Unreal Engine Gets Official Mixed Reality Video Support With Version 4.20


A mixed reality video seamlessly merges two realities in real-time, so this means that many Unity-based VR games, starting with Job Simulator and Fantastic Contraption, include features that let enthusiastic players use a webcam and green screen to show what it is like to play that game. Epic’s Unreal Engine is what some of the world’s biggest game developers use to make their games and it is the same tool bringing Fortnite to devices ranging from iPhone to PS4.

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Homeland Security Releasing VR School Shooting Training Simulator


The $5.6-million program, which was built on Epic Games’ Unreal Engine, isn’t the first VR experience to focus on surviving an active shooter situation. The post Homeland Security Releasing VR School Shooting Training Simulator appeared first on VRScout.

VR Motion Simulator ‘Feel Three’ Hits Kickstarter, Fully Funded in Under 24 Hours

Road to VR

Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. According to the Kickstarter page , a tracker near the player’s head “constantly updates the orientation of the sphere and cancels the movement of the simulator from the players view.”

GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features


The GDC beach demo also shows how easy it is to access the Unreal editor UI in VR to change settings or change what types of plants you’re painting down for foliage painting. Simulate mode allows developers to see how objects act when physics are attached.

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The acclaimed NeoFur 2.0 Unreal Plugin really brings it in the cuteness and adorable CATegories.

Cats and VR

for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes.

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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas.

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Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Road to VR

The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. SEE ALSO 'Job Simulator' and the Magic of Hand Presence.

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Using OSVR Software in Professional-Grade Simulators


They are looking for high-performance HMDs for a new simulator and wanted to explore some of the higher-end Sensics products. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like Unity or Unreal). The precise tracking hardware for their simulator is still in flux, and could also change between the development and deployment phase. OSVR training and simulation

Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.

Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

See Cosmic Trip , which brilliantly uses physical buttons to navigate its item menu; or Job Simulator , which almost entirely eliminates the old point-and-click interaction paradigm. Cosmic Trip (Left) Job Simulator (Right).

Presence Episode 8 | An Interview With WorldViz’s Peter Schlueer About Warehouse-Scale VR


WorldViz Founder and President Peter Schlueer joins us to talk about bringing warehouse-level motion tracking to Unreal Engine 4 and Unity 5 – the two most widely used game engines currently around for VR – and what that means for the future of big, BIG virtual reality simulations.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Creators can also simulate the sun by shooting its realistic shadows and color and adding the shot into the scene, and use 400 camera presets to adjust focal length and frame accurately when blocking out undesired scenes. The developer kit works on Unity, Unreal, and Scenekit engines.

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BBC Moves into VR With Spacewalk Experience


REWIND used Unreal Engine 4 to its full extend, and you will need a high-end computer in order to enjoy BBC Space in its fly glory. BBC is moving into the Virtual Reality in a big way.

Training AI & Robots in VR with NVIDIA’s Project Holodeck

Road to VR

They’re using Unreal Engine to simulate interactions with people in VR to train a robot how to play dominos. At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA’s Project Holodeck.

NVIDIA Announces Bigger, Better Toolkit for VR Developers


It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference.

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Use of Unreal Engine 4’s desktop and mobile forward rendering paths.

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


From Unreal community plugin creator getnamo , NexusVR is a space between worlds, where you can move between different VR experiences. You can watch videos in a variety of simulated environments, using intuitive hand controls and a virtual remote control.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. You can weave music from the air or create a physics simulation like this gravity mesh example: Hardware Hacks. The world is changing – can you hack it?

Haptic Vest ‘Ryg’ Launches on Kickstarter, Fully Funded in 3 Hours

Road to VR

” Developers can tune the vest’s actuators with both Unity and Unreal SDKs for greater immersion in VR, as the vest can hypothetically simulate things like gunshots and raindrops, so not only sound-based haptis.

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StarVR unveils its newest HMD at SIGGRAPH 2018

Cats and VR

Unreal Engine is renowned for its ability to render visuals that are unparalleled in quality for immersive VR experiences, many of which are mission-critical and business-priority use cases,” said Simon Jones, director of Unreal Engine Enterprise at Epic Games.

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

People knew it was not possible to do that: the film resonated because only in a simulation, only in virtual reality you can cheat time and space. And if you’re a writer or creator, you may experience these simulations and this will affect how you will tell a story later on.

