August, 2019

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Google Releases Real-time Mobile Hand Tracking to R&D Community

Road to VR

Google has released to researchers and developers its own mobile device-based hand tracking method using machine learning, something Google R esearch engineers Valentin Bazarevsky and Fan Zhang call a “new approach to hand perception.” First unveiled at CVPR 2019 back in June, Google’s on-device, real-time hand tracking method is now available for developers to explore—implemented in MediaPipe , an open source cross-platform framework for developers looking to build processi

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US Navy Using Magic Leap Headsets To Keep Soldiers Combat-Ready At Sea

VRScout

The Magic Leap One AR headset enters the US Military training program. A new AR training tool developed by Magic Leap Horizons will use Magic Leap One AR headset to deliver various AR military training scenarios to the US Navy. Soldiers wearing the headset will experience a room size training environment designed to keep sailors and marines combat-ready while at sea.

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How Augmented Reality Is Transforming the Restaurant Industry

ARPost

The restaurant industry is increasingly using augmented reality to complement and elevate gastronomic experiences. Aside from empowering foreign travelers to order with confidence, AR applications are also reshaping different aspects of the restaurant industry. From the ordering process and employee training to entertainment, AR is changing the world of food for the better.

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Xiaomi may have laid off its Mi VR standalone team: what’s the future for Oculus Go?

The Ghost Howls

In these days, I got a quite interesting rumor: Xiaomi may have abandoned its plans for the Mi VR standalone headset , the Chinese counterpart of the Oculus Go. Before I continue with this story… Before I tell you what I know, let me clarify one thing: THIS IS A RUMOR. Xiaomi has not confirmed nor denied this news , since it has not answered to my request on the topic.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Audio AR’ Emerges: Discussions with Developers

AR Insider

A leading indicator for product development in AR can often be the demos shown at top meetups. At last week’s AWE Nite SF — the mother of all AR meetups — the theme was AR in gaming… but an unplanned sub-theme emerged: audio AR. Panning back for the sake of background, audio AR is a modality on which we continue to be bullish.

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Hands-on: Dexmo Haptic Force-feedback Gloves are Compact and Wireless

Road to VR

With a development journey starting way back in 2014, Dexta’s Dexmo haptic force-feedback VR gloves have come a very long way. I recently went hands-on with the latest version of the company’s gloves, which are now production ready, and came away impressed with their compact size and freedom of mobility. Dexta Robotics originally envisioned building a consumer force-feedback glove for VR but has in recent years pivoted the Dexmo gloves toward the enterprise market.

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Nuclear Power Plant Uses VR For Control Room Training

VRScout

Fortum looks to VR to provide cost-effective training for its operators. VR is quickly becoming the go-to training solution for a growing number of industries. So far we’ve seen the technology used to enhance medical training, educate employees on critical soft-skills, even prepare store associates for major holiday shopping events. Just recently, Walmart employees credited their VR training as having helped them stay alive during the horrendous El Paso shooting that took place earlier thi

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How Virtual Reality Improves Care for Mental Health Disorders

ARPost

The virtual reality revolution is here. VR has exceeded everyone’s expectations in the last few years. Its applications aren’t merely for fun and games anymore. They have extended beyond the gaming industry. Now, VR is reshaping nearly every industry, including the field of healthcare. VR has a wide range of applications in this sector, ranging from education, diagnosis, and treatment to rehabilitation.

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Vive Focus Plus can now play natively PC VR games (in streaming)

The Ghost Howls

At ChinaJoy today, HTC has just announced a little but very important news: the Vive Focus Plus will be able to connect to Viveport on PC and play all its games via Wi-fi streaming. All natively. Wi-fi streaming. The concept of Wi-fi streaming to play PC VR games with a mobile headset is absolutely not new. It is an idea that was born to let people experiment PC VR games even if they could afford only a cardboard.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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XR Talks: Make AR Predictable and in Users’ Path

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. One company that’s arguably gotten the most accolades for AR commerce implementation is Houzz. The 11x boost in conversion rates from its View in My Room feature is perhaps the most cited data point from AR proponents, on the stage and on the page.

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Report: Immersive Experiences in Education

Tech Trends VR

A newly published white paper investigates the pedagogical theory and use cases for deploying mixed reality in the classroom. It is easy to get excited about the possibilities the Mixed Reality spectrum brings to education. Humans are essentially programmed to learn best through experience, and that is just what immersive technologies enable: we’re not just learning it, we’re living it.

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Flurry of New Apple ‘AR/VR’ Job Listings Point to New Products on the Horizon

Road to VR

A flurry of new job listings for Apple’s secretive ‘Technology Development Group’ suggests that the company has reached a new phase of turning its years of AR/VR R&D into actual upcoming products. Two of the most intriguing among the new job listings are the roles of ‘AR/VR Demo Evangelist’ and ‘Product Manager, AR/VR’ It’s no secret that Apple has been doing lots of R&D in the AR and VR space for years now.

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AR Technology Is Changing The World Of Professional Yachting

VRScout

Raymarine’s AR navigation technology could be the future of professional sailing. When it comes to high-level yachting and sailing, few technologies are more crucial than an up-to-date electronic plotter. This important marine navigation device uses GPS technology, radar, automatic information systems, and a variety of other sensors to provide sailors with crucial information while at sea, including the vessel’s position in relation to other objects. .

