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Community Download: Who ‘Won’ Virtual Reality In 2016?

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What many have spent the last 12 months calling the “year of virtual reality” is about to come to an end. ” However, as far as virtual reality is concerned, things have been going quite well. In 2016, virtual reality officially arrived. It is a holiday after all.

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Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

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A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 million VR headsets were shipped in the whole of 2016. Clocking in at number two on the list is the PlayStation VR with sales “approaching a million” by the end of 2016.

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Samsung, HTC, LG, and More Bringing ‘Daydream Ready’ VR Phones to Android

Road to VR

Today Google announced the next major step in bringing virtual reality to Android. They’re calling it ‘Daydream’ and it’s the company’s label for high performance virtual reality. Stay tuned.

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A Work in Progress: Virtual Reality

VRScout

On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion dollars to acquire a Kickstarter funded virtual reality company called Oculus. Virtual reality has taken the world by storm. Here is a summation of all things virtual reality as we currently know it.

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VR Experiences to Introduce Your Family to Virtual Reality Over Thanksgiving

Road to VR

Smash Hit (2016) : With its constant forward motion and a simple objective (smash the glass), almost anyone can understand Smash Hit. Allumette (2016) : Sit grandma down for a story about a young orphan girl who lives in a fantastical city in the clouds. Job Simulator (2016) : PSVR , Rift , SteamVR. Oculus Video.

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The Crazy VR World of China Joy 2016

VRScout

Among the expected fare of films, games, animation, audio products and cosplay during the four-day conference, there was one obvious and unavoidable sorta newcomer to the scene — virtual reality. Worldwide shipments of VR hardware is set to skyrocket in 2016, with some estimates pointing at volumes of 9.6

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

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Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. SuperData scaled back its forecast from 2.6

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