2018

Virtual Reality is reaching a mature state according to Gartner

The Ghost Howls

Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. I found this pretty interesting: last year, VR was going towards the right side of the graph and this year it is completely absent… so, what has happened?

Hands-on: HaptX’s VR Glove is the Closest I’ve Come to Touching the Virtual World

Road to VR

HaptX, a company building a VR glove offering impressively detailed haptic feedback as well as force feedback, is steadily improving. My hands-on with their latest device—which is smaller, lighter, and more comfortable than prior iterations—offered me moments of magic where it felt like my hand was actually interacting with real objects. Let’s get this out of the way up front: there’s still much room for improvement to HaptX’s haptic force feedback glove.

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Toyota Begins Testing HoloLens for Production Process Improvements

Next Reality AR

With HoloLens and its enterprise-focused software offerings, Microsoft continues to make an impression on companies looking to adopt augmented reality, with Toyota Motor Corporation among the latest. Microsoft CEO Satya Nadella told the Nikkei Asian Review that Toyota is now testing the device on its production line. The company also published a video demonstrating how the automaker is implementing the device and its Dynamics 365 suite of augmented reality apps. "I

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Therapists Using VR To Treat Mental Health Issues

VRScout

Limbix is building up immersive content that therapists can use to tackle phobias, depression and anxiety. There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. It’s no wonder, therefore, to see a host of companies developing therapeutic content that leverages immersive technology.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.

What is mediated reality and how I experimented with it on the Vive Focus

The Ghost Howls

Less is more. So, when everyone is trying to do augmented reality, I’m sitting here trying to do the opposite, that is Diminished Reality (and Mediated Reality in general). . Spend one minute and watch the two videos below , where I play as a magician and show you the results of my crazy experiments. Notice that there is no post-processing in the parts seen from inside the headset.

More Trending

Augmented Reality Top 8 of 2018

VRScout

As a new communications medium, Augmented Reality (AR) is changing the way we consume and share knowledge and how we express ourselves creatively. This year AR included a range of experiences from contemporary art to currency to close-captioning. As a researcher and designer working with AR for the past 13 years, here are my picks for the Top 8 of 2018 (in no order of ranking).

US Army Declares Microsoft the Winner in Battle for $480M AR Headset Contract

Next Reality AR

In their first head-to-head major contract clash, Microsoft has emerged victorious over Magic Leap, as the US Army has awarded a $480 million contract to the HoloLens maker. Microsoft will provide 100,000 customized HoloLens units to the Army for its Integrated Visual Augmentation System (IVAS), a project intended to provides soldiers with a battlefield heads-up display, although only 2,500 have been slated for delivery within the first two years.

Verizon Uses VR To Prepare Employees For Hostage & Robbery Situations

VRScout

Verizon is the latest company to use VR to guide employees through dangerous scenarios. Imagine that you are an employee at a retail store getting ready for the start of the day. Then, just as you unlock the front doors, a group of strangers come barging in with guns pointed directly at you, yelling out fast instructions as a way to intimidate you and cause confusion; all with the intent of robbing the store. How do you think you’d react in this particular situation?

10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

Join our amazing panelists, Nik Gowing, Founder at Thinking the Unthinkable and International Broadcaster; Brenda Laurel, PhD, Principal, Neogaian Interactive; Sheridan Tatsuno, Principal, Dreamscape Global; Archie Kasnet, CEO, Regenerative; and Bruce Armstrong Taylor, The Climate 4.0 Project, to discuss how today's AR/VR and related AI-enabled technologies can be effectively applied, using data from such sources as NASA and NOAA, to both improve and accelerate urban sustainability planning and design.

No Headset? A VR Space Like Star Trek’s “Holodeck” May Soon Become Reality

VRScout

Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.

