Adding Mixed Reality Capture Support to Unreal Games

VRScout

And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang.

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Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

Road to VR

At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Ditto with Google and ditto with Microsoft.”. Sweeney said that Unreal Engine had its best year of all time in revenues, and then 2016 revenues doubled the 2015 numbers. He said developers have made more than $10 billion to date with Unreal games. “We

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

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The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Microsoft aims to hit this growth spurt at just the right time, and pick the perfect sweet spot for its VR gear that could leave competitors in the dust.

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

The CEOs of reality creation tools Unity and Unreal have perhaps the best insight anywhere into the state of the industry and both John Riccitiello and Tim Sweeney see investment accelerating significantly over the next year.

Conversational Gameplay & Interactive Narrative in ‘Starship Commander’

Road to VR

Developer Human Interact announced this past week that they are collaborating with Microsoft’s Cognitive Services in order to power the conversational interface behind their Choose-Your-Own-Adventure, interactive narrative title named Starship Commander.

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Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms.

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Magic Leap Job Listing Points to Future Platform Support for Mobile AR

Road to VR

Experience in game engines like Unity and Unreal Engine is also a must. SEE ALSO Report: Microsoft Holding a HoloLens 2 Press Event Next Month.

Hellblade VR Developer Ninja Theory Is Working On Star Wars: Vader Immortal

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A mention of the UK-based studio is dropped right at the end of the press release , simply stating that developer ILMxLAB is “proud to be working with Ninja Theory, an award-winning developer in the UK, and Epic Games, creators of Unreal Engine.”

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it.

‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing.

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately.

WorldViz Integrates Windows VR, Avatars Into Vizard 6

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Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves.

Turn Any Vive or Rift Into an AR Headset

VRScout

Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. A new depth camera scans the real world and maps it in real-time.

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Was 2015 the summer of VR love?

Super Reality

Sony has also positioned the opportunity for its large install base of indie Unity and Unreal developers to design and publish their games directly to PSVR. 2015 is a memorable year for Virtual Reality (VR).

AR+VR Weekly: AWE EU announcements, Macy’s VR furniture rollout & 1.3M Quests in 2019

AWE Blog

Microsoft locates first VR/MR incubator in China’s Jiangxi ( China.org ). Onedome Opens ‘Unreal Garden’ Augmented Reality Art Exhibit in San Francisco ( Variety ). Catch up on the latest XR highlights, funding news & launch announcements – week of Oct 22. By Tom Emrich.

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

It is for that reason we use Microsoft’s HoloLens for our KART games. When I interviewed Kevin Williams , an expert in the LBVR market, he said that there are also some experiments with location-based augmented reality and he mentioned a Japanese arcade AR game called HADO.

Cloud-Based Development Program SpatialOS Hits Open Beta

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Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools. Gaming and the fabled power of the cloud has had a checkered history.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

” See Also: Microsoft is Building VR MMO for Xbox and PC, Job Listing Indicates. Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise.

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Volumetric Capture Studio Dimension Launches Partner Programme

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Last year we took a tour of Dimension, an amazing new volumetric capture studio that utilizes Microsoft’s Mixed Reality Capture tech, located in London. That means content creators that shoot at the studio will be given tools, plugins and documentation to start integrating their captured performances into apps built with either Unity or Unreal Engine 4.

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First Ever OpenXR Demo Heading To Siggraph 2018 This Week

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The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. Khronos Group’s anticipated VR/AR standard API, OpenXR, is finally getting its first ever public demo at Siggraph 2018 this week.

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Epic CEO Tim Sweeney: Closed Oculus Platform Would Mean ‘Less Income For Developers’

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Even Microsoft uses the concept of “ Boundaries ” on PC with its inside-out tracking system to define play areas that are clear from floor to ceiling. Epic Games CEO Tim Sweeney is not one to mince words when it comes to these kinds of questions because his company makes both games, like Fortnite, and the tools for other developers to make games, namely Unreal Engine.

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Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?

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This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller. Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite.

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A Florida university is making Quidditch a (virtual) realityI.

AllThingsVR

Already, this blended approach is being embraced by industry players like Microsoft. “We A Florida university is making Quidditch a (virtual) reality I hold in my hands what looks and feels like a wand from a Harry Potter film.

