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Game On! The Top 10 Video Game Trends In 2024

Bernard Marr

The video game industry is a source of constant innovation, with many of its breakthrough technologies being adopted by the business world. The concept of the metaverse is not new to gamers either – persistent, avatar-driven digital environments and even digital currencies have long been accepted as part of mainstream gaming.

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Celebrate Earth Day With These Nature Themed VR Experiences

VRScout

GOOGLE EARTH VR. An oldie but goodie, the virtual rendition of Google’s immensely popular satellite-based geobrowser can be found in a majority of VR owners libraries. The games last update, Animal Kingdom, introduced 60 different animals to the experience, injecting new life into your digital environments.

Africa 317
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XR Talks: Behind Facebook’s Spatial Strategy

AR Insider

It’s playing a long game and is firmly committed. As we’ve examined , Facebook is motivated to avoid the fate it endured in the smartphone era in being beholden to the major mobile platforms: Apple and Google. A mong tech giants investing in their own versions of an AR future, Facebook arguably has the highest stakes.

Strategy 293
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One electric carmaker is steering clear of ego and fighting for real change

Mashable VR

When an ad for the Polestar 2 sedan ran during the biggest football event of the year, it was the most popular ad of the game. Polestar’s big-picture goal is to create the world’s first completely climate-neutral car by 2030. Apparently, people are digging Polestar’s straight-up approach, too.

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Morpheus Launches Turnkey VR Enterprise Solution

XR Today - Virtual Reality

To date, Morpheus has facilitated sales pitches for major big tech firm like Meta Platforms, Google, Gather, Adobe, Gensler, Biogen, Randstad, RideAmigos, and numerous others. The updates come after a Citigroup report that estimates roughly one billion headset users by 2030.

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The XR Week Peek: Facebook abandons BCIs, VR grows fast, and much more!

The Ghost Howls

This is confirmed also by a previous prediction by the CEO of Unity, which foresees that in 2030 VR headsets will be as popular as gaming console: that is mainstream, but still not as TV, for instance. of the devices used on the gaming platform. Facebook totals now 60.2% Valve’s SteamDeck de facto doesn’t support VR.

AR 506
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Breaking Down Facebook’s XR Road Map

AR Insider

One VR developer who had originally signed up to include ads in their game reversed their decision due to the controversy. Bottom line: earning a percentage of game sales won’t be enough, unless the headsets also earn a meaningful profit per unit. It’s basically the Facebook of eyewear. The question is: What will they ship?