Steam Audio Promises More Realistic Sound For Games And VR


Steam Audio uses the actual scene geometry to simulate reverb. Simulations can run in real-time, so the reverb can respond easily to design changes. It is launching with Unity integration but Unreal Engine 4 support is coming soon with other software integrations planned as well.

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HTC Vive Launch Window Game List


GDC is in full swing, and the usual list of game developers, hardware and general gaming geeks all congregate in San Francisco. Oculus yesterday announced their list of 30 games that will be available on Day 1 , March 28. Not to be left out HTC announced their list of games for the HTC Vive.

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Nickelodeon Launches Slimezone VR at IMAX VR Centers


SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation. Now available at Los Angeles, New York and Toronto VR centers.

Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs.

Star Trek Fans Build VR Recreation Of Enterprise-D Starship


Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. For more of an Inception -like experience, check out the various simulations available via the Holodeck.

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Nickelodeon Premieres Multiplayer SlimeZone At IMAX VR Locations


The experience was built using Unreal and Nvidia’s Flex particle system to help simulate Nickelodeon’s iconic green slime — which you can of course launch at other people in VR.

Oculus Rift’s ASW 2.0 Could Greatly Reduce Artifacts On Low-End Systems


In Unity, this can be done with a checkbox, and in Unreal Engine it is now enabled by default. could be a huge benefit for Rift owners with lower-end PCs, and allow those with high-end PCs to play demanding games like simulators without the judder such games often exhibit.

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AxonVR is Building a Haptic Holodeck Powered by NVIDIA PhysX

Road to VR

Announced today via an official NVIDIA blogpost , AxonVR says that the company’s fledgling haptic engine is actually built on top of NVIDIA’s PhysX, a middleware SDK that provides GPU acceleration for complex, real-time physics simulations.

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Here’s the 10 Companies Competing at GTC’s VR Content Showcase for $30,000 in Prizes

Road to VR

Doghead Simulations. Epic Games will showcase high-fidelity VR experiences and new photorealistic content developed with Unreal Engine.

Cloud-Based Development Program SpatialOS Hits Open Beta


At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. Gaming and the fabled power of the cloud has had a checkered history.

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Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

The inflatable circles, just a few millimeters across, are aligned into grids; by precisely controlling when and which haptic pixels to inflate, a convincing sensation can be created, simulating the feeling of an insect crawling along your finger or a marble rolling around in the palm of your hand.

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A Look at the World’s First Interactive Mixed Reality TV Show


Otherwise the rest of the scenery is rendered digitally using Unreal Engine 4 in post. Of course if they are driving something, they see the environment like you would on any motion simulator platform today.

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A Florida university is making Quidditch a (virtual) realityI.


In the industry, this type of game is still considered blue-sky thinking—experiences tend to be segmented into AR or VR—but students vying for Full Sail’s Simulation and Visualization bachelor degree, launched in 2016, are encouraged to think big.

NVIDIA’s New High-end Quadro RTX First to Include VirtualLink VR Port

Road to VR

Ray tracing—a computer simulation of individual beams of light which models how they interact with various materials to create the world that we see around us—has been used for a long time in pre-rendered computer graphics, but hasn’t been practically attainable in real-time.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Unreal, together with ILMxLAB and Nvidia have produced a fantastic Star Wars demo to showcase how a scene rendered in real-time through ray-tracing is cool.

Understanding Pixel Density and Eye-Limiting Resolution


Let's simulate this using the following four images. Let's assume that the first image, taken from Unreal Engine's Showdown demo, is shown at full 60 pixels/degree density.

Weekly Funding & People Roundup: Google acquires Owlchemy.


Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality.

Accommodation and Vergence in Head-mounted Displays


On the other hand, VR, or at least good VR, does a proper job of simulating vergence. They might not be able to focus very well, or the real world might look oddly unreal, or they might have slight double vision.

Jaguar Lets You Feel Wimbledon With Andy Murray VR Experience


The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation. This VR tennis experience is taking over Waterloo Station.

WorldViz VR solutions help university research

Hypergrid Business

Huge Immersive Virtual Environment (HIVE) of Miami University is a 1,000 square meters virtual reality environment, and is used for the university’s research work such as spatial cognition and medical training simulations in nursing programs.

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These University Courses Are Teaching Students the Skills to Work in VR


He tells me that back in 1993 he set up a fully immersive VR lab in the high school where he taught, so it’s not surprising that he believes Virtual Reality and teaching are natural bedfellows, nor that he ended up as the Director of Game Studies & Simulation at Full Sail University. “I

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