Report: VR in Retail and Marketing to Generate US$1.8 billion in 2022

Tech Trends VR

billion in 2022. billion 2022. billion in 2022 appeared first on Tech Trends. Virtual, Augmented and Mixed Reality technologies will bring opportunities for merchants as consumer adoption grows.

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Ford will invest $11bn in electric vehicles by 2022

VRWorld

Ford Motor Co decided that they will significantly increase their planned investments in electric vehicles to $11bn by 2022 and have 40 hybrid and fully electric vehicles in its model line-up. The post Ford will invest $11bn in electric vehicles by 2022 appeared first on VR World.

AR+VR Weekly: ARKit 2, VR as big as Netflix by 2022 and AWE USA 2018

AWE Blog

In addition to keeping you up-to-date on the top AR+VR news, funding activity, and launch announcements, here are there three stories you need to know: Apple announced major updates to ARKit, VR to be as big as Netflix by 2022 and AWE USA 2018 reflects ‘Tipping Point’ for explosive XR industry growth. The post AR+VR Weekly: ARKit 2, VR as big as Netflix by 2022 and AWE USA 2018 appeared first on AWE USA 2018 - the world's #1 AR+VR conference and expo

United States Virtual Reality Headsets Market Anticipated to Grow at a Notable CAGR by 2022

VRJournal

The post United States Virtual Reality Headsets Market Anticipated to Grow at a Notable CAGR by 2022 appeared first on VRJournal. Media Announcement: The Virtual Reality (VR) headsets are used in varying applications and the introduction of VR in more fields has yielded. VR Industry and Technology Virtual reality

“Our Kids Are Going to Get Really Weird” – David Holz on AR/VR in 2022

Leapmotion

The post “Our Kids Are Going to Get Really Weird” – David Holz on AR/VR in 2022 appeared first on Leap Motion Blog. What if you could see through walls like Superman? Beyond the tiny window of our senses, there’s a vast world that we can’t normally access. But that’s going to change.

Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

In 2022, a total of 121 million units will be sold, with a value of $9.9 However, CCS Insight predicts that over the next few years businesses will move from limited trials to wider deployment, with sales reaching a milestone of 1 million units in 2022. million mark by 2022.

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Report: Facebook’s Upcoming AR Glasses Much Less Bulky Than Hololens Or Magic Leap

UploadVR

Business Insider is reporting that a source has tried on a prototype of the AR glasses under development at Facebook. The source claims the prototype “resembled traditional glasses much more closely than the bulky AR headsets offered by Microsoft (the HoloLens) or Magic Leap.”

AR+VR Weekly: 32M smartglasses by 2020, Ready Player One & Accenture’s XR findings

AWE Blog

In addition to keeping you up-to-date on the top AR+VR news, funding activity and launch announcements, here are there three stories you need to know: 32M smartglasses by 2022, Ready Player One and Accenture’s XR findings. Catch up on AR+VR news, funding and launch announcements.

The 5 Best Dividend Stocks in Augmented RealityVirtual reality.

AllThingsVR

AR will reach an estimated $80 billion market size by 2025, compared to $34 billion for VR by 2022. The 5 Best Dividend Stocks in Augmented Reality Virtual reality (VR) may get more attention these days, but it’s augmented reality (AR) that’s shaping up to be more lucrative.

Oculus Patents Use Of Light Field Cameras for Eye Tracking

UploadVR

In late September this year at Oculus Connect 5, Abrash stated that he expects this quality of eye tracking to be ready within four years (by 2022). Facebook’s Oculus patented an eye tracking technique which uses light field cameras inside the headset.

Packaging the Future

Tech Trends VR

With connected technology, advanced analytics and mixed reality simulation with technologies like HoloLens, our factories will never look the same, with 40% of operational processes becoming self-healing and self-learning by 2022. “A

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AR+VR Weekly: Facebook launches Oculus Quest, VR’s road to 50M & Abrash’s XR predictions

AWE Blog

In a recent post on VentureBeat , Digi-Capital forecasts that VR’s total install base across all platforms could take until the end of 2022 to top 50 million worldwide. Catch on the latest XR highlights, funding news & launch announcements week of September 30. By Tom Emrich. Highlights.

Retailers Exploring New VR And AR Concepts To Drive Sales In 2019

Tech Trends VR

According to various analysts, AR will drive $122 billion in eCommerce spending by 2022 with e-Commerce expected to be the number 1 sector for AR.

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A Look Inside Consumer Perceptions of Oculus Go

Road to VR

billion in 2022. The overall global VR industry will benefit from this growth as well; we anticipate it will grow from just under $9 billion in 2018 to $48 billion in 2022.