Microsoft Video Shows Off BAE Systems' HoloLens-Powered Manufacturing Training Solution

Next Reality AR

While some in the augmented reality space are tweeting about future amazing immersive experiences and others are showing off cool experiments, Microsoft continues to move forward with tangible business solutions right now that show how the HoloLens can improve business. In the latest example, Microsoft reveals how BAE Systems is using PTC's Thingworx Studio software on the HoloLens to improve employee training.

Disney Researchers Introduce ‘MotionStick’ AR Puppeteering

VRScout

Disney Researchers build off an idea from 2011 to develop a new way to puppeteer digital characters in augmented reality. In 2011, a Disney Researcher named Karl Willis developed the idea of a ‘ MotionBeam ’, which gives users the ability to have an AR interaction via a digital beam created by a handheld projector. A newly published report by Disney explores the recent work from a team of Disney researchers made up of Raphael Anderegg, LoÏc Ciccone, and Robert W.

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Master of Shapes Combines VR Racing With Real Go Karts

VRScout

Virtual environments. Real-world racing. Last month we had the opportunity to check out Master of Shapes’ VR go-kart experience, a bold new location-based venture that blends virtual reality racetracks with real-world racing. Developed in partnership with Intel , K1 Speed , and Black Trax , the one-of-a-kind experience allows participants to race against the clock as they navigate a virtual environment mapped to a real-world track.

Elon Musk States 2023 Moon Mission Will Be Livestreamed In VR

VRScout

Let the four year hype begin… Last night technological wunderkind Elon Musk announced the first private passenger on his journey to the moon: Japanese billionaire, and founder of Japanese clothing company ‘Zozo,’ Yusaku Maezawa. Then, in a move that would make even Richard Branson jealous, the entrepreneur announced that he’d purchased an additional eight seats aboard the revolutionary SpaceX rocket and would be distributing them to a yet-to-be-determined group of artists.

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NASA JPL may have given us a preview of next gen HoloLens

The Ghost Howls

It’s L.E.A.P. Conference time and everyone is only talking about Magic Leap in these days. But today, we may also have some cool news about next gen HoloLens: in a video, we may have spotted its future appearance.

This 3D NES Emulator Looks Fantastic In VR

VRScout

The original Super Mario Bros. has never looked this good. If you aren’t familiar with the concept of a video game emulator, this magical piece of software (or hardware) allows a computer system, also called the “host,” to operate like a particular video game platform. By using these emulators to run the ROM file of a specific game, users can access the original game experience as if they were playing it on its intended platform.

VR Meditation Could Take The Misery Out Of Long-Haul Flying

VRScout

Using immersive tech for meditation is becoming more popular, but can it make flying in economy feel bearable? Keen to explore the potential of immersive technologies to enhance passenger wellness during long-haul flights, StoryUP has partnered with French-American company Skylights , which has recently utilized cinematic VR as premium passenger entertainment to work towards integrating its Healium content onto their Allosky headsets.

Magic Leap’s Latest Experience Is An Interactive Fairy Tale

VRScout

Funomena’s latest game lets you plant holographic gardens in your own mixed reality playspace. As with all immersive hardware and platforms, the success (or otherwise) of Magic Leap will hinge on whether it can attract creative developers to make awesome content to bring its technology to life. That’s why it’s so exciting to see people like veteran VR Storyteller Robin Hunicke getting on board.

Queen’s University Announces Dedicated VR Medical Training Center

VRScout

The Canadian university announces plans for new medical training center composed entirely of VR simulations. Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes.

Disney’s PoseVR Tool Lets Animators Create In VR

VRScout

Disney’s summer internship program results in a new VR tool aimed at 3D animation. It’s no secret that Disney is constantly looking for new ways to boost the efficiency of their creators. More importantly, the massive American conglomerate actively fosters creativity within its workplace, regularly experimenting with new technology on potentially groundbreaking projects.

