GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features


The GDC beach demo also shows how easy it is to access the Unreal editor UI in VR to change settings or change what types of plants you’re painting down for foliage painting. Simulate mode allows developers to see how objects act when physics are attached.

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Unreal Engine Gets Official Mixed Reality Video Support With Version 4.20


A mixed reality video seamlessly merges two realities in real-time, so this means that many Unity-based VR games, starting with Job Simulator and Fantastic Contraption, include features that let enthusiastic players use a webcam and green screen to show what it is like to play that game. Epic’s Unreal Engine is what some of the world’s biggest game developers use to make their games and it is the same tool bringing Fortnite to devices ranging from iPhone to PS4.

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Homeland Security Releasing VR School Shooting Training Simulator


The $5.6-million program, which was built on Epic Games’ Unreal Engine, isn’t the first VR experience to focus on surviving an active shooter situation. The post Homeland Security Releasing VR School Shooting Training Simulator appeared first on VRScout.

VR Motion Simulator ‘Feel Three’ Hits Kickstarter, Fully Funded in Under 24 Hours

Road to VR

Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. According to the Kickstarter page , a tracker near the player’s head “constantly updates the orientation of the sphere and cancels the movement of the simulator from the players view.”

Epic MegaGrants Allows Virteasy Dental to Develop a VR Simulator

Peter Graham

Epic Games launched its $100,000,000 USD Epic MegaGrants initiative to support Unreal Engine developers earlier this year, no matter what field they worked in. This is a huge day not only for Virteasy but also for haptic and VR simulation in dentistry in general.

The acclaimed NeoFur 2.0 Unreal Plugin really brings it in the cuteness and adorable CATegories.

Cats and VR

for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes.

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Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Road to VR

The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. SEE ALSO 'Job Simulator' and the Magic of Hand Presence.

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Half-Life: Alyx Highlights Valve’s Powerhouse Physics Engine


The State Of Physics In Unity & Unreal. DOTS requires developers to program their games very differently than before, but enables significantly more entities to be simulated each frame. Epic is also working on a new physics engine for Unreal Engine, an in-house solution called Chaos. Like Unity’s DOTS, it will allow for higher performance and higher fidelity than PhysX (what Unreal also currently uses).

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Mechwarrior 5: Mercenaries Developer ‘Interested’ In VR, But ‘No Plans’ Right Now


Over three years ago back in 2016, MechWarrior 5 developer Piranha Games showed interest in VR support for its combat-focused mech simulator. A programmer even stated that “native VR support” was one of the reasons they picked Unreal Engine for the game.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount.

Epic Games to Award $100 Million to Devs with New ‘MegaGrants’

Road to VR

Epic have been running developer-focused funding initiatives for many years now, with the original ‘Unreal Dev Grants’ fund announced back in 2015. Education: Students and educators can earn funding for Unreal Engine research, curriculum, student projects and university programs.

NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Physically-based audio is a simulation of virtual sounds in a virtual environment, which includes both directional audio and audio interactions with scene geometry and materials.

Presence Episode 8 | An Interview With WorldViz’s Peter Schlueer About Warehouse-Scale VR


WorldViz Founder and President Peter Schlueer joins us to talk about bringing warehouse-level motion tracking to Unreal Engine 4 and Unity 5 – the two most widely used game engines currently around for VR – and what that means for the future of big, BIG virtual reality simulations.

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Using OSVR Software in Professional-Grade Simulators


They are looking for high-performance HMDs for a new simulator and wanted to explore some of the higher-end Sensics products. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like Unity or Unreal). The precise tracking hardware for their simulator is still in flux, and could also change between the development and deployment phase. OSVR training and simulation

Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.

Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

See Cosmic Trip , which brilliantly uses physical buttons to navigate its item menu; or Job Simulator , which almost entirely eliminates the old point-and-click interaction paradigm. Cosmic Trip (Left) Job Simulator (Right).