AR+VR Weekly: The big LBE opportunity, VR a billion dollar sector & iPhone 2019 rumors

AWE Blog

billion this year to over $8 billion in 2022. Catch up on the latest in XR highlights, funding news and launch announcements. By Tom Emrich. Highlights. It’s been another busy week in AR+VR! In addition to keeping you up-to-date on the top AR+VR news, funding activity, and launch announcements, here are there three stories you need to know: the big LBE opportunity, VR a billion dollar sector and 2019 iPhone rumors.

Shopping Malls 2.0 – The Future is Virtual

Tech Trends VR

Credit Suisse estimates that by 2022, 1 out of every 4 malls in the US could be out of business. Can immersive technologies help struggling bricks-and-mortar retailers to create new shopping experiences and gain an edge against the likes of Amazon?

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AR+VR Weekly: IDC’s latest forecast, Macy’s commitment to VR and Apple’s depth-sensing lead

AWE Blog

million in 2022. Catch up on AR+VR news, funding and launch announcements. Highlights. It’s been another busy week in AR+VR!

AR+VR Weekly: AR/VR headset surge, smartglasses go North with Thalmic Labs and Shopify pushes AR to 600,000 stores

AWE Blog

IDC published its latest report on AR/VR headsets which forecasts an 88% yearly growth rate until 2022 to reach 53.1 Catch up on the latest XR highlights, funding news and launch announcements: 09/24/2018. By Tom Emrich. Highlights. It’s been another busy week in AR+VR!

4 Tips for Brands to Master Mixed and Augmented Reality

VRScout

By the year 2022 , the MR and AR market in the U.S. We are already living in mixed reality, and what our human eyes see is now amplified by what technology can show us.

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Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!

The Ghost Howls

We don’t know anything regarding a Rift 2 release date : Abrash made predictions for VR in 2022 and so people started thinking about a Rift 2 in 2022. Was he hinting at a Half-Dome release in 2022?

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China might beat the US in AR adoption, according to forecast

VRWorld

By 2022, VR is expected to reach a 50-60M install base with $10-15B in revenue. In truth, we won’t know for sure if this report is accurate until 2022 rolls around. According to a report from Digi-Capital , China is likely to beat the United States in AR adoption. The company posits quite a few things relating to AR/VR in its study, so let’s break them down below. About Digi-Capital’s study.

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VR & AR Goes For Gold At 2018 Winter Olympic Games

VRScout

After all, the Olympics happen every 4 years, putting the Summer Olympic Games in 2020 and the next Winter Games in 2022. You can experience the 2018 Winter Olympic Games in entirely new ways.

Sneaky Bears Creator WarDucks Nets €1.3 Million In Seed Funding

UploadVR

” Suir Valley Ventures expects the VR market to grow to over $35 billion by 2022, and said it “is eager to increase its exposure to this burgeoning industry.” WarDucks , the team behind the Sneaky Bears franchise, has successfully raised €1.3 million (USD 1.5 million) in seed funding. Venture capital fund Suir Valley Ventures led the round, joined by the state agency Enterprise Ireland as well as private investors.

‘Sword Art Online’ Is Getting An Official VR Experience On FOVE

UploadVR

What I mean to say is that this is a popular anime and manga series set in the year 2022 in which the titular MMORPG traps players inside its virtual worlds. Sword Art Online is a virtual reality massively multiplayer online role-playing game that isn’t really a virtual reality massively multiplayer online role-playing game. But it might be soon. Okay, back up.

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Gamescom: Wargaming Demonstrates World Of Tanks AR Concept

UploadVR

billion by 2022. Yes, tabletop gaming is very much still a thing. But just because it’s been around forever doesn’t mean it’s not keeping up with the latest tech.

AWE and Digi-Capital Partner to Bring AR & VR Data & Analytics to the XR Community

AWE Blog

At AWE Europe, we will highlight our XR market forecast that Europe could pass North America this year to hit 52% of Western XR revenue, growing to 57% by 2022 (even though the US remains the second largest global market, after China),” added Merel.

What I’ve learned at the EBU Digital Media Days 2018

The Ghost Howls

Regarding 6 DOF videos (videos where you can actually move in), he said that actually they are still not there and won’t be for a long time : even Paola Sunna, when talked at the end of the event, said that we won’t see them in our headsets at home until 2022.

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When is the time to talk about consumer-facing AR apps in enterprise?

