Thu.Oct 13, 2022

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AR Mirrors Take Window Shopping To The Next Level

VRScout

Virtual try-on technology invades brick-and-mortar stores. Augmented reality (AR) technology is proving to be an immensely powerful tool within the fashion industry. In just the past few months, we’ve seen a number of interesting projects, from real clothing with AR effects like the RTFKT x Nike AR Genesis Hoodie to an AR-powered fashion show with ‘no clothes’ The ability to try on realistic 3D models of real-world clothing has also become a popular method of advertising among

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How to apply for the $12M fund of the Pico Developer Incentive Program

The Ghost Howls

After I published my detailed article about the launch of the Pico 4 in Europe , many developers reached out to me to understand how to apply for the announced $12M fund for developers, dubbed Developer Incentive Program. I reached out to Pico to have further explanations, so now I can tell you! Pico Developer Incentive Program. The Pico Developer Incentive Program was announced together with the launch of Pico 4 (Image by Pico).

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6 Ways VR Elevates Healthcare

AR Insider

VR may have started as a tool to immerse gamers in 3D worlds. But it has evolved into valuable use cases in other industries. One of the most consequential is healthcare. We examine the ways. This post appeared first on AR Insider.

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Meet the “XR-Land Metaverse” Imversed.World

ARPost

The line between the virtual and physical worlds will practically disappear as Imversed.World geotags XR lands to bridge the two worlds. The “XR-Land metaverse” will pave the way for seamless transitions between the digital and physical worlds for fully immersive metaverse experiences. Creating Seamless Connections Between Digital and Physical Worlds.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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UFC & Meta Are Partnering To Bring MMA To VR

VRScout

Mixed martial arts fans are in for a serious treat. Fans of the Ultimate Fighting Championship (UFC) were in for a surprise earlier this month when Meta CEO Mark Zuckerberg made an unexpected appearance at UFC Vegas 61. The Facebook founder was spotted in the audience during the event, prompting speculation from fans and media outlets. Now we know why.

More Trending

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‘Bonelab’ Made $1M in First Hour on Quest, Setting Record as Fastest Selling Game on Platform

Road to VR

At its annual Connect developer conference this week Meta revealed that Stress Level Zero’s Quest 2 game Bonelab (2022) made its first $1 million in revenue less than an hour after launch, making it the fastest-selling app in Quest history. Released late last month, Bonelab capitalizes on the physics-based fun of Stress Level Zero’s popular PC VR action-adventure game, Boneworks (2019).

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Strivr CTO Speaks on Joining the XR Association

XR Today - Virtual Reality

Immersive firm Strivr has joined the XR Association (XRA) as a member of the rapidly expanding trade group, it was learned recently in an interview with XR Today. The XRA is a trade group representing major immersive firms providing a forum for outlining the future of the XR industry, including legislation and policy. Strivr joined the XRA in August, alongside seven other firms , to assist in responsible XR development.

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Meta Quest ‘Active Pack’ Accessory Bundle Will Bring Index-like Straps to Quest 2 Controllers

Road to VR

If you haven’t already cobbled together your own third-party solutions, Meta is now offering an ‘Active Pack’ that includes a few things to keep your Quest clean, and Touch controllers safely in-hand as you work out in VR. And that last one seems to be taking some clear inspiration from Valve’s Index controllers. Despite the glut of fitness-focused VR games out now, like Supernatural or Racket: NX , stock Quest 2 headsets just aren’t built with sweat in mind.

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Quest Pro Lets You Bring Up The Browser Without Quitting The Running VR App

Upload VR

Quest Pro lets you bring up the web browser without having to quit the running VR app. Both Quest 2 and Quest Pro let you bring up 3 browser windows at once in the system home environment. But on Quest 2 you can’t bring up the browser while inside a VR app without quitting it. Quest Pro removes this limitation, bringing VR-2D multi-tasking to standalone VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Can Enterprises Advertise in the Metaverse?

XR Today - Mixed Reality tag

To advertise in the Metaverse , agencies and firms will face significant challenges. Meta Chief Executive and Founder, Mark Zuckerberg , estimates the Metaverse will gain a billion users and earn over $1 trillion USD in revenues over the next decade. Investment fund and crypto company Grayscale also notes the Metaverse will enable new revenue streams with advertising, digital events, eCommerce, and digital infrastructure.

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This Week In XR: The Quest Pro And Everything In Meta’s Metaverse

Charlie Fink

There was other news, too. Avatar co. Didimo raises $7.1, Orama VR Training App Raises $2.4M.

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Microsoft Updates Mesh Avatars at Ignite 2022

XR Today - Mixed Reality tag

Microsoft has unveiled its Mesh avatar solution for Teams, where people conduct meetings and conversations with real-time 3D (RT3D) avatars, it was announced in a blog post amid the Microsoft Ignite event on Wednesday. The tech giant will begin rolling out Private Preview options for Technology Adoption Program (TAP) customers to receive feedback for the final release.

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Meta Avatar Legs Demo ‘Created By Motion Capture’, Not Live VR

Upload VR

A key segment of the Connect broadcast this week announcing that Meta’s avatars would eventually feature legs was produced with “animations created from motion capture,” the company said. The segment caught the eye of eagle-eyed developers who were confused about the scene which was meant to show features coming to VR headsets in the future VR.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The Iceberg Thermal IceSLEET G6 Stealth Review: Top-Tier Colossal Tower Cooler

Anand Tech

In today's review, we are taking a look at the flagship product of Iceberg Thermal, a relatively new US-based company. The IceSLEET G6 Stealth cooler that we are putting to the test today is a behemoth of a CPU cooler, intended to bring quiet cooling to users who want the very best but without the added complexity of liquid-based coolers.

