Report: VR market to reach $38bil by 2026

Hypergrid Business

The US virtual reality market revenues will reach $38 billion in annual revenues by 2026, after an “inflection zone” over the next five years, according to Greenlight Insights, Inc. Of that, 62 percent, will be hardware... News VR & AR Greenlight Insights

A Case Study for Including Virtual Reality in Traditional Manufacturing

AffinityVr

million by 2026, exhibiting a CAGR of 39.2% Virtual Reality in design and manufacturing is not just a possibility, but a very real path for many market leaders in Design and Manufacturing. “The The global virtual reality in the manufacturing industry was USD 924.7 million in 2018 and is projected to reach USD 14,887.0 during forecast [.].

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Every Bentley will be totally electric by 2030

Mashable VR

What's more, by 2026 all Bentley vehicles will be either plug-in hybrids or battery-powered. "We Ultra luxury car brand Bentley plans to go 100 percent electric. By 2030, the century-old British motor company will only produce batter-powered cars, Bentley CEO Adrian Hallmark said Thursday.

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Snapchat to Raise $1 Billion to Further Build Content, Gaming, and AR

Road to VR

Reuters reports that Snap Inc, now publicly traded since 2017, plans to raise $1 billion in short-term debt by offering convertible senior notes that will mature in 2026, to be paid back in cash, stock, or a combination of both. “We Snap Inc, the company behind the ever popular Snapchat, plans to raise $1 billion in short-term debt to further develop the content, gaming, and AR features of its platform.

The Biggest Oculus, SteamVR And Windows Releases OF The Week 10/22/17

UploadVR

This Oculus Studios-funded short story depicts a desperate 2026 in which the world is on the brink of collapse thanks to climate change. Welcome to our new list format! As you’ll know, Microsoft released its first Windows VR headsets earlier this month and, well, there are now simply way too many VR releases to keep up with.

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VR And Cloud Gaming Frenzy Seizes MWC As 5G Hype Builds

UploadVR

The Research and Reports firm projects the global cloud gaming market will grow to $6.226 billion by 2026, up from $765 million in 2017. With 5G networks rolling out, the telecom industry and its partners are trying to identify use cases that will justify the trillions of dollars they are spending on this infrastructure. MWC Barcelona 19 this week left little doubt what many believe to be the answer: virtual reality and cloud gaming.

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How Immersive Technology Is Advancing Healthcare

ARPost

According to Reports and Data , the virtual reality in the healthcare industry is expected to reach US$6.91B by 2026. As immersive technology has become more advanced with time, it has had an increasing role in medicine. Virtual and augmented reality technology have both been responsible for particular advancements in the healthcare industry, and not just in medicine. Immersive technology has had an impact in mental healthcare and aged care as well as traditional fields of medicine.

Is AR Glasses Long-Term Scale in Consumer Markets?

AR Insider

Intel believes that intersection will happen for AR glasses around 2026, per the below graph. Discussions about AR’s market opportunity are often delineated between consumer and enterprise markets. The former can be subdivided by smartphones (near-term) and smart glasses (long-term). And the latter is subdivided between industrial and consumer-facing enterprises.

Greenlight Insights and Adlens Release Study on the Future of XR

ARPost

According to the report, “ widespread resolution of VAC and focal rivalry could result in nearly $10B in additional market value by 2026. Greenlight Insights , a company specializing in XR technology market intelligence and organizer of xRS Week , together with Adlens , a company developing adaptive lenses, recently released a study on optics in XR. The paper looks at optical issues in XR and the solutions companies are developing to solve them.

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Can AR Counteract the ‘Retailpocolypse’?

AR Insider

According to analysts at UBS , if the rate of online shopping continues its trajectory nearly 75,000 retail locations will need to close by the year 2026. This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Augmented Reality Experiences Will Save Brick and Mortar Retail. by Tom Emrich. Image credit: Alexandre Godreau.

Are AR Glasses’ Long-Term Scale in Consumer Markets?

AR Insider

Intel believes that intersection will happen for AR glasses around 2026, per the below graph. “Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. Discussions about AR’s market opportunity are often delineated between consumer and enterprise markets.

Try Walking In Stormtroopers Boots

VRWorld

Virtual reality as a whole is expected to be a $38 billion industry by 2026, but consumer VR has gotten off to a slow start since the first hardware hit store shelves in 2015. A new Star Wars Virtual Reality experience is heading to London’s Westfield shopping centre next month, allowing fans of the sci-fi franchise to experience a mix of interactive sets and real-time effects.

Empowering the Power Sector: The Use of Wearable and Immersive Tech in Utilities

EnterpriseWear

to double by 2026. Today’s power and utility companies are navigating a period of uncertainty: Political, environmental and social pressures are making it critical for the power sector to evolve the technology and business models by which it has traditionally operated.

Empowering the Power Sector: The Use of Wearable and Immersive Tech in Utilities

EnterpriseWear

to double by 2026. Today’s power and utility companies are navigating a period of uncertainty: Political, environmental and social pressures are making it critical for the power sector to evolve the technology and business models by which it has traditionally operated.

An Interesting Infographic Gives Glimpses into the Possible Future of VR Technology

ARPost

By 2026, according to the infographic, VR headsets will look like sunglasses. RS Components, a UK-based electronics company, has recently compiled an infographic of predictions for VR technology by 2050. I’m not going to unpack all of it in this article but take a look at the whole infographic below. It’s all interesting but there are a couple of things in particular that caught my eye. AR Technology and VR Technology Will Merge.