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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.

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Cas & Chary Present: Hands-on with the Lynx R-1 Mixed Reality Headset

Road to VR

Cas & Chary Present. I imagined this must have been like when Oculus just started out. The hand-tracking is powered by Ultraleap and that’s one of my favorite aspects of the headset as it is very precise and responsive, more so than hand-tracking on Oculus Quest 2. You can pledge for a unit starting at $500. Office Vibes.

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. Anyway, analyzing its situation at the present time, you can find the following problems: The passthrough is blurred and black and white , so it doesn’t offer a believable augmented reality.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. billion in 2016 alone. Photo courtesy VRLA.

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Miranda: A Live Steampunk VR Opera Where You Play As Judge & Jury

VRScout

Using Unity and Photon , the team pioneered a new software framework designed for producing live musicals and operas that could be used in future productions. The technology is so new, in fact, Miranda will actually mark the world debut of this new software! As such the team is asking for forgiveness in case something does go wrong.

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Daimler Transforms the Automotive Lifecycle

AR Insider

How Daimler uses Unity across its automotive lifecycle. The division uses Unity to create a mixed reality pipeline connected to systems and Product Lifecycle Management (PLM) data, then deploy applications to multiple platforms, including Microsoft HoloLens, Oculus devices, and smartphones. by Nick Davis. Production.