article thumbnail

Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking. And while Oculus’ first stab at the feature is reasonably solid, there’s still limitations around accuracy, latency, pose detection, and tracking coverage.

article thumbnail

Variable Refresh Rate Support Comes to NVIDIA’s GeForce Now Cloud Streaming Service

Anand Tech

Today NVIDIA has brought variable refresh rate support to its GeForce Now cloud gaming service. Variable refresh rate (VRR) technologies, including NVIDIA's own G-Sync, have been around for around a decade now, and allow a monitor to synchronize its refresh rate to the instantaneous framerate of a game.

Latency 126
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Cas & Chary Present: Which is the Better VR Cloud Gaming Service? Shadow vs. PlutoSphere

Road to VR

These services allow Quest users to play PC VR games without needing a gaming PC, which is a big investment if you’re only looking to play a few SteamVR titles like Half-Life: Alyx. Shadow focuses more on flatscreen PC gaming via the cloud, VR is a side project and their Quest app is still in beta. Cas & Chary Present.

Gaming 291
article thumbnail

Half of SteamVR Tracking Course Attendees Using Tech for Non-gaming

Road to VR

I would say it’s 50% from gaming, but from the earliest classes we saw people from a variety of different markets. We’ve seen people from the automotive industry, advertising, athletics, gaming, computers, education, hospitals, industrial training and farming. Road to VR: What was the mix of the students by their respective industries?

Course 269
article thumbnail

Apple is Approaching Social on Vision Pro the Way Meta Should Have All Along

Road to VR

A space where you and your friends can go to build or play novel virtual games and experiences. The most basic form of ‘social’ is just hanging out with people you already know, doing things you already know you like to do—like watching a movie, playing a board game, or listening to music.

Apple 359
article thumbnail

Work in the Metaverse: Is Metawork the New 9 to 5?

XR Today - Virtual Reality

Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. This will also lead to companies using fewer resources for travel, documentation, repairing, and event planning. The Industrial Metaverse.

Industry 337
article thumbnail

We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It is doing that for privacy reasons : if a malicious developer made a cute game and behind the curtains activated the cameras and streamed whatever they saw to its servers, that would be an enormous privacy violation. If you remember that some of the most successful VR games (e.g. Evil developers could easily spy on our homes.