Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

Road to VR

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back in 2016.

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Unreal Engine 5 Supports VR, Promises Generational Leap For Graphics

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Epic Games just showcased its vision of next-generation console gameplay with the reveal of Unreal Engine 5. Below you can see a stunning new technical showcase for Unreal Engine 5 called Lumen in the Land of Nanite. Excited for Unreal Engine 5 VR support?

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019.

Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

Rather than developing a mod for the original 2007 release, however, Loan is constructing the entire experience from the ground up in Unreal Engine, resulting in higher quality visuals as well as a new range of possibilities. “Bear! Run you stupid piece of s*#^!” – Geralt of Rivia.

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Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Road to VR

Unreal Engine 4.25 Unreal Engine is one of the most popular game engines for building XR content. This week Unreal Engine 4.25 Epic Games says that Unreal Engine now offers production-ready support for HoloLens 2. On the VR side, Unreal Engine 4.25

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. It is the official LLAPI for the Android OS, used on Oculus Go and Oculus Quest. On Oculus standalone headsets, this could allow developers to add more detailed scenes, use larger draw distances, or just increase battery life. Vulkan On Oculus Standalones. In August 2018, the Oculus Mobile SDK added basic support for Vulkan.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang. Developers who enable the Unreal Engine Mixed Reality Plugin for their applications will allow fans like us and other content creators to capture gameplay in an entirely new way.

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Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

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Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. Oculus Go launched in May 2018, just over two years ago, as Facebook’s first standalone headset.

Swedish Dev Auctioning Off One-Of-A-Kind NFT VR Studio

VRScout

Built using Unreal Engine, this VR project will look and feel like a cozy modern studio filled with unique collectibles and stylish furniture. Ekholm’s NFT VR experience is designed to be used on the most common VR headsets, such as Oculus Rift, HTC Vive, and Oculus Quest via Oculus Link.

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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 In the VR realm, the new version brings native mixed reality video compositing for VR applications, and an update to a much newer Oculus SDK. Unreal Engine 4.20 Updated Oculus SDK. For developers using Unreal Engine to build titles for the Rift, UE 4.20 moves to the newer Oculus Runtime 1.25, meaning that developers will be able to take advantage of capabilities and improvements that have come since the prior version (1.17

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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. Bebylon Battle Royale is the team’s first major VR game, described as a “vehicular melee party brawler,” and is due to release in 2018 on HTC Vive and Oculus Rift.

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JetX Is Part Unreal Tournament, Part Wipeout With Cross-Platform Play

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Announced earlier this month, JetX is like one part Unreal Tournament, one part Wipeout. It’ll be interesting to see how it stacks up against the likes of Telefrag, which is also promising a full Unreal Tournament-style VR shooter. The game’s due for launch later this month with support for the Oculus Rift, HTC Vive and Windows VR headsets. Experiences Gaming JetX Unreal Tournament VR Wipeout VR

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Graphically rich indeed, Robo Recall , which Epic announced last month as an Oculus Rift exclusive shooter for Touch, has some of the best looking graphics you’ll find in VR right now. SEE ALSO Watch: 12 Minutes of 'Robo Recall' Gameplay with Oculus Touch. Unreal Engine 4.14 It works exactly like it does for the Oculus Rift plugin, using the Stereo Layer component.

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Oculus Will Cover Unreal Engine Developer Fees Through First $5M in Revenue, Per Game

Road to VR

Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any Unreal Engine applications on their store, up to the first $5 million in gross revenue. Unity for instance, Unreal Engine’s biggest competitor, has also made game development much cheaper and more accessible.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine. Image courtesy Oculus.

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Oculus Improves Iteration Time for Quest Developers Using UE4

Road to VR

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. SEE ALSO Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025.

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GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features

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Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building. Tagged with: Epic Games , Unreal engine , vr editor. Unreal Engine VR Industry News Epic Games Unreal engine vr editor

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Silicon Rising Early Access Review: An Unreal Sheen Can’t Disguise Crippling Design Flaws

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From the glisten of rain-swept cyberpunk streets to meticulously detailed, dank warehouses and office spaces, the game carries that unmistakable Unreal Engine shimmer. This review was conducted on an Oculus Rift S using the Early Access Steam version of the game.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 Allowing developers to build virtual reality applications from within VR itself is one of Epic’s many goals to help accelerate and drive forward immerse creativity with its Unreal Engine – and from what we’ve seen so far, they’ve done a hugely impressive job. The post Unreal Engine 4.12

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Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

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Later this month, developers can start building “prototype” Quest & Rift apps with the OpenXR API instead of the Oculus API. VR developers use APIs like Facebook’s Oculus and Valve’s OpenVR to build apps.

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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

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Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. We had a chance to meet with Epic’s CEO and Founder Tim Sweeney to get his take on where he thinks VR and AR are heading and what Unreal Engine VR means for the plethora of non-gaming industries. “VR Tagged with: automotive , GDC , shopping , Tim Sweeney , unreal engine 4.

