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My predictions for augmented reality in 2019

The Ghost Howls

Augmented Reality in 2018. You may hate or love Magic Leap, but the fact that it has released a product is for sure a great news for all the ecosystem : if after all those investments, that startup failed, it would have had a ripple effect on all the ecosystem, making investors lose trust in augmented reality. Magic Leap.

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The current status of Augmented Reality adult entertainment

The Ghost Howls

But usually, I have discussed Virtual Reality adult entertainment … but what about Augmented Reality instead? According to analysts, Augmented Reality will have a bigger market and bigger turnaround than Virtual Reality, so I guess that this comparison should hold for AR adult entertainment as well.

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VR in 2016: PlayStation VR And The Mainstream Dream

UploadVR Between Realities podcast

People see PS VR as a bright hope for the industry in 2016 and 2017. It’s going to take a lot on Sony’s part to convince the masses to adopt VR; did it do enough in 2016? Even based on presentation alone, Sony’s E3 2016 press conference will be fondly remembered as the years go on. The Price Is Right.

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Forecast: VR Market Will Reach $162 Billion by 2020

VRScout

The virtual and augmented reality industry is just starting to take off. According to research from the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality (AR/VR) market is forecast to grow from $5.2 billion in 2016 to more than $162 billion in 2020.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. Founded in 2016, VeeR is a leading VR entertainment platform available worldwide, across all major VR headsets? More Power, Success & Funding Support to the Asian XR Ecosystem.

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Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017

VRScout

After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. The report examines the market size and revenue of consumer VR hardware and software from 2016 and forecasts growth through to 2020. billion in 2017, up 142% year-over-year. billion by 2021.

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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

CES 2017, the big tech trade show in Las Vegas last week, was loaded with augmented reality smartglasses, which layer digital animations and information on top of the real world. Mainstream venture capitalists pumped up startups in virtual and augmented reality in the third quarter, with a record $2.3 Ellsworth: Right.