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Futuristic AR eSports Tournament Coming To USA

VRScout

Your chance to go pro in energy dodgeball has finally arrived. Like many of you, I too have long dreamt of teaming up with friends to throw glowing balls of plasma at my enemies in a heated match of augmented reality dodgeball. After all, if 90’s movies have taught us anything it’s that the future of sports is basically replacing balls with lasers. Now it appears that future has finally arrived as the HADO WORLD CUP AR eSports tournament is finally making its way stateside.

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First App for Meta 2 Headset Lets You View 3D CAD Models in Augmented Reality

Next Reality AR

Augmented reality headset maker Meta Company unveiled Meta Viewer, its first software application, during its keynote at the Augmented World Expo in Santa Clara on Wednesday. Meta Viewer enables Meta 2 users to view 3D CAD models in augmented reality while maintaining the integrity of design information that can be lost when converting files to AR formats.

LEGO Playgrounds: A Mixed Reality Portal Of Innovation

VRScout

Have you ever wanted to jump through a mysterious portal and travel to a brand new universe where you loose all sense of space and time? LEGO Playgrounds, LEGO’s latest AR app-based channel , allows you to do precisely that. The LEGO Playgrounds portal is one of the latest LEGO digital innovations; a connected play experience designed to encourage kids and LEGO fans of all ages to create and interact with the physical and digital worlds.

HADO Announces 2019 Pro AR League

VRScout

Professional eSports meets augmented reality in Hado’s ambitious new league. Singapore-based augmented sports provider, HADO , is officially taking it’s ongoing location-based AR dodgeball experience to the next level with a professional AR eSports league. Consisting of two teams of three, each HADO AR Dodgeball match tasks players with eliminating the opposing team by draining them of their “lives” using digital “bullets.”

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‘The Wild’ Is A Platform For Collaborative 3D Design In VR & AR

VRScout

Powered by VR, The Wild’s cross-platform 3D design platform works much like Google Docs. Last month, the developer of The Wild finally opened the gates to its cloud platform for collaborative 3D design across VR and AR. Founded by Gabe Paez, The Wild seeks to do what Google Docs does for collaborative word processing, but instead of fulfilling the role of an organizational tool, this app is meant to serve more creative purposes. .

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HTC Vive Focus launched worldwide: an enterprise standalone headset, starting from $599

The Ghost Howls

After a long wait, finally, the Vive Focus is ready to exit from its home country. You will be able to finally buy it in Europe and North America for $599, from the dedicated page on the HTC website. HTC Vive Focus Specs. The Vive Focus is HTC’s standalone headset , the one that the Taiwanese/Chinese company wants to use to start making virtual reality widespread.

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How Beat Saber Won The Battle For Mainstream Consumers

VRScout

Does Beat Saber hold the recipe for global VR success? With the VR industry crying out for ways to make it ‘make it mainstream’, can we learn a thing or two from Beat Saber … a game that won over VR trendsetters and traditional gamers alike? . Beat Saber blasted onto our screens in May 2018 by Czech Republic developers, Beat Games, after the team realized they weren’t satisfied with the rhythm runners on the market at the time.

AR Costumes – Disney Introduces Auto Augmenting Outfits

VRScout

Disney Research Hub debuts a practical new method for overlaying watertight digital costumes onto standard RGB images. In a short video posted to the official Disney Research Hub YouTube channel earlier yesterday morning, Disney Research introduced AR Costumes, a new method of AR capture that automatically overlays a “watertight” digital costume onto a subject’s body from just a standard RGB image.

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‘First Man’ WebAR Experience Takes You To The Moon and Back

VRScout

The upcoming Ryan Gosling film receives a WebAR experience that uses the actual Moon to function. Universal Pictures First Man tells the story of the legendary Apollo 11 mission in which astronauts Neil Armstrong and Buzz Aldrin made history as the first human beings to set foot on the Moon. For NASA and their brilliant team of engineers, scientists, administrative staff, and astronauts, the ambitious mission was so much more than that single, iconic moment.