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How HitMotion:Reloaded transitioned from an AR to a VR game

The Ghost Howls

This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. It was an AR game that could be played on a VR headset , in 2019. The setting.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Stealth game ‘Budget Cuts’ resurfaces. Magic Leap announcements. image courtesy Magic Leap.

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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

A world premiere from Skydance, with Chris Hewish, EVP Games & Interactive and Pablo Leon-Luna, VR Developer. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. YouTube star Vsauce3 (aka Jake Roper).

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GDC 2018 ‘Day 2’ Roundup – ‘Budget Cuts’ Hands-On, Google Maps and ARCore, Squanch Games’ Exclusive, and More

Road to VR

Here’s a roundup of news from the second day of our GDC 2018 coverage. We go hands-on with Budget Cuts, Google presents ARCore and Maps API-enabled apps, Squanch Games’ Daydream exclusive title announced, and Magic Leap talks about developing games for a spatial computing platform. Google Maps API for game development.

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VRLA 2018 Highlights

VRScout

Upon first entering the exhibit i was instructed to lay on a specially-designed massage table fitted with an HTC Vive headset at the face rest. While this is by no means our first encounter with free-roam positional tracking, Antilatency’s latest full-body experience changes the game with a specialized position-tracking puzzle floor mats.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. So, are you ready? Let’s start! Vive Pro price and release date.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?

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