Unreal Engine 4 Now Available for Microsoft HoloLens 2

Next Reality AR

Native support for Unreal Engine 4 has arrived for the HoloLens 2 via early access on GitHub (login required). A major software tool first promised during the reveal of the HoloLens 2 earlier this year is finally available.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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The Unreal Garden AR Environment Was A Much Needed Escape From The Chaos Of E3

VRScout

The Unreal Garden, a large-scale multiplayer AR experience from The Entertainment Software Association and Onedome, offered E3 2019 attendess an escape from the chaos, turning 6,000 sq. It’s just a shame the limited FOV of the gen 1 Microsoft HoloLens made the experience so restricting.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang.

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Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

Road to VR

At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia.

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Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video

Next Reality AR

On Monday, the Microsoft Build conference kicked off, showcasing a series of demos that went off without a hitch — except for one big one.

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Enklu Launches San Francisco’s First AR Maker Space

VRScout

E.den members are given access to a Microsoft HoloLens headset running Enklu’s AR platform that they can use to create open-floor mixed reality experiences. Memberships and day passes are now available to west coast developers and players.

59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Ditto with Google and ditto with Microsoft.”. Sweeney said that Unreal Engine had its best year of all time in revenues, and then 2016 revenues doubled the 2015 numbers. He said developers have made more than $10 billion to date with Unreal games. “We

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NASA Team Headed to Titan in Search of Life Using Microsoft HoloLens as Key Part of the Mission

Next Reality AR

Don't Miss: Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video You say you've never heard of Titan? NASA is going going to Saturn's moon Titan, and the space organization is using augmented reality help them do it.

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime. support in Unreal Engine and plans to update the engine for the 1.0

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

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The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Microsoft aims to hit this growth spurt at just the right time, and pick the perfect sweet spot for its VR gear that could leave competitors in the dust.

Epic Games CEO Tim Sweeney On AR: ‘We’re Going To Need Very Strong Privacy Protections’

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Sweeney is, of course, the CEO of the company behind Unreal Engine, Fortnite, Epic Games store and more. And we’re very very happy to see Microsoft announce the HoloLens and all their future AR efforts will be treated as open platforms.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

The CEOs of reality creation tools Unity and Unreal have perhaps the best insight anywhere into the state of the industry and both John Riccitiello and Tim Sweeney see investment accelerating significantly over the next year.

These Apollo 11 Augmented Reality Experiences from Google, USA Today, Time, & Smithsonian Will Fly You to the Moon

Next Reality AR

Don't Miss: Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video The John.

Conversational Gameplay & Interactive Narrative in ‘Starship Commander’

Road to VR

Developer Human Interact announced this past week that they are collaborating with Microsoft’s Cognitive Services in order to power the conversational interface behind their Choose-Your-Own-Adventure, interactive narrative title named Starship Commander.

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This iPhone & Android App Lets You Celebrate 50th Anniv. Of Moon Landing by Taking the Trip in Augmented Reality

Next Reality AR

Don't Miss: Microsoft's Live HoloLens 2 Apollo 11 Demo Didn't Take Flight, but You Can See It Thanks to Unreal Engine's Video The app, which is made for iPhones (iOS) and Android devices gives the user the ability to.

2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. A new generation of HaptX Gloves. At HaptX, our team is celebrating a milestone-filled 2018.

All you need to know on HoloLens 2

The Ghost Howls

They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. Woman wearing a HoloLens2 device (Image by Microsoft). Unreal SDK. Header image by Microsoft).

OpenXR 1.0 Specification Release Carries Wide Industry Support

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Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset.

Hellblade VR Developer Ninja Theory Is Working On Star Wars: Vader Immortal

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A mention of the UK-based studio is dropped right at the end of the press release , simply stating that developer ILMxLAB is “proud to be working with Ninja Theory, an award-winning developer in the UK, and Epic Games, creators of Unreal Engine.”

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it.

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms.

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WorldViz Integrates Windows VR, Avatars Into Vizard 6

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Vizard isn’t a game development engine like Unreal or Unity but instead a scientific-grade platform designed to create VR applications with a range of headsets and peripherals such as eye-tracking cameras or hand-tracking gloves.

Magic Leap Job Listing Points to Future Platform Support for Mobile AR

Road to VR

Experience in game engines like Unity and Unreal Engine is also a must. SEE ALSO Report: Microsoft Holding a HoloLens 2 Press Event Next Month.

‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing.

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Volumetric Capture Studio Dimension Launches Partner Programme

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Last year we took a tour of Dimension, an amazing new volumetric capture studio that utilizes Microsoft’s Mixed Reality Capture tech, located in London. That means content creators that shoot at the studio will be given tools, plugins and documentation to start integrating their captured performances into apps built with either Unity or Unreal Engine 4.

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HP muscles into VR hardware space

VRWorld

The company also presented the HP VR Launch Kit for Unreal Engine, a system co-developed with Epic Games, that is intended to “dramatically stream[line] VR development for design visualization.”.

Cloud-Based Development Program SpatialOS Hits Open Beta

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Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools. Gaming and the fabled power of the cloud has had a checkered history.

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nReal AR glasses hands-on preview

The Ghost Howls

nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there.

The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon.

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Epic CEO Tim Sweeney: Closed Oculus Platform Would Mean ‘Less Income For Developers’

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Even Microsoft uses the concept of “ Boundaries ” on PC with its inside-out tracking system to define play areas that are clear from floor to ceiling. Epic Games CEO Tim Sweeney is not one to mince words when it comes to these kinds of questions because his company makes both games, like Fortnite, and the tools for other developers to make games, namely Unreal Engine.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference.

Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?

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This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller. Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite.

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First Ever OpenXR Demo Heading To Siggraph 2018 This Week

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The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. Khronos Group’s anticipated VR/AR standard API, OpenXR, is finally getting its first ever public demo at Siggraph 2018 this week.

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XR News – August 12, 2019 – Meet Bobby, the 3D-Scanned Teddy Bear

XR for Business Podcast

NASA has used Microsoft’s HoloLens AR system to design its 2020 Mars rover. Osso VR partnered with UCLA to do a Surgical Training Study Showing VR Beats Traditional Training by 130% Audi, Unreal Engine & Mackevision introduce a new digital showroom in Web3D, VR and AR. NASA has used Microsoft’s HoloLens AR system to design its 2020 Mars rover.The U.S.

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