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How Different Age Groups Can Use Virtual Reality

ARPost

However, virtual reality is still relatively new. Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience.

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Could Origami Be The Future Of VR Haptics?

VRScout

A group of researchers based out of Westlake University in China has developed a device that can improve the realism and fidelity of objects in VR using an approach inspired by origami, the art of paper folding to create 3D figures and shapes. The art of folding paper could be the key to unlocking more realistic VR experiences.

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Web3 Presents New Opportunities and Models, says Lloyd’s Fintech Investment Director

XR Today - Virtual Reality

Last Thursday, Lloyds Banking Group’s Fintech Investment Director Kirsty Rutter named Web3 as a key fintech trend for 2023. Nike Digital developed the service with Roblox, providing users with a virtual environment that detects user movement with a smartphone’s AR hardware and accelerometers.

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Defining a Tech Cycle and Where Augmented Reality and Virtual Reality Stand

ARPost

A tech cycle is usually a 30-35 year-long period that begins with the early commercialization of a group of technologies and ends with the mass adoption and daily use of the technologies by consumers, businesses and organizations. Current Use Cases for Augmented Reality, Virtual Reality, and Artificial Intelligence.

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Apple Vision Pro: Apple’s VR/AR Headset Revealed

VRScout

On the top of the headset, you’ll find the Digital Crown which can be used to bring up Home View as well as adjust the level of immersion when using an “Environment” (more on that in a second). 3D elements appear realistically in the real world. They can even react to light and cast their own shadows.

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Did Disney Take the Next “Step” of VR Input?

XR Today - Virtual Reality

The international media conglomerate is in the headlines this week with its Holotile breakthrough, a prototype device that acts as a VR input treadmill, allowing various users to walk around a shared virtual environment without requiring a controller.

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The Pico 4 VR Headset Is Here To Shake Things Up

VRScout

Pico’s latest standalone headset signals a new era in consumer VR hardware. The device supports 6DoF and HyperSense broadband motors, which allow users to enjoy a wider range of movement in their virtual environment. Members of the company’s Neo3 Link Beta Program can pre-order the device starting September 23rd.