebook Twitter Reddit More. 360 Video Entertainment Experiences Lytro Tribeca Film Festival Within

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. Voices of VR Podcast VR Event VR Podcasts ar esports film John Root vrla

Adding Mixed Reality Capture Support to Unreal Games


It’s a mind-blowing format that we’ve been pioneering at VRScout’s studio over the years to film everything from original art series , Super Bowl commercials , to even full-blown music videos. But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift.

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Wallace & Gromit City-Scale AR Adventure Now Available On Smartphones


After the company lands a big contract to “Fix Up” the entirety of Bristol, you’ll assist the pair in sprucing up the location via city-scale AR powered by 3D mapping platform Fantasmo in combination with Unity’s AR Foundation toolkit.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team


Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. Following the film’s release, The Wall Street Journal profiled HaptX, proclaiming immersive haptics is “closer than you think.” The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”. “We’ve

Fourth Annual VR Awards to be Held in ‘VRChat’ This Year

Road to VR

Like every year since its inaugural award ceremony in 2017, the VR Awards is slated to bring together the industry’s most talented to celebrate achievements across a variety of fields, including VR hardware, games, experiences, film, education, and out-of-home entertainment. To make the special night a success, the AIXR is also searching out Unity developers to help with worldbuilding, avatar creation, 3D animation and modelling.

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Wallace And Gromit To Get Story-Driven AR Experience


Wallace & Gromit are popular British claymation characters featured in award-winning stop motion animated films and TV shows. The AR experience is being developed in Unity and is a collaborative project with research support from the University of South Wales and funding from UK Research & Innovation. This week, Aardman Animations, W&G Ltd., and Fictioneers Ltd. announced that they’ll be bringing the series to AR for the first time with The Big Fix Up this fall.

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Ready Player One Used Rift DK2, Vive And HoloLens For Virtual Production


It’s fitting, then, that the film’s production itself used current (and slightly older) VR and AR headsets to help define its vision. In a recent interview promoting the film’s release (as reported by Slash Film ), Spielberg noted that the production crew used “Oculus goggles” to recreate the Oasis metaverse that characters in the movie head to when they put on a VR headset.

This Oculus Quest Mixed Reality Apartment Is Straight Out Of Minority Report


unity @Oculus #OculusQuest #MadeWithUnity #XR #SpatialComputing cc: @mitrealityhack — Greg Madison (@GregMadison) January 17, 2020. Like an early-2000’s science fiction film, several of the chairs, tables, and other amenities of Madison’s mixed reality apartment feature various interactive displays that can be controlled via the Quest’s built-in hand-tracking. Oculus Quest hand-tracking turns one apartment into an XR playground.