Cool AR apps to try with Apple’s new phones

Hypergrid Business

Creators can also simulate the sun by shooting its realistic shadows and color and adding the shot into the scene, and use 400 camera presets to adjust focal length and frame accurately when blocking out undesired scenes. The developer kit works on Unity, Unreal, and Scenekit engines.

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I flew the Millennium Falcon and it was good

TechCrunch VR

It’s a simulator with multiple cockpits, loaded with six people in two batches at a time. Here are some details from my earlier piece: The simulation is run on the Unreal engine and the mechanics are a much upgraded version of what powers Star Tours.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team


The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”. “We’ve A new generation of HaptX Gloves.

The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. This means that Unreal Engine is now free for everyone forever until you really become rich.

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BBC Moves into VR With Spacewalk Experience


REWIND used Unreal Engine 4 to its full extend, and you will need a high-end computer in order to enjoy BBC Space in its fly glory. BBC is moving into the Virtual Reality in a big way.

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Use of Unreal Engine 4’s desktop and mobile forward rendering paths.

NVIDIA Announces Bigger, Better Toolkit for VR Developers


It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference.

Oculus Is Now Accepting Submissions For Hand-Tracking Apps On Quest


Hand-tracking is also coming to Unreal (UE4) soon as well. This could be used to simulate a virtual office environment inside the headset for productivity apps and workflow.

Training AI & Robots in VR with NVIDIA’s Project Holodeck

Road to VR

They’re using Unreal Engine to simulate interactions with people in VR to train a robot how to play dominos. At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA’s Project Holodeck.

Steam Audio Promises More Realistic Sound For Games And VR


Steam Audio uses the actual scene geometry to simulate reverb. Simulations can run in real-time, so the reverb can respond easily to design changes. It is launching with Unity integration but Unreal Engine 4 support is coming soon with other software integrations planned as well.

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HTC Vive Launch Window Game List


GDC is in full swing, and the usual list of game developers, hardware and general gaming geeks all congregate in San Francisco. Oculus yesterday announced their list of 30 games that will be available on Day 1 , March 28. Not to be left out HTC announced their list of games for the HTC Vive.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


From Unreal community plugin creator getnamo , NexusVR is a space between worlds, where you can move between different VR experiences. You can watch videos in a variety of simulated environments, using intuitive hand controls and a virtual remote control.

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Nickelodeon Premieres Multiplayer SlimeZone At IMAX VR Locations


The experience was built using Unreal and Nvidia’s Flex particle system to help simulate Nickelodeon’s iconic green slime — which you can of course launch at other people in VR.

Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Suitable for a variety of applications including training and simulation to virtual collaboration Manus Polygon has been designed around easy self-calibration, so you don’t need anybody outside of the VR experience to help with setting up. This is achieved by the system working with a host who runs the simulation allowing guests to join their environment.

Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. You can weave music from the air or create a physics simulation like this gravity mesh example: Hardware Hacks. The world is changing – can you hack it?

Cloud-Based Development Program SpatialOS Hits Open Beta


At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. Gaming and the fabled power of the cloud has had a checkered history.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Honestly speaking, we have no idea what is happening, and we don’t even know if this has to do something with the recent lawsuit by Magic Leap or the one from Unreal… are these moves being made to slow the lawsuit or are these just an internal re-organization?

Oculus Rift’s ASW 2.0 Could Greatly Reduce Artifacts On Low-End Systems


In Unity, this can be done with a checkbox, and in Unreal Engine it is now enabled by default. could be a huge benefit for Rift owners with lower-end PCs, and allow those with high-end PCs to play demanding games like simulators without the judder such games often exhibit.

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VR startup to help train US Air Force

Hypergrid Business

Vinci created realistic aircraft models for airmen to train on, and also “built a platform that allows instructors to go in and directly edit training simulations or create their own procedures around our 3D model,” said Eagle Wu, CEO and founder of Vinci VR.

Nickelodeon Launches Slimezone VR at IMAX VR Centers


SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation. Now available at Los Angeles, New York and Toronto VR centers.