EnterpriseWear

Apple is very serious about augmented reality; Tim Cook calls it a “profound platform” and market researchers are predicting a release date for the company’s rumored AR glasses as early as 2020 (2022 or 2023 is more likely).

Retailers Exploring New VR And AR Concepts To Drive Sales In 2019

UploadVR

According to various analysts, AR will drive $122 billion in eCommerce spending by 2022 with e-Commerce expected to be the number 1 sector for AR. These are doubtless challenging times for brick-and-mortar retailers who prove slow to incorporate new technologies in their operations – we don’t need to look much further than the collapse of Sears for a high profile recent casualty.

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AI Chatbots are rapidly changing the ways of banking in the world

VRWorld

Chatbots will help save global banks more than US$8 billion per year by 2022, according to a report by Juniper Research. The biggest Hong Kong bank, HSBC Holdings , is starting the New Year with a new chatbot. Chatbots are computer programs that typically use text-based live chat as an interface to carry out tasks for customers on behalf of the business. Now they are emerging as an inexpensive way to introduce artificial intelligence (AI) in banking.

Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

So if you look at the shape of my line there, through at least 2022 or thereabouts, I’m a little under the industry forecast. At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry.

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World Cup 2018 – celebrate in 360

VeeR VR

Goal prize (10 people) You might need VeeR Oasis VR Headset for the Word Cup 2022 ;). Finally, FIFA World Cup 2018 is coming! This is not just a feast for players and fans but a sport event united 46% of the world's population to watch (according to the figure recorded in 2010)!

Electronic Arts To Acquire Titanfall Maker Respawn For As Much As $455 Million

UploadVR

Respawn’s earnout covers the development and performance of titles that will be developed through the end of 2022. Electronic Arts announced it will acquire Titanfall maker Respawn Entertainment for $315 million in cash and stock, plus a possible bonus of $140 million.

Empowering the Power Sector: The Use of Wearable and Immersive Tech in Utilities

EnterpriseWear

Some analysts are even saying the cost of delivering power via grid could surpass that of consumers producing and storing their own energy as early as 2022. Today’s power and utility companies are navigating a period of uncertainty: Political, environmental and social pressures are making it critical for the power sector to evolve the technology and business models by which it has traditionally operated.

Boeing Wants To Beat Elon Musk on the Way to Mars

VRWorld

Plans can obviously change a lot between now and 2022, when Musk says the first uncrewed BFR will make the journey to Mars, but for now he has consistently described it as an entirely private venture.

Upskill Hopes to Bring AR to Mainstream

VRWorld

billion by 2022. Upskill wants to be the development platform for our smart glasses, regardless of the brand. This agnostic approach is fairly unusual for companies building augmented reality applications and it provides enterprises with a neutral way to build these applications to work across different smart glasses systems. GE, Coca-Cola, Johnson & Johnson, and Boeing are all Upskill customers that use the Skylight platform in conjunction with Google Glass.

Wearable and Immersive Tech and the Female Workforce

EnterpriseWear

Millions of VR headsets have been sold and PwC expects an installed base of 55 million active VR users by 2022. In the three to four years since the release of Oculus Rift and HTC Vive, the number of VR headsets available on the market has grown. I work in XR, organizing events and writing about AR and VR for my livelihood and yet, unlike some of my male peers, I purchased my very first piece of VR hardware just this year with the release of Oculus Go.

Mixing Realities, True Haptics And Photorealistic Humans: 5 Big Takeaways From Michael Abrash’s OC5 Keynote

UploadVR

He now expects competent eye-tracking and high-quality mixed reality (which includes photorealistic replication of real world environments) to be here around 2022 rather than 2021, for example.

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Empowering the Power Sector: The Use of Wearable and Immersive Tech in Utilities

EnterpriseWear

Some analysts are even saying the cost of delivering power via grid could surpass that of consumers producing and storing their own energy as early as 2022. Today’s power and utility companies are navigating a period of uncertainty: Political, environmental and social pressures are making it critical for the power sector to evolve the technology and business models by which it has traditionally operated.

How VR Arcades Are More Than Just A Fad

UploadVR

billion this year and grow to over $8 billion by 2022. The “ VR hype cycle ” used to explain the relatively slow rate of adoption for VR refers mostly to the consumer market, and in large part the household-targeted segment, which I believe has suffered the most thanks to the false narratives that I outlined last month.

Soccer Balls and Galaxies: David Holz on the Future of VR, Inputs, and Sensors

Leapmotion

Some of the future from his talk last year on the road to 2022 has already happened, while other trends are shifting the landscape in unexpected ways.

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