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Adam Savage’s Tested VR Now Available Free On Oculus Quest & Go

VRScout

Since its launch back in 2010, Adam Savage’s Tested, a YouTube channel and website documenting the bizarre creations of Savage and other talented creators, has accumulated a jaw-dropping 4.5M There are also plans to expand the app to other immersive platforms, so long as they can handle high-resolution videos. subscribers.

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Director of ‘The Hills Have Eyes’ is Making a Live-Action VR Horror Series, Releasing Halloween 2017

Road to VR

Veteran horror director Alexandre Aja , known for his work on The Hills Have Eyes (2006), Pirahana 3D (2010), and Horns (2013) , is teaming up with Oculus and VR production studio Future Lighthouse to create a 360 live-action horror series entitled Campfire Creepers that takes you into long-forgotten childhood fears.

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From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

As people flock online during quarantine we now find ourselves experimenting with new platforms, pushing immersive technologies to the limits, and collaborating in new ways; from eye-tracking technology and facial tracking to biometrics and brain-control interfaces. Perhaps more widely known in mind-control systems is Elon Musk’s Neuralink.

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Become the Virus in Zero Days VR: A Revolutionary Immersive Documentary

VRScout

I’m not sure what I was expecting to experience when I sat down to try Zero Days VR in Sundance’s VR Palace, but when I took the Oculus off, my mind was spinning. This happened around 2010. The post Become the Virus in Zero Days VR: A Revolutionary Immersive Documentary appeared first on VRScout.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.” (“What is Virtual Reality?”, The presence of scaffolding, interactivity, and immersion is the foundation of successful virtual environments. Like Huang et al.

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Nintendo Adds VR Support To Super Smash Bros. Ultimate

VRScout

Taking a page out of Google’s playbook, they combined their Labo line of cardboard-based interactive products with cutting edge immersive technology. . Ultimate is elevated by the sense of scale and immersion that VR provides. Since the early 2010’s, the popularity of esports has grown rapidly. Image Credit : Nintendo.

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InstaVR Interviews: Antoine Vivet, Founder of Longue-Vue (a division of Manzalab Group)

InstaVR

Created in 2010, Manzalab has been exploring new technologies and inductive methods in order to create more immersive and collaborative experience in training, communication and design fields. VR Immersion is Key. Answer: We have been drawn by the possibility of visual and sound immersion, and by the potential of becoming.

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