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Making A Metaverse That Matters book review

The Ghost Howls

Now that I’ve finished the book, I would like to tell you my opinion about it, so that you can decide if it is worth buying it or not. The book subtitle is “From Snow Crash & Second Life to a virtual world worth fighting for” : I mention it because it exactly describes what is the theme behind the book.

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“Navigating the Metaverse” Book Review

ARPost

World is a new book by Cathy Hackl, Dirk Lueth, and Tommaso Di Bartolo. We got an advance copy of the book, and spoke with the authors, as well as the editor John Arkontaky, to learn more about how the book came together. The book is 53,000 words and we didn’t want it to feel like a clunky textbook.

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‘Ready Player One’ Book Sequel ‘Ready Player Two’ Arrives This November

VRScout

Penguin Random House imprint Ballantine Books today confirmed that a follow-up to Ernest Cline’s breakout hit Ready Player One will be arriving on store shelves this November. The book spent 100 weeks on the New York Times’ iconic bestsellers list. Ernest Cline returns with a follow-up to his 2011 sci-fi cult favorite.

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Recommended Readings on Virtual Worlds

ARVR

Here are five books I recommend that retell history, discuss games and development, and go into some design successes and failures. Designing Virtual Worlds Amazon Link Richard Bartle is heavily cited in virtual worlds due to his creation of the MUD (multi-user dungeon).

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#1221: Wagner James Au’s Book “Making a Metaverse that Matters” Shares 20 Years of Virtual World Insights

Voices of VR

Wagner James Au‘s latest book Making a Metaverse that Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For releases on June 27 after the 20th anniversary of Second Life is on June 23, 2023. More on those critiques here in a bit.

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Book Review: Experience on Demand

Tech Trends VR

Its author – Professor Jeremy Bailenson – is the Director of Stanford University’s Virtual Human Interaction Lab, and one of the world’s greatest authorities on Virtual Reality, yet this doesn’t come across as an academic book. Bailenson's book places VR within a broader social context Click To Tweet.

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Generative AI and Virtual Worlds

Building the Metaverse

A few days ago, my team won grant prize the LA AI Virtual Worlds hackathon during the a16z Tech Week by creating a roleplaying game in one day. A big part of that is generative AI — as well as the work we’re doing at Beamable to enable you to get the servers set up for entire worlds setup on “day zero.”