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Reality Scan Vs NVIDIA NeRF – Photogrammetry for Developers

XR Today - Virtual Reality

Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Learn more and register now for the limited beta: [link] #realityscan #photogrammetry #quixel #sketchfab pic.twitter.com/BTwMUESYpa. Scan your world with just your phone. Capturing Reality (@RealityCapture_) April 4, 2022.

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HaptX Gloves G1 Now Available For Pre-Order

VRScout

Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless.” This includes advanced vibrotactile feedback technology, which is used to simulate microscale surface textures. The device also includes a variety of plugins for Unity and Unreal Engine, as well as a C++ API.

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

Vibrotactile feedback enables other gloves to simulate the feeling of things like touching a surface or clicking a button using actuators in the fingers of the glove. Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machine learning algorithms.

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The XR Week Peek (2023.07.03): Google shuts down Project Iris, Meta launches gaming subscription service, and more!

The Ghost Howls

This is amazing because it offers AI tools completely integrated inside the editor, removing all the friction of using Generative AI on many external websites Sentis , which is a solution to run AI models locally on the game host machine on all platforms, from very powerful PCs to the Nintendo Switch. You can’t miss it!

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The Direct from Imagination Era Has Begun

Building the Metaverse

When I was a kid, I wanted to build a holodeck — the immersive 3D simulation system from Star Trek, so I started making games, beginning with online multiplayer games for bulletin board systems. Physics and realistic light simulation (ray tracing) You’d need a way to have a persistent world with data, continuity, rules, systems.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

But the “Body Tracking” API only provides a “ simulated upper-body skeleton ” based on your head and hand positions, a Meta spokesperson confirmed to UploadVR. The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). That’s our current strategy.”.