Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward.

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Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine 5. Oculus Rift S.

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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet.

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Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

Rather than developing a mod for the original 2007 release, however, Loan is constructing the entire experience from the ground up in Unreal Engine, resulting in higher quality visuals as well as a new range of possibilities. “Bear! Run you stupid piece of s*#^!” – Geralt of Rivia.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang. Developers who enable the Unreal Engine Mixed Reality Plugin for their applications will allow fans like us and other content creators to capture gameplay in an entirely new way.

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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. Bebylon Battle Royale is the team’s first major VR game, described as a “vehicular melee party brawler,” and is due to release in 2018 on HTC Vive and Oculus Rift.

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Epic Games CEO: “HTC Vive is outselling Oculus Rift 2-to-1 worldwide”

Road to VR

Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. In a recent interview with Glixel’s Chris Suellentrop , besides giving his predictions of where VR is headed in the next 12 years and some of the acculturation society will go through to integrate VR into daily life, Sweeney dropped some surprising information about just how successful the HTC Vive headset has been in comparison to the Oculus Rift.

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3D Modeling Tool Blender Is Receiving VR Support

VRScout

One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. The ladder even has a VR mode that lets you build in-headset using the Unreal Editor tool set.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 Allowing developers to build virtual reality applications from within VR itself is one of Epic’s many goals to help accelerate and drive forward immerse creativity with its Unreal Engine – and from what we’ve seen so far, they’ve done a hugely impressive job. The HTC Vive of course, ships with motion controllers and is available to buy now (give or take a week or two).

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. Oculus Rift and Oculus Quest.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC).

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite. r/Oculus lately.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. The post Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’ appeared first on Road to VR. HTC Vive Games News Oculus Rift Games Preview SteamVR Games VR Games spac ejunkies vr space junkies space junkies preview ubisoft ubisoft montpellier ubisoft vr

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Fan Remake Of ‘Silent Hills P.T.’ Now Available In VR

VRScout

Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. unreal-pt. News HTC Vive Oculus Rift P.T. Radius Gordello Silent Hills Unreal P.T. Gaming’s most frightening hallway is even creepier in VR. In August of 2014, Konami Productions published a short-form first-person psychological horror game entitled P.T.

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Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Road to VR

The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. While Unreal does very good job at making development accessible, building hands that properly animate, are properly positioned, with grabs and throws that feel natural and so on, is still not a trivial task,” he writes.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo. Qualcomm announced their latest 845 Virtual Reality Development Kit (VRDK) reference headset will have support for HTC’s Vive Wave open API. image courtesy Oculus.

GDC 2017: Pure Chess Sequel Coming To PSVR, HTC Vive, and Oculus Rift

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A sequel to 2012’s Pure Chess, Chess Ultra has been built from the ground up using Unreal Engine 4 and has some pretty incredible visuals if the trailer is a true testament to the final product. The team is crafting a 4k build for PS4, Xbox One, and Steam but the game will also be coming to PSVR, Oculus Rift, and HTC Vive. Tagged with: Chess Ultra , htc vive , oculus rift , PlayStation VR. Experiences Chess Ultra htc vive oculus rift PlayStation VR

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system. The refreshed Mac system will come with enough horsepower needed to render HTC Vive-ready content at a comfortable 90-frames-per-second refresh.

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HTC Vive Pro first impressions: should you buy it?

The Ghost Howls

I remember some cool moments in my career with virtual and augmented reality, some WOW moments I can’t forget: the first time I’ve tried the Oculus DK2 and discovered what VR meant; the first time I’ve tried the Samsung Gear VR and experienced wireless virtual reality; the first time I’ve tried the Oculus Rift CV1 and its comfort and clear definition; and also HoloLens with the magic of AR and the Vive Focus and its 6 DOF wireless reality. HTC Vive 1.0

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Epic Games Technical Director: We Want ‘Robo Recall’ To Be The ‘Ultimate Tech Demo’ For Unreal Engine

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Robo Recall was easily one of the most exciting games we got our hands on at Oculus Connect 3 earlier this month. Epic Games turned their popular Bullet Train tech demo into a full game that’s not only coming to Oculus Rift with Touch next year after the controllers release this December, but it will also be available for free when it arrives. “After Bullet Train , Oculus basically asked us if we wanted to turn that into a full game.

