Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Road to VR

Unreal Engine 4.25 HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft’s cross-platform system which enables shared augmented spaces across devices. This week Unreal Engine 4.25 Image courtesy Magic Leap.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Image by Magic Leap). Magic Leap is on sale. A report on Bloomberg informed us all that Magic Leap is exploring a sale of the company. Also because the brand “Magic Leap” is not as shiny as before , when we were all expecting great things from it.

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Madefire Debuts 3D Motion Comics On The Magic Leap One AR Headset

UploadVR

Madefire has been committed to making “motion comics,” or digital versions of comic books that leap off the page with animated visuals. Now, the company is announcing that it is showing off its first Motion Book experiences on Magic Leap ‘s augmented reality glasses. The Madefire platform isn’t a mere app that runs on the Magic Leap One Creator Edition, the development version of Florida-based Magic Leap’s AR glasses that sells for $2,300.

Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company. The science fiction leap was “You are inside the internet now. At Oculus Studio they made an animated movie… but it is still on where you look and choreography on where you look… I think it’s elaborated and I think it’s better if the story is what your experience was. Magic Leap glasses.

Our First Interview With Magic Leap CEO Rony Abovitz

UploadVR

I had an interesting conversation with Magic Leap CEO Rony Abovitz on Oct. During the second day of the event Magic Leap hosted a 3-hour keynote which revealed, among other things, a plan to support two controllers with Magic Leap One in 2019. But it’s a long road still ahead, and I guess I’m wondering what can you say about Magic Leap’s ability to be there for the long haul for devs. We didn’t build it just to do Magic Leap One.

Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. Magic Leap availability. Magic Leap has unveiled the roadmap for the next months.

The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Unreal Engine 4.25

Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 In the VR realm, the new version brings native mixed reality video compositing for VR applications, and an update to a much newer Oculus SDK. along with Magic Leap support. Unreal Engine 4.20 Updated Oculus SDK. For developers using Unreal Engine to build titles for the Rift, UE 4.20 Updated AR SDKs & Magic Leap. with development support for Magic Leap was released earlier this year.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. support in Unreal Engine and plans to update the engine for the 1.0 Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. AR Industry News Oculus OpenXR VR Industry khronos group openxr 1.0

Spatial Beats: Oculus, Snapchat and new XR Funding

AR Insider

This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. Arden’s Wake hits the Oculus Store. Finally, Penrose Studios’ award-winning narrative VR experience is available for the Oculus Rift for $7.99.

The Ghost Howls’s VR Week Peek (2019.06.23): HTC teases the Vive Cosmos, Oculus announces AR at OC6 and much more!

The Ghost Howls

Oculus has teased the OC6. Oculus has just announced the dates for the Oculus Connect 6. Oculus is going to announce something not only about VR but also about AR. This is very intriguing: Oculus has just finished announcing its full line of first generation Virtual Reality headsets (Go, Rift, Quest) and now it has to start talking about its next generation. For sure some surprises: we don’t know anything about the 2nd gen of XR that Oculus has in mind.

GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

UploadVR

Oculus’ Hardware Reports Reveal Less Than Half Of Gear Owners Use Motion Controller. Magic Leap’s Design Discussion Reveals Very Few Real Details (Surprise!). Amazing New Leap Motion Concept Videos. They Suspect Nothing Is Coatsink’s First Game For Oculus Go. Hands-On: Oculus Go Feels Like A Solid $200 Standalone VR Headset. Oculus’ Santa Cruz Dev Kit Gets Two New Images. Oculus Home Is Getting Multiplayer, User-Generated Content.

The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

The Ghost Howls

This week we had no big news from Facebook, but in the communities, the theme of the Facebook login for the Oculus Quest 2 remains pretty hot. Yes, you’ve read it well: Palmer Luckey, the founder of Oculus VR, has returned supporting a VR company. Magic Leap may partner with AWS.

The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all.

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nReal AR glasses hands-on preview

The Ghost Howls

nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. No one from Magic Leap or nReal is authorized to talk about this topic, so I won’t address it here. Anyway, it is a big step forward from HoloLens or Magic Leap One.

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. r/Oculus lately.

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2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

A number of VR developers are quietly working on projects for this year and beyond, while 2018 saw 17,000 standalone $200 Oculus Go VR headsets purchased by Walmart and deployed at stores everywhere to train employees. Magic Leap One. Magic Leap reportedly lost out on the contract won by Microsoft. We don’t follow the logic, but he claimed those larger efforts will be “much more inefficient” compared to Magic Leap.

