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How Different Age Groups Can Use Virtual Reality

ARPost

Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Common Virtual Reality Applications Based on Age Group.

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Introducing The Nominees For The 2019 VR Awards

VRScout

VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. VR Hardware of the Year: Oculus – Quest. HTC – Vive Pro Eye.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Thus, it’s likely that we will increasingly see the technology being used for location-based entertainment (LBE) in the coming years.

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Tencent to Open Metaverse Division, Sources Say

XR Today - Mixed Reality tag

Tencent Holdings is set to build an extended reality (XR) unit, its immersive wing tasked with developing hardware and software for future metaverse solutions, Reuters reported last week, citing three sources familiar with the matter.

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VR in Business: An Introduction to Virtual Reality

XR Today - Virtual Reality

There is a rise in consumer-grade headsets from firms like HTC, Meta, and Pico. Alongside the hardware rise, more smartphones are integrating augmented reality (AR) technology for social media applications. A smartphone’s accelerometers and AR hardware provide the service’s interactive, immersive content.

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The Top VR Headset Vendors for 2023

XR Today - Virtual Reality

Users are discovering that virtual reality isn’t just a powerful tool for entertainment. RealWear Exploring various aspects of the immersive technology landscape, RealWear produces sensors, apps, and hardware for the XR space. Users can also add functionality to their hardware with wireless adapters and tracking components.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. Why and how has it started?

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