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XR in Education Case Study in Focus: Oculus and Aptiv

XR Today - Virtual Reality

The company turned to The Leadership Network and Oculus (from Meta) to implement a new Virtual Reality solution. The company is also responsible for developing some of the signature technology for the modern automotive landscape, such as the neural net or “brain” for autonomous vehicles. Bringing Oculus Technology to the Team.

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Interview: Automotive Specialist Zerolight on Finessing Software Through Eye Tracking

Peter Graham

With its headquarters in Newcastle Upon Tyne, UK, Zerolight is at the forefront of immersive visualisation techniques for the automotive industry, regularly showcasing its virtual reality (VR) and augmented reality (AR) developments. Check out the interview below, and for further updates from Zerolight, keep reading VRFocus.

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VR Design Tool ‘Gravity Sketch’ Launches in Early Access

Road to VR

Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to creative professionals, and could become an invaluable tool for industrial design visualisation. VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access.

Tools 235
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Enterprise VR Revenue Projected to Reach $4.26 Billion by 2023

AR Insider

That includes lots of moving parts and sub-sectors including consumer, enterprise, hardware, software, advertising and LBVR. This includes VR hardware and software spending from enterprise buyers. Software includes apps for things like industrial design and training. Oculus pricing ) will lower enterprise VR adoption barriers.

Hardware 405
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How To Become A VR Designer: Careers in the Metaverse 

XR Today - Virtual Reality

With the dawn of the metaverse growing ever closer, reliance on extended reality experiences is set to increase even further. Not only does this generate new opportunities for hardware creators and software developers, but it also paves the way for a new age of design talent. This means basic knowledge of graphic design will be crucial.

How To 196
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XR Industry Insight Report 2019-2020 Released, Featuring Oculus Rift, HTC Vive, Intel, Nvidia and More

ARPost

Likewise, hardware, software and third-party content creators for extended reality (XR) are seeing much stronger enterprise growth compared to consumer sector growth over the last 12 months: almost half (49.2%) reported that growth on the consumer side was weaker than expected, as opposed to just 25.7% working on AR/MR.

Industry 171
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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

In 2012, the first Oculus Rift emerged, triggering a burst of excitement followed by relative silence from consumers. The technology also combines high-definition visuals, inward and outward-facing sensor tracking, and software to analyse human-computer interface (HCI) interactions, along with other tools.