First Ever OpenXR Demo Heading To Siggraph 2018 This Week

UploadVR

The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. The group includes over 140 members, with major players like Google, Sony, Valve, HTC, Samsung, Magic Leap, Oculus, AMD and Nvidia involved.

Monthly Round-Up: The Biggest VR And AR News From May 2020

UploadVR

Report: Facebook Developing More Comfortable Oculus Quest With Higher Refresh Rate. Oculus Quest Hand-Tracking Gets Full Release, Official Games Coming Soon. Editorial: Oculus ‘Del Mar’ Quest Successor Should Have These Features.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them. Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community. The idea of Leap Motion is going against the current trend of augmented reality glasses, that is mostly based on expensive devices that have closed ecosystems (e.g.

UploadVR’s Best Of 2018 VR Award Winners

UploadVR

Magic Leap One. WINNER* Oculus Go. But Oculus Go stands out as a device that genuinely achieves what it set out to accomplish; deliver a low-cost, accessible VR device for the masses. Narration is incredible and the talent behind it all elevates this to unreal heights. Art & Science Education Entertainment Experiences Gaming Social VR awards Beat Saber Firewall: Zero Hour game of the year goty Oculus Go rec room tetrist effect

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. MRTK now supports Oculus Quest.

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Wolves In The Walls review: one of the best storytelling VR content I have ever tried

The Ghost Howls

Lucy has a big fantasy and this is what permeates all the experience : everything that happens feels a bit unnatural, and a bit magic. It comes as no surprise that Fable Studio is working now in creating credible avatars you can interact with in your life : something similar to what Magic Leap is doing with Mica , but not necessarily so realistic. It is an incredibly polished experience, developed with Unreal Engine.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR

UploadVR

I believe Unity and Unreal Engine can both eventually provide 1-click solutions to package your existing AR apps as a native VR overlay. Platform holders such as Oculus, Valve, Google, Microsoft, and Magic Leap need to implement the OpenXR standard, especially the part about overlays and RGB-depth information. With Unreal Engine and Unity, we don’t just want to augment virtual worlds – we want it to be easy. You have been invited to join a movement.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device. In another scenario, we may see game engines dominant, like Unity or Unreal.

5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions. You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these

Our First Look At Microsoft HoloLens 2

VRScout

Like the first HoloLens the device also enables glasses wearers to simply slot the device in front of their spectacles (distinct advantage compared to Magic Leap). Which brings us to the million-dollar question: How much will all this magic cost? In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. Microsoft debuts their latest mixed reality device at Mobile World Conference 2019.

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

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Several of the early VR projects from ILMxLab, including Trials on Tatooine and the Magic Leap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We Bredow said he’s excited about Sony’s new platform because it allows gamers to plug into a box they probably already have in their living room, and it’s dramatically less expensive than HTC Vive and Oculus Rift if you already have the existing components.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. At its recent Oculus Connect conference, where it was speaking to virtual reality fans and developers, Facebook made it very clear during its keynote “we are building AR glasses.”

WebXR & A-Frame’s Co-Creator On The The Web’s Future & Why It Matters

Upload VR

When we released it, other companies jumped in and joined the initiative like Samsung and Microsoft and Oculus and the scope of the API grew to incorporate AR use cases also. Oculus doesn’t know, people that curate the store don’t know.

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10 Recent VR and AR Investments You Should Know About

VRScout

invested over 76 deals (of which a big chunk went to Magic Leap’s Series C round in February, to the tune of almost $800M). Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” The stealth company launched an early beta for mobile VR on iOS and Android, and support for PSVR, Gear VR, Oculus Rift, and HTC Vive will be released soon.

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal.

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap.

HTC Vive Pro first impressions: should you buy it?

The Ghost Howls

Thanks to my magical encounter with Mr. Alvin Wang Graylin , I’ve been very lucky t o be able to try the new Vive Pro for some minutes and I’m here to describe you my first impressions with the latest device made by the Chinese virtual reality company. Also, the controllers were the ones of Vive 1 and being used to my Oculus Touch , I felt back to the nineties. Oculus Rift CV1 vs HTC Vive Pro. Coming from the Oculus Rift CV1, the Vive Pro felt absolutely ????

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. Expense is a problem, because if you want to roll this out to 8,000, you've got to buy Oculus for everybody, and even that's too expensive. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.