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Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser

Road to VR

While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game engine tools like Unity to build their apps. With the Unity WebXR Exporter, developers now have the option of targeting browsers as their publishing platform, making their app easily accessible on the web.

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Zappar and echo3D Partner to Build WebAR Experiences In Unity (Tutorial)

ARVR

Setup Download Unity Unity 2020.3.8f1. In your echo3D console , download and import the Unity SDK Zappar Download and import Zappar for Unity here. Go to Build Settings > Player > Resolution and Presentation and select the Zappar player (Zappar for 2020+, or Zappar 2019 for anything older).

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My predictions for augmented reality in 2019

The Ghost Howls

It’s the beginning of 2019, and this means that this is that time of the year when we all make predictions for this year in AR and VR! Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).

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Unity Bulks Up Advertising Capabilities with Responsive AR Ads

Next Reality AR

Luckily for advertisers, Unity is here to flatten the curve a bit. At the Cannes Lions International Festival of Creativity 2019, Unity unveiled Responsive AR, a new ad format that enables non-developers to create interactive AR experiences.

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My predictions for virtual reality in 2019

The Ghost Howls

Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. And how it will be in 2019? It’s 2019. In May of 2017, Unity CEO John Riccitiello forecasted two things : That harsh times with people saying that VR is a fad would have come. It will not be easy.

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Fable Studio Announces Its 2019 Virtual Being Grant Winners

VRScout

In an official press release, Jessica Shamash, Judge of the 2019 Virtual Beings Grants 2019 said, “The community came up with almost 100 ideas that showed the variation inherent in this space,” Shamash adds, “We were inspired by the breadth of proposals, which highlight this incredibly expansive industry that is only in its infancy.”.

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Chatting With The Recipient Of The SXSW 2019 ‘Best Interactive Experience’ Award

VRScout

Most notably, her production studio ( Double Eye ) won the jury award for ‘ Best Interactive Experience ‘ at SXSW 2019. We’re working with Unity on this project. Runnin’ had its World Premiere at Sundance Film Festival 2019, but is not currently available in a released form outside of its Sundance and SXSW premieres.

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