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Quest Pro Controllers Have New 3-Point Haptics & Index Finger Tracking

Upload VR

Quest Pro ‘s controllers have major new features. In the Connect 2022 main keynote Meta talked at length about the new Touch Pro controllers being self-tracking, and vaguely described “new localized and VCM haptics upgrades” But in a talk for developers the company went into much more detail, explaining the significantly improved haptic feedback and revealing new features like index finger tracking, thumb rest force sensing, and more: The “localized” haptics refers

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NVIDIA, Autodesk Unveil Cloud AEC Tool for AWS

XR Today - Mixed Reality tag

NVIDIA, a major supplier of graphics technologies, and Autodesk, a provider of graphics and design solutions, have teamed up to bring their respective CloudXR and VRED technologies to Amazon Web Services (AWS), the companies announced in a joint blog post on Wednesday. The new partnership will provide immersive, hyperrealistic experiences as a ‘Quick Start’ option on Amazon’s platform, anywhere in the world, the companies explained.

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Quest Pro Doesn’t Have The Depth Sensor Zuckerberg Said It Would

Upload VR

Quest Pro doesn’t have a depth sensor, despite Zuckerberg saying it would. It was previously referred to as “ Project Cambria” – the codename given when it was teased at last year’s Connect. Zuckerberg told Protocol in May Cambria will “ship later this year” with an IR projector for active depth sensing. When referring to Quest 2’s camera-based depth reconstruction he said “it’s kind of just hacked”, going on to say “on Cambria, we actually have a depth sensor”.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta files to dismiss FTC complaint over acquisition of VR fitness company Within

TechCrunch VR

Meta submitted a request to dismiss the Federal Trade Commission’s complaint about its acquisition of Within. The Los Angeles virtual reality firm makes Supernatural, a rhythm game-turned-workout app that, in our humble opinion, is a legitimately excellent use of VR. It makes sense why Meta wants to absorb the company, but the FTC has raised concerns that it may be an anticompetitive acquisition. “Meta and [CEO Mark] Zuckerberg are planning to expand Meta’s virtual reality empire wit

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Adobe Bringing Substance 3D Modeler And More To Quest Next Year

Upload VR

During its annual Connect conference yesterday Meta announced a partnership with Adobe that will bring several of the company’s creative tools and programs to Quest 2 and Quest Pro. While Quest Pro was Meta’s flashiest announcement of the day, the Connect keynote also featured several new partnerships with some of the biggest companies in the tech industry.

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Meta Connect 2022: My Take On Its Consumer-Focused VR, Avatar, And Metaverse Announcements

Forrester VR

Meta hosted its Meta Connect event virtually on October 11. Here are a few key announcements and my analysis from a consumer perspective.

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Basketball Game Gym Class VR Now Available On Quest Store

Upload VR

Basketball game Gym Class VR is now available on the official Quest store, after a successful stint on App Lab. Gym Class supports all headsets on the Quest platform, including the original Quest, Quest 2 and Quest Pro, and uses a free-to-play model with optional in-app purchases. This includes a $14.99 purchase for ‘GM Mode’, which grants users access to a customizable private court where they can invite others and play with friends using full-body avatars.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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NTT QONOQ A $412 Million Metaverse Unit by the Japanese Telecom Giant NTT Docomo

XROM

#NTT #Docomo, the largest #telecom carrier in #Japan, has launched a new division that will be dedicated to directing its #metaverse push. The unit, named #Qonoq, is already operating and has a staff of 200 people, researching and developing software and hardware solutions directed to integrate extended reality products for customers of the Japanese carrier.

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AltspaceVR Quietly Drops Support for the Valve Index VR Headset

Ryan Schultz

Have you joined the RyanSchultz.com Discord yet? You’re invited to join over 700 people from around the world, representing every social VR platform and flatscreen virtual world, who discuss, debate, and argue about the ever-evolving metaverse and the many companies building it! More details here. The Valve Index. In a disappointing piece of news, it appears that the popular Microsoft-owned social VR platform AltspaceVR has dropped support for the Valve Index virtual reality headset (which

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Episode #18 - Meta Announces the Meta Quest Pro

ARVR Magazine Podcast

In today's podcast, I discuss Meta's recent official announcement of the Meta Quest Pro Headset as well as the rest of the news from Meta Connect 2022. Made from the ground up, this new headset is targeted at enterprise and business customers with lots of focus on coworking applications. In the keynote, Meta's CEO, Mark Zuckerberg announced the device as well as several new updates, new partnerships with Microsoft, Adobe and Zoom, new games and some advanced avatar features.

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What Will Meta’s 8 Gaming Studios Deliver On Quest 3?

Upload VR

The games Meta is lining up for Quest 3 and beyond are likely the cornerstone of the company’s approach in VR gaming in the coming years. Meta’s core customer-base of VR gamers had very few announcements to excite them at Connect this week. Grand Theft Auto: San Andreas and Assassin’s Creed VR were nowhere to be seen and the company had just one major game reveal — Iron Man VR coming soon to Quest 2.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?