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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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What is Virtual Reality as a Service? Explaining VRaaS

XR Today - Virtual Reality

What is virtual reality as a service, and could it help drive the adoption of XR technology? Demand for virtual reality solutions has been accelerating for some time now. That’s where new delivery models like Virtual Reality as a Service come in. What is Virtual Reality as a Service?

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Virtex Stadium – the First “True” Virtual Reality Stadium for Esports Launches Soon

ARPost

Soon, you will not just watch a game from the outside, but be at the very heart of the action thanks to the soon-to-be-launched virtual reality stadium. They used their VR developing skills to create a new virtual world, where the user is not just a spectator, but a participant. Why the Need for a Virtual Reality Stadium?

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Virtual reality (VR) is one of four key forms of immersion, with others including augmented, mixed, and extended reality (AR/MR/XR). The concept captured the world’s attention after introducing VR headsets for gaming and entertainment. Virtual Reality Guides: Case Studies.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Of all of the various forms of extended reality (XR), virtual reality (VR), is the most familiar. The technology allows people to create ‘virtual’ landscapes and environments that simulate the real world. It was actually an AR device which overlayed wire-frame graphics on physical environments.

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EON’s Explorer Hub: Revolutionizing Learning Through AI-Driven Virtual Worlds

EON Reality

A Groundbreaking Leap in Educational Technology, Blending Immersive AI-Driven Interactions, Historical Insights, and 24/7 Virtual World Engagement. This state-of-the-art virtual environment promises to transform the landscape of learning and engagement by blending immersive AI technology with interactive education.

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Collective Experiences in Virtual Worlds to Acquire and Engage Users

ARVR

A collection of images from a virtual world event, were the users contributed to an art piece by taking abstract photos. What I love about these experiences is that they are highly collaborative, and have improvisational tendencies. How do we get people to dip their toes into the virtual world from these surfaces?