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3D Modeling Tool Blender Is Receiving VR Support

VRScout

One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. The ladder even has a VR mode that lets you build in-headset using the Unreal Editor tool set.

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Oculus Is Now Accepting Submissions For Hand-Tracking Apps On Quest

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This week in a tweet on the Oculus Developers Twitter account, Facebook revealed that they are now officially opening up submissions for hand-tracking apps on the Oculus Quest. Hand-tracking is also coming to Unreal (UE4) soon as well.

Axon Park and Survios’ CTO to Teach Unreal Engine VR Masterclass

Peter Graham

Axon Park has begun a strategic partnership with VR First with the Unreal Engine VR Masterclass being the first endeavour. They’ve brought on board Survios CTO and Co-Founder Alex Silkin to teach the course who will also be supported by the Unreal Engine Team. Starting on 4th September and running for 14 weeks until 11th December 2019, the course is designed for expert-level developers used to Unity (or other engines) who want to learn Unreal Engine 4 of VR.

Oculus Link Update, UE5 VR & A New YouTube Channel! ? VRecap

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This week saw huge leaps for Oculus Quest owners, an incredible insight into what the future of VR gaming could look like, and the creation of the ultimate VR trailer destination on YouTube. The latest Oculus PC software beta update allows Oculus Link to work with many USB 2.0

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Solaris Hands-On Preview: 5 Ways It’s Like Unreal Or Quake In VR

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From the very first moments of gameplay, it’s obvious that Solaris takes heavy inspiration from the likes of Quake, Unreal, and other classic arena shooters. 5 Ways Solaris Channels Quake And Unreal For Old-School Shooter Fun.

Is Oculus Quest killing PC VR?

The Ghost Howls

The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store. Now there is the Oculus Quest. The post Is Oculus Quest killing PC VR?

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Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. The developer of Unreal Engine 4, a free game engine driving some of the most advanced CG visualizations in existence, Epic Games has been an early supporter of VR, developing content for the Oculus Rift prototype Crescent Bay years ago.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. The post Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’ appeared first on Road to VR. HTC Vive Games News Oculus Rift Games Preview SteamVR Games VR Games spac ejunkies vr space junkies space junkies preview ubisoft ubisoft montpellier ubisoft vr

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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. Epic Games have been a constant in VR technology adoption since the Oculus Rift Kickstarter, with the company’s Unreal Engine 4 consistently one of the first to deliver integration for a myriad virtual reality technologies.

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Epic Games CEO: “HTC Vive is outselling Oculus Rift 2-to-1 worldwide”

Road to VR

Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. In a recent interview with Glixel’s Chris Suellentrop , besides giving his predictions of where VR is headed in the next 12 years and some of the acculturation society will go through to integrate VR into daily life, Sweeney dropped some surprising information about just how successful the HTC Vive headset has been in comparison to the Oculus Rift.

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Space Junkies PC VR Review: Ubisoft’s Space Shooter Is More Unreal Than Echo VR

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It’s just a lot of fun and very reminiscent of Unreal Tournament so many years ago. Space Junkies is available now on Oculus Rift , HTC Vive, Windows VR and PSVR for $39.99. Tagged with: multiplayer , Space Junkies , ubisoft , VR FPS Facebook Twitter Reddit More The post Space Junkies PC VR Review: Ubisoft’s Space Shooter Is More Unreal Than Echo VR appeared first on UploadVR. Having a fast-paced shooter in VR isn’t unheard of.

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Axon Park To Offer Expert Level In-Headset VR Design Course

VRScout

Survios CTO Alex Silkin will teach a semester-long course called Unreal Engine VR Master Class. Courtesy of VR education startup Axon Park , the ‘Unreal Engine VR Master Class’ will debut in VR this autumn. Axon Park holds that there are some prerequisites to consider when applying for the Unreal Engine VR Master Class. Students do need to own an Oculus Rift or Rift S headset in order to attend the course, and there’s a tuition of $2,495 to consider.

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Facebook ‘Phase Sync’ Tech Can Dramatically Reduce Quest App Latency

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A new Oculus For Developers blog post details the addition of Phase Sync, a frame-timing management technology, to the Oculus Mobile SDK. The Phase Sync technology was originally introduced for the Oculus PC SDK, but is now available for Facebook’s mobile VR devices as well.

Unity Now Supports Vulkan On Oculus Quest & Go

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The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. The Oculus Quest has four CPU cores available to games.

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Fan Remake Of ‘Silent Hills P.T.’ Now Available In VR

VRScout

Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. unreal-pt. News HTC Vive Oculus Rift P.T. Radius Gordello Silent Hills Unreal P.T. Gaming’s most frightening hallway is even creepier in VR. In August of 2014, Konami Productions published a short-form first-person psychological horror game entitled P.T.

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Beginning of the End – Latest Oculus SDK Version Drops Support for Go

Road to VR

The end for Oculus Go is nigh. The latest Oculus SDK (v19/1.51) no longer supports the company’s first true standalone VR headset. The company says in the SDK’s developer release notes that both Unity and Unreal Engine support for Oculus Go has officially been dropped.

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