Gamescom 2018 Day 2: NVIDIA RTX 2080 Ti video, Ubisoft believes in VR and much more

The Ghost Howls

In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft. Playing with it is great, it is a bit like playing Unreal Tournament.

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NVIDIA’s New High-end Quadro RTX First to Include VirtualLink VR Port

Road to VR

Nvidia is among a consortium of major players—including Valve, Oculus, AMD and Microsoft—which are collaborating to make the connector the future of VR headset connectivity.

Magic Leap One Now On Sale To Developers For $2295

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Similar to Microsoft’s $3,000 HoloLens, the device can project virtual images into the real world that you can interact with using a remote-like controller (though HoloLens uses gesture controls). The device will support apps made on both Unity and Unreal game development engines. Nearly four years after it was first teased to the world, the first Magic Leap augmented reality headset is now on sale to developers.

The Machines Is A Tabletop War Game Powered By Apple’s ARKit

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The Machines is an upcoming concept from Directive Games that was made using Apple’s ARKit and Unreal Engine 4. I know I can’t be the only person that loves playing tabletop games but hates the setup, cleanup, and organizational headache they often cause.

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Shooter Veterans Form VR Game Studio Drifter Entertainment

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Davis recently served as general manager for the Epic Games’ Unreal Engine 4. He was also a chief technology officer at Microsoft on the HoloLens project, and he was the lead programmer on Gears of War and Gears of War 2.

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%).

Madefire Debuts 3D Motion Comics On The Magic Leap One AR Headset

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But it’s not meant for artists to create true 3D art, which is more the domain of video game tools like Unreal and Unity. DeviantART, Microsoft, TNT, IDW, Archie, Valiant, Kodansha, Oculus, Framestore, and Technicolor.

VR Hits Major Milestone As Computing Platform With New Google Team-Up

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The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library. Google is taking its biggest step yet toward becoming an important service provider for immersive computing.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

After that, I headed for China to pursue my dream and headed marketing and strategy for the release of the Microsoft A.I.

Drifter Acquires $2.25 Million to Build Virtual Reality e-Sports Games

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It was formed by Ray Davis, Kenneth Scott, and Brian Murphy who have spent time working on Microsoft’s HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4, as well as games such as Gears of War , Doom 3 , Halo 4 , and Bullet Train.

2018 In Review: The Year Standalones Took VR And AR Everywhere

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Also in 2018, the United States Army awarded Microsoft a contract worth nearly half a billion dollars to augment U.S. Microsoft’s HoloLens as seen on the International Space Station. Magic Leap reportedly lost out on the contract won by Microsoft. This meant that in 2018 many innovative VR developers were gagged by non-disclosure agreements, acquisitions (like Microsoft or EA ) and marketing timelines from funding partners like Facebook or Sony.

Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions.

12 Can’t Miss VR Talks You Have To See At GDC 2017

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These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. E3, Gamescom, TGS, PAX are all great shows for exhibiting VR content.

E3 Coliseum Will Be Like A Highlight Show Of The Best Content From The Floor

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Other sessions during the two-day span include a Bethesda Software panel (maybe Fallout VR will be shown,) Epic Games panel (Unreal Engine is heavily involved with VR, as well as titles such as Robo Recall,) and a panel focused on Microsoft’s Scorpio, which could have information about VR capabilities. This year’s Electronic Entertainment Expo (E3) is unique in that the general public was allowed to purchase tickets to gain entrance to the event.

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Experimental Still Lifes and Landscape Interventions

eleVR

So at some point, I switched to using the Microsoft HoloLens to create sketches in space, and took documentation screenshots and videos on there. I tested my augmented still life website in the Microsoft Edge browser within the HoloLens and discovered an interesting AR-within-AR world!

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Thanks to RTX, that is supported by Direct X’s Ray Tracing API DXR, that have been announced by Microsoft in the same days, we can have real-time photorealistic renderings.

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. Today on my blog I’ll host a guest post by Matias Nassi , a great XR developer from Uruguay.

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The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations.

2016: The year of VR in review

Infinityleap

Both Unity and Unreal Game engines tried their hands at creating a development environment in VR. Between these two, the Unreal toolkit is a little further along, but both need a lot of design and improvement and neither of these seems like it has surpassed the productivity of a traditional development environment. Microsoft’s Hololens Project X-Ray demonstrated this year how gaming and software elements can interact with furniture and architecture.