article thumbnail

Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. Image Credit: Oculus, Unity.

Course 295
article thumbnail

Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. After you complete the course, you have the option to submit your vertical slice for review by the team at Oculus.

Unity 276
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Free VR Games For The Oculus Quest 2 – 2021 Edition!

VRScout

We’re back with a fresh batch of killer VR games for the Oculus Quest 2 that are 100% free of charge. We’ve covered how to sideload content on the Oculus Quest in the past, so feel free to check out one of our previous videos to learn how. . MarathRUN is the VR obstacle course experience you never knew you wanted.

Oculus 424
article thumbnail

XR Talks: Behind Facebook’s Spatial Strategy

AR Insider

We’ve estimated that its annual XR R&D spend — not including its $2 billion Oculus acquisition — approaches $10 billion. That includes both AR and VR, the latter being more tangible today, given Oculus’ in-market status. It’s doing so selfishly of course, but will rise other boats in the process.

Strategy 291
article thumbnail

Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

It had a compelling reason to exist, which is why Microsoft directly competed against iPod Touch over the course of three device generations before eventually giving up the goat in 2011 and discontinuing the third-gen Zune. Zune wasn’t terrible, and it came at a time when full-color screens in MP3 players were just becoming a thing.

Strategy 300
article thumbnail

Behind Facebook’s AR Strategy, Part II

AR Insider

We’ve estimated that its annual XR R&D spend — not including its $2 billion Oculus acquisition — approaches $10 billion. That includes both AR and VR, the latter being more tangible today, given Oculus’ in-market status. It’s doing so selfishly of course, but will rise other boats in the process. Mainstreaming XR.

Strategy 222
article thumbnail

FTC Sues Facebook Over Alleged Monopolization – What it Could Mean for Oculus

Road to VR

Oculus, the company’s XR organization, is not directly mentioned in the suit, but it’s clear that the case’s outcome would have wide ranging repercussions for all of Facebook’s business segments. The post FTC Sues Facebook Over Alleged Monopolization – What it Could Mean for Oculus appeared first on Road to VR.

Oculus 361