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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.

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Alex Kipman Nominated for Inventor’s Award

Tech Trends VR

The Brazilian-born inventor gets recognition for his groundbreaking work with the Microsoft Hololens. The HoloLens incorporates several patent-protected Microsoft inventions, including Kipman’s motion sensors initially brought to market for the Xbox Kinect video game controller. billion in 2016. billion in 2016.

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BISim tells us how XR is relevant for the Army

The Ghost Howls

Military simulations are one of the fields where virtual reality has always been an important technology , even before that VR had its new renaissance in 2012. Why is Virtual Reality so relevant for military training? Hello Otakar, can you please introduce yourself to my readers?

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Building The VR Experiences And Worlds of the Future

UploadVR Between Realities podcast

Kim Pallister, the director of Intel’s virtual reality center of excellence, moderated a fireside chat about that topic with science fiction writer Austin Grossman at our recent GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic. Pallister leads Intel’s virtual reality (VR) project lab in Hillsboro, Oregon.

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The VRScout Report – The Week in VR Review

VRScout

The devices will use positional tracking (which will not require any external sensors) developed from expertise learned through creating Google’s Tango mapping technology and optimized for virtual reality. The beloved Austin, TX-based virtual reality content studio Owlchemy Labs has been acquired by Google.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

In this post series from 2012 , NVIDIA already talked about BVH and its implementations). RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. Application with realtime raytracing developed using DXR APIs (Image by Microsoft).