Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. It is the official LLAPI for the Android OS, used on Oculus Go and Oculus Quest. Vulkan On Oculus Standalones.

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Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Road to VR

Unreal Engine 4.25 HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft’s cross-platform system which enables shared augmented spaces across devices. This week Unreal Engine 4.25 Image courtesy Microsoft.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang. Are you an Unreal developer who just added Mixed Reality Capture?

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!),

Our First Look At Microsoft HoloLens 2

VRScout

Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. Over these past three and a half years, Microsoft has been listening to their customers, claims HoloLens inventor and Microsoft Technical Fellow Alex Kipman as he took his turn on stage. With the HoloLens 2, Microsoft has made what appears to be a more consumer-friendly device than its original predecessor – although the company themselves dare not utter the “c-word” just yet.

Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

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Later this month, developers can start building “prototype” Quest & Rift apps with the OpenXR API instead of the Oculus API. VR developers use APIs like Facebook’s Oculus and Valve’s OpenVR to build apps.

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Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

Road to VR

Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers.

Facebook Deprecates Proprietary Oculus APIs In Favor Of OpenXR

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Facebook will deprecate its proprietary Oculus APIs in favor of industry standard OpenXR. Microsoft’s Flight Simulator VR is one of the first OpenXR-compatible titles. You can read more about the OpenXR transition over on the Oculus developer blog.

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The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

The Ghost Howls

This week we had no big news from Facebook, but in the communities, the theme of the Facebook login for the Oculus Quest 2 remains pretty hot. Yes, you’ve read it well: Palmer Luckey, the founder of Oculus VR, has returned supporting a VR company. Happy Autumn everyone!

Facebook Follows Valve & Microsoft In Recommending Game Engines Use OpenXR

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Facebook now recommends game engines support Oculus headsets via the OpenXR standard, not its proprietary SDK (software development kit). Most VR games are made with the Unity and Unreal game engines. That same feature won’t be available to other engines via the Oculus SDK.

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime. support in Unreal Engine and plans to update the engine for the 1.0 Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support appeared first on Road to VR.

Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. Showdown – Oculus Connect 2014. Bullet Train – Oculus Connect 2015.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

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The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Microsoft aims to hit this growth spurt at just the right time, and pick the perfect sweet spot for its VR gear that could leave competitors in the dust.

Facebook’s Oculus Store Now Accepts OpenXR Apps

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The Oculus Quest Store and Oculus Rift Store now accept VR app submissions made with OpenXR instead of the proprietary Oculus SDKs. Most VR games are made in Unity or Unreal Engine. Unreal Engine added support for OpenXR in December.

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Image by Oculus). Many cool features have been found in the Oculus Quest runtime.

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Epic Games CEO Tim Sweeney On AR: ‘We’re Going To Need Very Strong Privacy Protections’

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Sweeney is, of course, the CEO of the company behind Unreal Engine, Fortnite, Epic Games store and more. A team at Epic built Robo Recall for Oculus Rift and the company’s development tools are designed to support the OpenXR specification for cross-platform development. And we’re very very happy to see Microsoft announce the HoloLens and all their future AR efforts will be treated as open platforms. AR Epic Games VR Industry News Fortnite Tim Sweeney Unreal engine

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. My bet is that if Oculus is going to launch this service, it is going to be at OC7.

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SideQuest Joins The Khronos Group To Push OpenXR

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While we are still in the early days of adoption for OpenXR among developers, the standard is already initially supported by runtimes from Facebook , Valve and Microsoft with game engines Unity and Unreal on board as well.

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‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form. Oculus is aiming to reduce the barriers to entry into VR development for small teams. “If

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The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

ARVR

Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native.

Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?

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At Oculus Connect I spoke with CTO John Carmack some and reminded him of comments he made about Minecraft being the best title for Gear VR. He explained the call was made not to bundle a gamepad with Gear VR, as they had for all the developer attendees at Oculus Connect one year. This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller.

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Epic CEO Tim Sweeney: Closed Oculus Platform Would Mean ‘Less Income For Developers’

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Some major questions remain unanswered by Facebook’s Oculus team regarding how open and accessible its Oculus Quest hardware will be to buyers. Critically, it is unclear how easy it will be for the average Oculus Quest buyer in 2019 to become developers so they could load up software that runs on the headset without going through Facebook’s Oculus Store. That’s the way it is done today with the standalone Oculus Go headset.

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The XR Week Peek (2021.09.20): Quest 2 Pro leaks, Xiaomi smartglasses, Half Dive headset, and more!

The Ghost Howls

References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. augmented reality virtual reality week peek AR oculus vr

OpenXR 1.0 Specification Release Carries Wide Industry Support

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Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset. At SIGGRAPH Epic, Microsoft and Varjo are showing cross-platform XR applications using the same OpenXR API. VR Industry News cross-platform khronos oculus open-source OpenXR valve windows mixed reality

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Upload VR) More info (Microsoft’s haptic research).

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The Ghost Howls’s VR Week Peek (2019.06.23): HTC teases the Vive Cosmos, Oculus announces AR at OC6 and much more!

The Ghost Howls

Oculus has teased the OC6. Oculus has just announced the dates for the Oculus Connect 6. Oculus is going to announce something not only about VR but also about AR. This is very intriguing: Oculus has just finished announcing its full line of first generation Virtual Reality headsets (Go, Rift, Quest) and now it has to start talking about its next generation. For sure some surprises: we don’t know anything about the 2nd gen of XR that Oculus has in mind.

Turn Any Vive or Rift Into an AR Headset

VRScout

Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” A new depth camera scans the real world and maps it in real-time.

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Japanese Team Aims To Turn Phones & Webcams Into Full Body Trackers

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No VR system on the market today comes with body tracking, but some VR enthusiasts use HTC’s Vive Trackers or Microsoft’s Kinect. Microsoft’s Kinect is no longer sold, but available used for between $50 and $200.

The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Unreal Engine 4.25

2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”. “We’ve

The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in.

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Valve Ends SteamVR Support For macOS

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Facebook’s competing Oculus Rift platform hasn’t supported Macs since early development kits, which preceded the Rift. The company even worked with Unity and Unreal Engine to make this available to all developers. Valve just ended SteamVR’s support for macOS.

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Hellblade VR Developer Ninja Theory Is Working On Star Wars: Vader Immortal

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Here’s an interesting detail we missed when Star Wars: Vader Immortal was announced for Oculus Quest last week; Hellblade: Senua’s Sacrifice developer Ninja Theory is working on the series. A mention of the UK-based studio is dropped right at the end of the press release , simply stating that developer ILMxLAB is “proud to be working with Ninja Theory, an award-winning developer in the UK, and Epic Games, creators of Unreal Engine.”

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated.

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Facebook, Microsoft, Valve, Unreal Engine, and others have been making progress toward supporting OpenXR in their platforms and now Unity says it’s moving to do the same.

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Sony is an Official Supporter of OpenXR But Hasn’t Committed to a PSVR Implementation

Road to VR

Major VR stakeholders—including Oculus, Valve, HTC, Microsoft, Unity, and Unreal Engine—now offer full or partial support for the standard.

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