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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

This afternoon I’m flying to Paris to then go to Laval to attend Laval Virtual, one of the oldest events about virtual reality, where I’ll be as an attendee , a virtual speaker (about the game HitMotion: Reloaded), a host of the AWE Nite Florence (featuring great speakers like Charlie Fink… ), and also as a.

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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Detection of available virtual reality devices. ? Other Extended Reality (XR) Toolkits ? SteamVR ? —?SteamVR

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.

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How To Become A VR Designer: Careers in the Metaverse 

XR Today - Virtual Reality

Around the world, technologies in the extended reality landscape have gained increasing attention from virtually every industry. In the last few years, we’ve seen virtual reality transform from a novel concept connected to the gaming and entertainment space to a crucial corporate tool.

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5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Source [link] Virtual Reality and Augmented Reality (VR and AR) have had a noticeable presence in the news lately. For example, Chinese technology company Easpeed developed “no-touch” hologram buttons for elevators, to avoid having to touch surfaces and lowering the risk of spreading COVID-19.

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and Virtual Reality (AR/VR) can transform Education 3.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.