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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking. And while Oculus’ first stab at the feature is reasonably solid, there’s still limitations around accuracy, latency, pose detection, and tracking coverage.

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Variable Refresh Rate Support Comes to NVIDIA’s GeForce Now Cloud Streaming Service

Anand Tech

VRR became popular because V-Sync added latency and could depress framerates due to it effectively being a framerate limiter. According to NVIDIA’s technical documentation , variable refresh rate support on GeForce Now can work with both Mac and Windows PCs hooked up to a VRR-capable monitor.

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Apple is Approaching Social on Vision Pro the Way Meta Should Have All Along

Road to VR

In the company’s developer documentation , the company says it expects “most visionOS apps to support SharePlay.” And on Vision Pro, Apple intends to use its SharePlay tech to make many of its own first-party apps—like Apple TV, Apple Music, and Photos—social right out of the box, and it expects developers to do so too.

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Top 5 Use Cases For Hand Eye Tracking Technology

XR Today - Virtual Reality

Users wanting to scan through a document in a mixed reality meeting can simply touch the digital paper and bring it closer to their eyes. As the XR landscape continues to evolve, many companies are struggling to find the processing power and bandwidth they need to produce latency and lag-free experiences for users.

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Cas & Chary Present – Hands-on with the SenseGlove Nova Force-feedback VR Gloves

Road to VR

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. It felt natural, real and I thought it was impressive, especially given the wireless freedom of movement without much latency. Cas & Chary Present.

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Half of SteamVR Tracking Course Attendees Using Tech for Non-gaming

Road to VR

In March, Valve announced that the course is no longer required for licensees because the documentation has been dialed in well enough and the tools have been refined enough that people can pick it up and get the work started up on their own. You need to be able to do your compression in a smarter, lower latency way.

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Work in the Metaverse: Is Metawork the New 9 to 5?

XR Today - Virtual Reality

This will also lead to companies using fewer resources for travel, documentation, repairing, and event planning. Headsets will also improve over time to avoid disorientation and latency issues creating uncomfortable immersive experiences for users. The Industrial Metaverse.

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