Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. It is the official LLAPI for the Android OS, used on Oculus Go and Oculus Quest. Vulkan On Oculus Standalones.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0 openxr working group

GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR


In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmented reality. Representatives for Google VR, Intel, and others already voiced their support of Khronos’ work by that point, but Epic’s Unreal Engine allowed Khronos to focus on a potential wider adoption of the standard.

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Epic Games Technical Director: We Want ‘Robo Recall’ To Be The ‘Ultimate Tech Demo’ For Unreal Engine


Robo Recall was easily one of the most exciting games we got our hands on at Oculus Connect 3 earlier this month. “ Bullet Train was made on a short timeframe with a small group,” said Whiting. “But even though Oculus funded the title, they gave us a lot of freedom.

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Join An Apocalyptic Street Race In REWIND’s ‘Curfew’ VR Experience


‘Curfew: Join The Race’ is an immersive, interactive VR experience for Oculus Rift inspired by the exhilarating new drama. News Curfew Curfew: Join the Race Endemol Shine Group Moonage Pictures Oculus Rift REWIND Tiger Aspect

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Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. Available today via SteamVR for the HTC Vive and Oculus Rift, the Mars 2030 journey begins on the final descent towards the planet.

Khronos Gains Epic Games Support For VR API Standard


Khronos Group is attempting to create a standard API (application program interface) across VR components and, announced via press release , they recently received the co-sign from Epic Games. We spoke with the president of Khronos Group, Neil Trevett, about the development and its implications. He also believes having the creators of the Unreal engine behind them “would enable wider adoption of the standard”. Tagged with: API , Epic Games , khronos , Unreal.

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Khronos’ OpenXR 1.0 Specification Establishes Unifying XR Ecosystem

Peter Graham

To help grow and support the growing virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, The Khronos Group and its affiliates have been working on the OpenXR standard since 2016. “The working group is excited to launch the 1.0 These include ‘Monado’ OpenXR from Collabora, the OpenXR runtime for Windows Mixed Reality headsets from Microsoft, an Oculus Rift implementation, Unreal Engine support from Epic Games and Oculus Quest support.

Star Wars ‘Mos Eisley’ Realised in Staggering Detail on UE4, VR Version Coming

Road to VR

An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4.

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Oculus Gives The Quest a Number of Upgrades

VR Tech News

The Oculus Quest has been out for about 3 months now. On June 27, 2019, Oculus issued the 1.39 The Oculus subreddit was flooded with posts about how great the tracking upgrades were. Image: Oculus. Oculus Go Emulation. Image: Oculus. Image: Oculus.

The Biggest Oculus Rift And Gear VR Releases For The Week Of 08/20/17


And don’t forget that UploadVR has a Steam community group , complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR. It’s a new VR series of short stories built inside Epic Games’ Unreal Engine 4.

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OpenXR 1.0 Specification Release Carries Wide Industry Support


Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset. The working group is excited to launch the 1.0

Facebook Is Shutting Down VR Content Division Oculus Story Studio


In a surprise announcement, Facebook is announcing today that it will be shuttering Oculus Story Studio. Story Studio is the team within Oculus that focused on the creation of narrative driven virtual reality content like the emmy award winning Henry, emotionally moving story Dear Angelica and breakout content like Lost. Lost by Oculus Story Studio. Tagged with: Oculus Story Studios Facebook Twitter Reddit More. Facebook VR Industry News Oculus Story Studios

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Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms.

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‘Robo Recall’ Review

Road to VR

If you own an Oculus Rift, it’s being brought to you absolutely free of charge. Publisher: Oculus. Available On: Oculus Rift (Oculus Touch Required).

‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

At this point, however, Nick Whiting can’t be sure that’s how the game will be received, and he informs me that I’m the first person outside of the core Epic group he’s spoken to that has finished the game. Showdown – Oculus Connect 2014 | Read More.

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How to be a good VR startupper – Part 2

The Ghost Howls

I have been in a toxic group once and it was a terrible experience. Avoid that at all cost: in toxic groups, things can’t work, even if the members are talented. The “community” is not a magical entity, it is just a group of people with a common interest.

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The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon.

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Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

While we wait for the OpenXR initiative by Khronos Group (working together with some of the biggest companies in the VR scene) to be released, we developers have very few options to develop multi-platform VR applications on PC.

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Twist the Gears of a Massive VR Music Engine with Carillon


In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. Carillon was really built for VR: the Oculus Rift and the Leap Motion Controller are key components in the work.

SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

I mean, Spheres is a good experience, but it has not been my favorite VR experience at Sandbox festival, not even in the group of the first three. I’ve returned to Italy, but there is still so much I have to tell you about the Sandbox Immersive Festival in Qingdao!

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52 VR Games We Can’t Wait To Play In 2019


This is a high-octane VR thrill-ride backed by the production values that only Oculus Studios can afford, taking you from sky-diving setpieces to sneaky spy missions. The sequel to one of our all-time favorite Oculus Rift games is finally on the way.

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented


Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement.

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Star Trek Fans Build VR Recreation Of Enterprise-D Starship


A dedicated group of Trekkies look to immortalize the shows infamous vessel via an interactive virtual tour. Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program.

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The VRScout Report – The Week in VR Review


Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1.

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The Void, Epic Games Join Disney’s Accelerator Initiative


One of these companies is The Void, a group well known in the VR industry for its impressive location-based VR experiences. The other company on the list is Epic Games, the creators of the Unreal Engine platform that many developers use to build both VR and traditional games. Epic itself has also developed several VR apps including this year’s Robo Recall for the Oculus Rift and is working with augmented reality tech too.

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Felix & Paul’s Creepy VR Film ‘Gymnasia’ Set To Debut At Tribeca Film Festival


Stop motion animation in VR is in its early days and it took the extreme talents of these three groups to pull off such a successful project. GYMNASIA will also be available for download on the Oculus Store beginning April 26.

Nickelodeon Launches Slimezone VR at IMAX VR Centers


Attendees could jump into one of six networked Oculus Rift headsets and enter the world of SlimeZone, letting you play games, watch cartoons, create art, and of course slime others. SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage.

Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

All sort of innovations were happening in that studio, so my group of friends pulled me there and I got a job in the camera department. One of the best moments ever at View Conference 2018 , has been when I was able to interview John Gaeta.

The VRScout Report – The Week in VR Review


Although the big studios have largely utilized the medium as a marketing companion to traditional media releases, Hollywood has been increasingly fascinated by virtual reality – and this growing interest is validated by the Emmy win by Oculus Story Studio.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR


I believe Unity and Unreal Engine can both eventually provide 1-click solutions to package your existing AR apps as a native VR overlay. With Unreal Engine and Unity, we don’t just want to augment virtual worlds – we want it to be easy. You have been invited to join a movement.

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Mars 2030 Brings Red Planet To VR Next Month


Developer Fusion Media Group this week announced that Mars 2030 will be landing on the Oculus Rift, HTC Vive, and PlayStation VR (PSVR) in July, with non-VR versions also available on both PC and PS4 too. Built with Epic Games’ Unreal Engine 4, the app’s take on Mars was assembled using real-world orbital satellite data, allowing users to explore 15 square miles of the planet’s surface.

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Mozilla Pushes Game-changing WebVR to Bring VR to the Masses


The graphics quality is a long shot from what you can build in systems like Unreal Engine , but it’s still powerful. Sharing an app on the web also means you don’t have to wait to be approved by gatekeepers like Steam or Oculus.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel


He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. We have a super group, and I feel very lucky to be working with them on a daily basis.”.