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The VRScout Report – The Week in VR Review

VRScout

Samsung keeps us on our virtual toes, your phone’s packaging is VR headset, YouTube gets 360° help from Daydream, AR helps you make stuff better & faster, the investment & funding wrap-up, and more… You can enjoy the full audio recording below: SAMSUNG KEEPS US ON OUR VIRTUAL TOES. …and a few more.

360 Video 174
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Language Education Enters The 21st Century With MondlyAR Learning App

VRScout

Study 33 new languages in the first AR language learning app with integrated speech recognition. Physiological studies have shown that bilingual individuals show not only an increase in multitasking capabilities and problem-solving, but a decrease in the risk of Alzheimer’s and dementia as well.

Education 238
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The XR Week Peek (2023.02.13): Quest 3 confirmed for 2023, 100+ games in the work for PSVR 2, and more!

The Ghost Howls

More info (Quest 3 coming in 2023) More info (New layoffs planned at Meta) Other relevant news (Image by Sony Interactive Entertainment) New information on PSVR 2 is unveiled Sony Interactive Entertainment is keeping growing the hype for the upcoming launch of the PSVR 2. But now some data about it is starting to be found.

Gaming 298
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Virtual Reality in Senior Care Communities: What Are the Benefits?

ARPost

New virtual reality headsets such as the Oculus Rift, Samsung Gear VR, and Google Daydream have barely scratched the surface of the technology’s potential. Studies show that loneliness is associated with cognitive decline. MyndVR curates and creates diverse, meaningful, as well as entertaining VR content. Seniors make up 15.6%

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Augmenting the Impact of Virtual Reality with a Robust Testing Strategy

ARVR

With some big, global brands like Google, Facebook, and Samsung stepping their foot in the virtual reality space, and large investments pouring in, it is evident that virtual reality is here to stay. The impact and relevance of VR go beyond the scope of entertainment and gaming, and it is getting its fair share in the mainstream industries.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

billion in global revenues, driven in part by the increased spending in several enterprise sectors and in location-based entertainment (LBE) industry. “We Anticipating modest growth in the short term, Greenlight Insights expects the VR industry to grow into a major global marketplace by 2021, reaching $74.8 Preview Table of Contents.

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METAVERSE: THE FUTURE OF THE E-COMMERCE

ARVR

Customer Behavior in the Metaverse According to Gartner 25% of people will spend at least one hour a day in the Metaverse for work, shopping, education, social media and entertainment by 2026. Samsung , Coca-Cola , Gucci , Nike and many more. I hear you sayin’ not so far, HOLD ON!

Retail 231