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‘Larcenauts’ Is The VR Hero Shooter We Need Right Now

VRScout

Impulse Gear’s class-based team shooter is now available on Oculus Quest and Oculus Rift. Larcenauts is available now on Oculus Quest and Oculus Rift headsets for $29.99 Coming soon to SteamVR.

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NewImages, Cannes, Tribeca Join Forces In Unprecedented Collab

VRScout

” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.”

The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive.

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‘EVE: Valkyrie’ Gets New ‘Ultra’ Graphics Option Thanks to Nvidia VRWorks

Road to VR

Many more PC VR games could see Nvidia-specific visual enhancements, as VRWorks is now supported in both Unreal Engine 4.16 HTC Vive Games News Bits nVidia Oculus Rift Games VR Game Engine VR Games ccp games eve valkyrie ccp games vr eve valkyrie nvidia pascal gpu nvidia vrworks unity unreal engine

‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. The time is right for a graphics engine upgrade, and the teaser trailer above highlights the benefits of moving to Unreal Engine 4, enabling rain and night scenes for the first time. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas.

Oculus Brings Mixed Reality Capture Support to Rift

Road to VR

Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. Oculus has recently published a guide to teach developers how to capture mixed reality with two important tools (besides a VR headset): a green screen and an external camera. image courtesy Oculus.

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The Ghost Howls’s VR Week Peek (2019.06.23): HTC teases the Vive Cosmos, Oculus announces AR at OC6 and much more!

The Ghost Howls

HTC has revealed the design of the Vive Cosmos. HTC has finally unveiled some information on the Vive Cosmos. What is interesting is that a removable faceplate means that HTC may release a whole set of different faceplates for different purposes and this would make the Cosmos very powerful (especially if the specs of this faceplate will be made public, so hackers can mod the Cosmos as they want). HTC has immediately answered that 899$ is a too high estimate of the price.

The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. The problem is that this may be confusing for people, especially if added to the other many HTC Vive devices on the market.

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BBC Takes You To Space In VR

VRScout

The experience was built in 1:1 scale within Unreal Engine. Its launch is the first time it has been made available to the public, and it is the first experience the BBC has released for the HTC Vive. The experience is now available for both HTC Vive and Oculus Rift. You can download it for free via Steam VR and Oculus Home. . News BBC HTC Vive REWIND Space Unreal EngineLaunch into space with this BBC spacewalk experience.

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‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form. Oculus is aiming to reduce the barriers to entry into VR development for small teams. “If

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Image by Oculus). Many cool features have been found in the Oculus Quest runtime.

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Oculus Adds Support For Native Mixed Reality Capture

UploadVR Between Realities podcast

Recently Oculus announced via their blog that they’ve added native MR support to their flagship PC VR headset, the Oculus Rift. There are a couple things the Oculus team recommends you keep in mind if you want to take advantage: You’ll need a way to mount the Touch controller for dynamic camera tracking. Oculus is fairly receptive to feedback as well, so it could serve you to get a foot in the door early and help to shape this new feature.

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Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively bring its own branded version of the standalone Oculus Go headset to China. The headset will support the Oculus Mobile SDK, meaning existing Gear VR and future Oculus Go apps can be packaged up for sale to the Chinese VR market through Xiaomi’s Mi VR store. Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

support in Unreal Engine and plans to update the engine for the 1.0 Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. Other companies who are officially part of the group responsible for developing OpenXR—like AMD, ARM, NVIDIA, HTC, Valve, Unity, and others—voiced support for the 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support appeared first on Road to VR.

Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub. Oculus is touting video resolution at 1080p for News Feed viewing, and 4K for in-headset VR viewing.

Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Held in San Jose, CA between October 5th and 7th, Oculus Connect returns once again and, as before, promises to become a Mecca for virtual reality developers around the world. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration.

Star Wars ‘Mos Eisley’ Realised in Staggering Detail on UE4, VR Version Coming

Road to VR

An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. In addition to just being a bunch of super Star Wars nerds, several of us have been wanting an excuse to learn Unreal 4 for some time now, so we figured that this was a perfect opportunity.”

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