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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4 Brands Using Augmented Reality to Drive Immersive Customer Experiences

ARPost

Augmented reality adds virtual experiences to real-world environments. Today, marketers are using AR’s capability to drive immersive experiences for consumers. So far, the results are nothing short of amazing. With this emerging technology, brands can create smoother customer journeys and cohesive shopping experiences. See Also: How Augmented Reality Is Transforming the Restaurant Industry.

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How to test the different passthrough modes on the Valve Index

The Ghost Howls

The Valve Index is for sure one of the best VR gadgets of the moment. On its faceplate, it has two front cameras, that are not used for inside-out tracking, but to provide some kind of mixed reality features. While Valve has not released an SDK to develop mixed reality applications yet, it is already possible to enjoy the passthrough offered by headset tweaking the SteamVR settings.

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Firestorm viewer now supports virtual reality

Hypergrid Business

There is now a virtual reality enabled version of the Firestorm viewer. Austin Tate, director of the Artificial Intelligence Applications Institute at the University of Edinburgh, has posted an article about how to install and run it here. Also known as “AI Austin” in-world, Tate runs the Openvue and AiLand OpenSim grids. It requires that people have SteamVR and an Oculus Rift or a compatible headset.

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Tech Trends at #VRX2019

Tech Trends VR

The World’s Premier Extended Reality Event will take place in December in San Francisco. According to one study , the extended reality (XR) market is forecast to grow to more than $209 billion in the next four years, an 800% increase from their 2018 prediction of $27 billion. Whatever the true figure, it is beyond doubt that this technology is set to revolutionize industries across the world, with more verticals than ever seeking to drive business growth by leveraging its potential benefit

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Borderlands 2 VR’ to Launch on PC This Fall, PSVR Version Gets Free DLC Soon

Road to VR

Borderlands 2 VR (2018) is finally headed out of PSVR exclusivity, with launch on PC slated for sometime this Fall. The PSVR version, which debuted on PS4 late last year, is also getting a massive DLC drop for free, coming September 6th. At PAX West yesterday, Gearbox Software announced that the free DLC campaigns coming to PSVR in September will feature a bevy of content including: Captain Scarlet and Her Pirate’s Booty, Mr.

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German Circus Ends Its Use Of Live Animals In Favor Of 3D Holograms

VRScout

Circus Roncalli adopts holographic tech amid concerns over animal cruelty. The international circus industry has been struggling as of late. In 2017, the famous Ringling Brothers and Barnum & Bailey Circus permanently closed its tent flaps to the public; meanwhile, new regulations have heavily impacted circus providers throughout numerous European countries.

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Augmented Reality in the Movies: When Fantasy Becomes Reality

ARPost

Guest Post. Augmented reality in its most basic sense is nothing new. For years the world has had a front seat view of the amazing things this technology can do. Now in 2019 some functions of AR, that may have been only fantasy in the past, are quickly becoming our new reality. Here we’re taking a look back at some of the films that first piqued our interest in AR and how the technology in these films fits into our real lives.

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Red Matter on Quest review: a new quality bar for mobile VR games

The Ghost Howls

Vertical Robot’ s acclaimed indie game Red Matter has just been ported to Oculus Quest and the title has already got a lot of interest. This is because from the teaser video it seems that the developers have made a great job in having amazing graphics on the Quest. I have been so lucky to have the possibility of trying the game in preview , so here you are my review of Red Matter on Oculus Quest!

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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What to expect from VR in 2020

Hypergrid Business

We asked the best and brightest in virtual reality to share their thoughts on what we can expect from VR in 2020. We’re more than halfway through 2019, so let’s get real about what’s happening in virtual reality. Across the globe, VR is a trend that is rapidly exploding and 2019 has been a year of progress, new releases, and innovations. Facebook’s Oculus Quest launched this past May, creating more interest in VR than ever and serious momentum across the consumer market.

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Exploring Location-Based VR

Tech Trends VR

Location-Based Virtual Reality is experiencing a huge surge in popularity, and an exclusive webinar will explore the present and future of the medium. From The Void reportedly attracting a $20 Million investment from James Murdoch’s fund, and Sandbox VR partnering with NBC to put together an epic-looking Holodeck experience, to platforms such as Secret Location expanding globally, it seems that consumer appetite for Location-Based VR (LBVR) is, in many ways, outpacing the take-up of consumer HMD

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‘Groundhog Day VR’ to Launch in September on Rift, Vive & PSVR, Gameplay Trailer Here

Road to VR

Sony, MWM Immersive, and Tequila Works today announced that their upcoming VR adventure Groundhog Day: Like Father Like Son is set to launch next month, which includes support for Oculus Rift, HTC Vive, and PSVR. The game is being billed as a VR narrative adventure which is set in the world of the 1990s classic film Groundhog Day (1993). The VR adventure is slated to launch globally on September 17th for $30.

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Fable Studio’s ‘Lucy’ The First Virtual Being To Win Emmy

VRScout

Wolves in the Walls takes home the award for Outstanding Innovation in Interactive Media. Fable Studio , the developer behind emotional rollercoaster Wolves in the Walls , today announced that the interactive VR film has officially been awarded the Primetime Emmy for ‘Outstanding Innovation in Interactive Media.’ Competing alongside ILMxLAB’s episodic Star Wars VR series, Vader Immortal: Episode One , Wolves in the Walls’ win marks the first Emmy award given to a project involving an artificial

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly