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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

There are quite a handful of platforms that allow you to develop virtual reality and augmented reality apps and content, but it is not easy to find an offline virtual reality school or academy with which to train for those interested in developing AR and VR apps. (Image courtesy RAEng Publications via Pixabay.).

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

In this post series from 2012 , NVIDIA already talked about BVH and its implementations). RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. What about Unity, instead? Will it be available also for Unity developers?

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The VRScout Report – The Week in VR Review

VRScout

The Seebright Ripple is the first of its kind, using your smartphone to access augmented reality apps and is very accessible at the $40 price point. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Newly Formed Getty Images Virtual Reality Group Wants to Put You Inside Stock Photos.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The Verge listed HaptX as among the best of the festival.

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