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Major Partnerships set to Revolutionize XR Training

XR Today - Virtual Reality

This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. Unity itself is a highly accessible graphics engine ready for a range of developers.

Training 229
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Leveraging Unity 3D for VR Development 

XR Today - Virtual Reality

In the last couple of years, countless leading brands have adopted VR to assist with collaboration, training, and product development practices. Here’s how professionals can get started with Unity 3D tools for VR development. What are the Tools Unity Can Provide for VR Development?

Unity 237
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Training Professionals: Take Control of Your VR Content?—?Motive.io

ARVR

Training Professionals: Take Control of Your VR Content [link] Many training professionals want direct control over their virtual reality (VR) training content. Some VR studios provide tools for training professionals, most do not. You cede direct control over your content to the developers.

Training 130
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Varjo, FORCE Technology’s Cost Effective Maritime XR Training Platform

XR Today - Virtual Reality

Varjo, a manufacturer and innovator of MR headsets, is a joint partner in many enterprise-grade immersive operations, notably vehicle training and simulation. Varjo released a report highlighting a recent partner success story with FORCE Technology to provide cost-efficient maritime immersive training solutions.

Training 198
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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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Researchers Use VR/AR Tech To Control The Human Body

VRScout

To assist him, an observer in the real world uses a Playstation controller to send signals to the four main muscle groups in their neck to turn the user’s head and guide them to the fire extinguisher. The pilot can control the neck movements of the VR user using the drone, allowing them to sync their perspectives.

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Haptics Use Cases and Applications in VR: Training

ARVR

What should be considered while planning to include haptics in a VR training solution? ? A successful virtual training application requires the user company to be familiar with virtual reality technology and to have successfully delivered proof of concepts validating the ROI. ? What are the key values to adopt a VR training solution?

Haptic 130