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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. As Ted Schilowitz would say in a panel discussion later in the day, “One of the reasons people come to a conference like AWE is to see beyond the top five, to see what is on the fringes.”.

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Greenlight’s VRS 2017 Conference Reflects VR’s Rapid Changes & Growing Impact

Road to VR

The second annual Virtual Reality Strategy Conference hosted by Greenlight Insights takes place October 24th through the 26th with new focus-areas reflecting the VR and AR industry’s lightning fast changes and growing worldwide impact across industries. VR Strategy Conference 2017. VR Arcade Summit 2017.

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LucidWeb Offering Immersive Experience Platform to VR Film Festivals

ARPost

Apps, Hardware, and Immersive Experience Showcases. These and other immersive experience showcases and conferences have largely gone digital by creating their own custom virtual worlds. They have also allowed people to attend from anywhere in the world without the concern for travel and lodgings.

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Apple Vision Pro: A Catalyst for the Growth of the XR Industry

ARPost

This immersive technology (coined “spatial computing” by Apple), which encompasses virtual reality, augmented reality, and mixed reality, is set to experience a significant boost from Apple’s entry into the field. The device’s hardware is impressive, but its real strength lies in the software experience it offers.

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OpenSim conference seeks presenters, volunteers, and sponsors

Hypergrid Business

One of the presentation areas at the OpenSim Community Conference grid. This year’s OpenSimulator Community Conference will be held on Dec. said conference organizer Joyce Bettencourt in an official announcement. said conference organizer Joyce Bettencourt in an official announcement. “We Image courtesy AvaCon.).

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#1118: Getting 4000 Users on a Single Virtual World Instance with RP1’s Network Architecture

Voices of VR

There are real limitations on the client-side and VR hardware with how many of those 4000 users can been rendered within a close proximity, but having a single instance with hundreds or thousands of people could start to open up new use cases for cultivating virtual spaces that recreate some of the social dynamics of tech conferences, large-scale concerts, (..)

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Vancouver’s VR/AR Global Summit Puts Content First

VRScout

Constantly seeking the rush of engaging with new material, consumers aren’t gripped by their hardware – phones, TVs, or laptops – but are drawn in by unique, well-crafted content. . Now, the hardware cycle is drawing to a close. Conferences like the VR/AR Summit proliferate on the cusp of disruption,” says the columnist and author.

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