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Wind Simulation Accessory for VR Headsets Hits $30k Crowdfunding Goal on Day One

Road to VR

VR hardware startup Weasel Labs aims to deliver the first ZephVR units to customers in May 2018. This audio-based approach—if it works well—means the hardware should function with all VR headsets; the PSVR-compatible version is more expensive, as it requires an additional audio processing box and cable. Image courtesy Weasel Labs.

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FundamentalVR Is Offering A Free Ventilator Course For Health Professionals

VRScout

The medical simulation company has collaborated with Imperial College to train the skills to ventilate COVID-19 patients. There is an unprecedented demand for ventilators due to the coronavirus pandemic, yet the physical machines are really only part of the equation. Canada, and U.K. UCLH in the U.K. and Sana in Germany.

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Opera Beyond Creates Virtual Theater With Varjo and the FNOB

ARPost

The Finnish National Opera and Ballet launched Opera Beyond to explore the use of emerging technologies including projection mapping, spatial audio, motion tracking, and machine learning in virtual theater productions. They also use hardware from fellow Finland-based immersive tech company Varjo.

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Treble Technologies Brings Realistic Sound to Virtual Spaces

ARPost

Sound Simulation and Rendering A conversation inside of a car can sound a lot different than a conversation in your living room. It does what it does and it plays a part in “sound simulation and rendering.” Sound simulation and sound rendering are “two sides of the same coin,” according to Pind. It works up to a certain degree.”

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HaptX Gloves G1 Now Available For Pre-Order

VRScout

Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless.” This includes advanced vibrotactile feedback technology, which is used to simulate microscale surface textures. The device also includes a variety of plugins for Unity and Unreal Engine, as well as a C++ API.

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The XR Week Peek (2022.07.04): Big tech companies perform budget cuts, Mojo tests its smart contact lens in-eye, and more!

The Ghost Howls

It has been a watershed moment, because before this week many people were skeptical about Mojo Vision since they thought the hardware was cool but there was no way it could work safely inside a human eye. It’s incredible how we will have the first smart contact lens product before 2030… it seems like hardware coming from a sci-fi movie!

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The XR Week Peek (2023.07.03): Google shuts down Project Iris, Meta launches gaming subscription service, and more!

The Ghost Howls

The shutdown of its main XR hardware project makes us all think that Google will try to do in XR what it is already doing with smartphones: become the software platform that many hardware OEMs use. The study is about the proper simulation of hand haptics for when in a game we are falling down a cliff and we are trying to stop the fall.

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